#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Ninja
{
public class GuardianBarrier : Item
{
[Constructable]
public GuardianBarrier() : base( 0x3967 )
{
Movable = false;
Visible = false;
}
public override bool OnMoveOver( Mobile m )
{
if ( m.AccessLevel > AccessLevel.Player )
return true;
// If the mobile is to the north of the barrier, allow him to pass
if ( this.Y >= m.Y )
return true;
if ( m is BaseCreature )
{
Mobile master = ((BaseCreature)m).GetMaster();
// Allow creatures to cross from the south to the north only if their master is near to the north
if ( master != null && this.Y >= master.Y && master.InRange( this, 4 ) )
return true;
else
return false;
}
PlayerMobile pm = m as PlayerMobile;
if ( pm != null )
{
EminosUndertakingQuest qs = pm.Quest as EminosUndertakingQuest;
if ( qs != null )
{
SneakPastGuardiansObjective obj = qs.FindObjective( typeof( SneakPastGuardiansObjective ) ) as SneakPastGuardiansObjective;
if ( obj != null )
{
if ( m.Hidden )
return true; // Hidden ninjas can pass
if ( !obj.TaughtHowToUseSkills )
{
obj.TaughtHowToUseSkills = true;
qs.AddConversation( new NeedToHideConversation() );
}
}
}
}
return false;
}
public GuardianBarrier( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}