#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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198
Scripts/Engines/Quests/Dark Tides/Mobiles/Horus.cs
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198
Scripts/Engines/Quests/Dark Tides/Mobiles/Horus.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.ContextMenus;
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using Server.Engines.Quests;
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using Server.Engines.Quests.Necro;
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namespace Server.Engines.Quests.Necro
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{
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public class Horus : BaseQuester
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{
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[Constructable]
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public Horus() : base( "the Guardian" )
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{
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}
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public override void InitBody()
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{
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InitStats( 100, 100, 25 );
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Hue = 0x83F3;
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Body = 0x190;
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Name = "Horus";
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}
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public override void InitOutfit()
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{
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AddItem( SetHue( new PlateLegs(), 0x849 ) );
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AddItem( SetHue( new PlateChest(), 0x849 ) );
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AddItem( SetHue( new PlateArms(), 0x849 ) );
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AddItem( SetHue( new PlateGloves(), 0x849 ) );
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AddItem( SetHue( new PlateGorget(), 0x849 ) );
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AddItem( SetHue( new Bardiche(), 0x482 ) );
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AddItem( SetHue( new Boots(), 0x001 ) );
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AddItem( SetHue( new Cloak(), 0x482 ) );
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Utility.AssignRandomHair( this, false );
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Utility.AssignRandomFacialHair( this, false );
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}
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public override int GetAutoTalkRange( PlayerMobile m )
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{
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return 3;
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}
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public override bool CanTalkTo( PlayerMobile to )
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{
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QuestSystem qs = to.Quest;
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return ( qs is DarkTidesQuest && qs.IsObjectiveInProgress( typeof( FindCrystalCaveObjective ) ) );
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}
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public override void OnTalk( PlayerMobile player, bool contextMenu )
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{
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QuestSystem qs = player.Quest;
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if ( qs is DarkTidesQuest )
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{
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QuestObjective obj = qs.FindObjective( typeof( FindCrystalCaveObjective ) );
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if ( obj != null && !obj.Completed )
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obj.Complete();
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}
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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base.OnMovement( m, oldLocation );
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if ( InRange( m.Location, 2 ) && !InRange( oldLocation, 2 ) && m is PlayerMobile )
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{
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PlayerMobile pm = (PlayerMobile)m;
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QuestSystem qs = pm.Quest;
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if ( qs is DarkTidesQuest )
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{
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QuestObjective obj = qs.FindObjective( typeof( ReturnToCrystalCaveObjective ) );
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if ( obj != null && !obj.Completed )
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obj.Complete();
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else
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{
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obj = qs.FindObjective( typeof( FindHorusAboutRewardObjective ) );
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if ( obj != null && !obj.Completed )
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{
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Container cont = GetNewContainer();
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cont.DropItem( new Gold( 500 ) );
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BaseJewel jewel = new GoldBracelet();
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if ( Core.AOS )
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BaseRunicTool.ApplyAttributesTo( jewel, 3, 20, 40 );
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cont.DropItem( jewel );
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if ( !pm.PlaceInBackpack( cont ) )
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{
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cont.Delete();
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pm.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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}
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else
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{
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obj.Complete();
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}
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}
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}
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}
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}
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if ( from.Alive )
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{
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PlayerMobile pm = from as PlayerMobile;
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if ( pm != null )
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{
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QuestSystem qs = pm.Quest;
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if ( qs is DarkTidesQuest )
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{
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QuestObjective obj = qs.FindObjective( typeof( SpeakCavePasswordObjective ) );
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bool enabled = ( obj != null && !obj.Completed );
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list.Add( new SpeakPasswordEntry( this, pm, enabled ) );
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}
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}
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}
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}
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public virtual void OnPasswordSpoken( PlayerMobile from )
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{
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QuestSystem qs = from.Quest;
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if ( qs is DarkTidesQuest )
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{
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QuestObjective obj = qs.FindObjective( typeof( SpeakCavePasswordObjective ) );
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if ( obj != null && !obj.Completed )
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{
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obj.Complete();
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return;
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}
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}
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from.SendLocalizedMessage( 1060185 ); // Horus ignores you.
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}
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private class SpeakPasswordEntry : ContextMenuEntry
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{
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private Horus m_Horus;
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private PlayerMobile m_From;
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public SpeakPasswordEntry( Horus horus, PlayerMobile from, bool enabled ) : base( 6193, 3 )
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{
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m_Horus = horus;
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m_From = from;
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if ( !enabled )
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Flags |= CMEFlags.Disabled;
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}
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public override void OnClick()
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{
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if ( m_From.Alive )
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m_Horus.OnPasswordSpoken( m_From );
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}
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}
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public Horus( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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