#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Quests.Samurai
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{
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public class HaochisTreasureChest : WoodenFootLocker
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{
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[Constructable]
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public HaochisTreasureChest()
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{
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Movable = false;
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GenerateTreasure();
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}
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public HaochisTreasureChest( Serial serial ) : base( serial )
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{
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}
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public override bool IsDecoContainer{ get{ return false; } }
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private void GenerateTreasure()
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{
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for ( int i = this.Items.Count - 1; i >= 0; i-- )
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this.Items[i].Delete();
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for ( int i = 0; i < 75; i++ )
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{
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switch ( Utility.Random( 3 ) )
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{
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case 0: DropItem( new GoldBracelet() ); break;
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case 1: DropItem( new GoldRing() ); break;
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case 2: DropItem( Loot.RandomGem() ); break;
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}
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}
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}
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public override bool CheckHold( Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight )
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{
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return false;
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}
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public override bool CheckItemUse( Mobile from, Item item )
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{
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return item == this;
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}
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public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
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{
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if ( from.AccessLevel >= AccessLevel.GameMaster )
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return true;
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PlayerMobile player = from as PlayerMobile;
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if ( player != null && player.Quest is HaochisTrialsQuest )
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{
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FifthTrialIntroObjective obj = player.Quest.FindObjective( typeof( FifthTrialIntroObjective ) ) as FifthTrialIntroObjective;
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if ( obj != null )
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{
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if ( obj.StolenTreasure )
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from.SendLocalizedMessage( 1063247 ); // The guard is watching you carefully! It would be unwise to remove another item from here.
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else
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return true;
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}
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}
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return false;
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}
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public override void OnItemLifted( Mobile from, Item item )
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{
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PlayerMobile player = from as PlayerMobile;
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if ( player != null && player.Quest is HaochisTrialsQuest )
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{
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FifthTrialIntroObjective obj = player.Quest.FindObjective( typeof( FifthTrialIntroObjective ) ) as FifthTrialIntroObjective;
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if ( obj != null )
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obj.StolenTreasure = true;
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}
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Timer.DelayCall( TimeSpan.FromMinutes( 2.0 ), new TimerCallback( GenerateTreasure ) );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( GenerateTreasure ) );
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}
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}
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}
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