#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Gumps;
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using Server.Items;
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namespace Server.Engines.Quests.Zento
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{
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public class AnsellaGryen : BaseQuester
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{
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[Constructable]
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public AnsellaGryen()
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{
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}
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public override void InitBody()
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{
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InitStats( 100, 100, 25 );
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Hue = 0x83EA;
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Female = true;
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Body = 0x191;
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Name = "Ansella Gryen";
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}
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public override void InitOutfit()
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{
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HairItemID = 0x203B;
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HairHue = 0x1BB;
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AddItem( new SamuraiTabi( 0x8FD ) );
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AddItem( new FemaleKimono( 0x4B6 ) );
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AddItem( new Obi( 0x526 ) );
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AddItem( new GoldBracelet() );
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}
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public override int GetAutoTalkRange( PlayerMobile m )
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{
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if ( m.Quest == null )
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return 3;
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else
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return -1;
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}
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public override void OnTalk( PlayerMobile player, bool contextMenu )
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{
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QuestSystem qs = player.Quest;
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if ( qs is TerribleHatchlingsQuest )
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{
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if ( qs.IsObjectiveInProgress( typeof( FirstKillObjective ) ) )
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{
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qs.AddConversation( new DirectionConversation() );
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}
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else if ( qs.IsObjectiveInProgress( typeof( SecondKillObjective ) )
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|| qs.IsObjectiveInProgress( typeof( ThirdKillObjective ) ) )
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{
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qs.AddConversation( new TakeCareConversation() );
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}
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else
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{
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QuestObjective obj = qs.FindObjective( typeof( ReturnObjective ) );
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if ( obj != null && !obj.Completed )
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{
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Container cont = GetNewContainer();
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cont.DropItem( new Gold( Utility.RandomMinMax( 100, 200 ) ) );
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if ( Utility.RandomBool() )
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{
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BaseWeapon weapon = Loot.Construct( Loot.SEWeaponTypes ) as BaseWeapon;
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if ( weapon != null )
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{
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BaseRunicTool.ApplyAttributesTo( weapon, 3, 10, 30 );
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cont.DropItem( weapon );
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}
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}
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else
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{
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BaseArmor armor = Loot.Construct( Loot.SEArmorTypes ) as BaseArmor;
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if ( armor != null )
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{
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BaseRunicTool.ApplyAttributesTo( armor, 1, 10, 20 );
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cont.DropItem( armor );
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}
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}
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if ( player.PlaceInBackpack( cont ) )
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{
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obj.Complete();
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}
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else
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{
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cont.Delete();
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player.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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}
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}
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}
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}
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else
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{
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TerribleHatchlingsQuest newQuest = new TerribleHatchlingsQuest( player );
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bool inRestartPeriod = false;
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if ( qs != null )
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{
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if ( contextMenu )
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SayTo( player, 1063322 ); // Before you can help me with the Terrible Hatchlings, you'll need to finish the quest you've already taken!
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}
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else if ( QuestSystem.CanOfferQuest( player, typeof( TerribleHatchlingsQuest ), out inRestartPeriod ) )
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{
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newQuest.SendOffer();
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}
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else if ( inRestartPeriod && contextMenu )
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{
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SayTo( player, 1049357 ); // I have nothing more for you at this time.
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}
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}
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}
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public AnsellaGryen( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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public override void TurnToTokuno() { }
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}
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}
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