#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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203
Scripts/Engines/Quests/Study of the Solen Hive/Objectives.cs
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203
Scripts/Engines/Quests/Study of the Solen Hive/Objectives.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Naturalist
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{
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public class StudyNestsObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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/* Find an entrance to the Solen Hive, and search within for the Solen
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* Egg Nests. Each Nest must be studied for some time without a break in
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* concentration in order to gather useful information.<BR><BR>
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*
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* Once you have completed your study of the Nests, return to the Naturalist
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* who gave you this task.
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*/
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return 1054044;
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}
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}
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public override int MaxProgress{ get{ return NestArea.NonSpecialCount; } }
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private NestArea m_CurrentNest;
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private DateTime m_StudyBegin;
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private enum StudyState { Inactive, FirstStep, SecondStep }
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private StudyState m_StudyState;
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private ArrayList m_StudiedNests;
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private bool m_StudiedSpecialNest;
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public bool StudiedSpecialNest{ get{ return m_StudiedSpecialNest; } }
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public StudyNestsObjective()
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{
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m_StudiedNests = new ArrayList();
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}
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public override bool GetTimerEvent()
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{
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return true;
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}
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public override void CheckProgress()
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{
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PlayerMobile from = System.From;
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if ( m_CurrentNest != null )
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{
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NestArea nest = m_CurrentNest;
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if ( ( from.Map == Map.Trammel || from.Map == Map.Felucca ) && nest.Contains( from ) )
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{
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if ( m_StudyState != StudyState.Inactive )
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{
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TimeSpan time = DateTime.UtcNow - m_StudyBegin;
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if ( time > TimeSpan.FromSeconds( 30.0 ) )
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{
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m_StudiedNests.Add( nest );
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m_StudyState = StudyState.Inactive;
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if ( m_CurrentNest.Special )
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{
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from.SendLocalizedMessage( 1054057 ); // You complete your examination of this bizarre Egg Nest. The Naturalist will undoubtedly be quite interested in these notes!
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m_StudiedSpecialNest = true;
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}
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else
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{
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from.SendLocalizedMessage( 1054054 ); // You have completed your study of this Solen Egg Nest. You put your notes away.
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CurProgress++;
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}
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}
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else if ( m_StudyState == StudyState.FirstStep && time > TimeSpan.FromSeconds( 15.0 ) )
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{
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if ( !nest.Special )
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from.SendLocalizedMessage( 1054058 ); // You begin recording your completed notes on a bit of parchment.
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m_StudyState = StudyState.SecondStep;
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}
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}
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}
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else
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{
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if ( m_StudyState != StudyState.Inactive )
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from.SendLocalizedMessage( 1054046 ); // You abandon your study of the Solen Egg Nest without gathering the needed information.
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m_CurrentNest = null;
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}
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}
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else if ( from.Map == Map.Trammel || from.Map == Map.Felucca )
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{
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NestArea nest = NestArea.Find( from );
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if ( nest != null )
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{
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m_CurrentNest = nest;
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m_StudyBegin = DateTime.UtcNow;
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if ( m_StudiedNests.Contains( nest ) )
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{
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m_StudyState = StudyState.Inactive;
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from.SendLocalizedMessage( 1054047 ); // You glance at the Egg Nest, realizing you've already studied this one.
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}
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else
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{
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m_StudyState = StudyState.FirstStep;
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if ( nest.Special )
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from.SendLocalizedMessage( 1054056 ); // You notice something very odd about this Solen Egg Nest. You begin taking notes.
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else
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from.SendLocalizedMessage( 1054045 ); // You begin studying the Solen Egg Nest to gather information.
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if ( from.Female )
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from.PlaySound( 0x30B );
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else
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from.PlaySound( 0x419 );
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}
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}
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}
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}
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public override void RenderProgress( BaseQuestGump gump )
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{
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if ( !Completed )
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{
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gump.AddHtmlLocalized( 70, 260, 270, 100, 1054055, BaseQuestGump.Blue, false, false ); // Solen Nests Studied :
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gump.AddLabel( 70, 280, 0x64, CurProgress.ToString() );
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gump.AddLabel( 100, 280, 0x64, "/" );
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gump.AddLabel( 130, 280, 0x64, MaxProgress.ToString() );
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}
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else
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{
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base.RenderProgress( gump );
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}
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}
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public override void OnComplete()
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{
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System.AddObjective( new ReturnToNaturalistObjective() );
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}
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public override void ChildDeserialize( GenericReader reader )
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{
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int version = reader.ReadEncodedInt();
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int count = reader.ReadEncodedInt();
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for ( int i = 0; i < count; i++ )
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{
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NestArea nest = NestArea.GetByID( reader.ReadEncodedInt() );
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m_StudiedNests.Add( nest );
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}
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m_StudiedSpecialNest = reader.ReadBool();
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}
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public override void ChildSerialize( GenericWriter writer )
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{
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writer.WriteEncodedInt( (int) 0 ); // version
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writer.WriteEncodedInt( (int) m_StudiedNests.Count );
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foreach ( NestArea nest in m_StudiedNests )
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{
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writer.WriteEncodedInt( (int) nest.ID );
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}
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writer.Write( (bool) m_StudiedSpecialNest );
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}
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}
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public class ReturnToNaturalistObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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/* You have studied enough Solen Egg Nests to gather a fair amount of
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* useful information. Return to the Naturalist who gave you this task.
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*/
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return 1054048;
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}
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}
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public ReturnToNaturalistObjective()
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{
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}
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public override void RenderProgress( BaseQuestGump gump )
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{
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string count = NestArea.NonSpecialCount.ToString();
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gump.AddHtmlLocalized( 70, 260, 270, 100, 1054055, BaseQuestGump.Blue, false, false ); // Solen Nests Studied :
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gump.AddLabel( 70, 280, 0x64, count );
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gump.AddLabel( 100, 280, 0x64, "/" );
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gump.AddLabel( 130, 280, 0x64, count );
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}
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}
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}
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