#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,135 @@
using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.Quests.Doom
{
public class BellOfTheDead : Item
{
public override int LabelNumber{ get{ return 1050018; } } // bell of the dead
[Constructable]
public BellOfTheDead() : base( 0x91A )
{
Hue = 0x835;
Movable = false;
}
private Chyloth m_Chyloth;
private SkeletalDragon m_Dragon;
private bool m_Summoning;
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public Chyloth Chyloth
{
get{ return m_Chyloth; }
set{ m_Chyloth = value; }
}
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public SkeletalDragon Dragon
{
get{ return m_Dragon; }
set{ m_Dragon = value; }
}
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public bool Summoning
{
get{ return m_Summoning; }
set{ m_Summoning = value; }
}
public override void OnDoubleClick( Mobile from )
{
if ( from.InRange( GetWorldLocation(), 2 ) )
BeginSummon( from );
else
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
public virtual void BeginSummon( Mobile from )
{
if ( m_Chyloth != null && !m_Chyloth.Deleted )
{
from.SendLocalizedMessage( 1050010 ); // The ferry man has already been summoned. There is no need to ring for him again.
}
else if ( m_Dragon != null && !m_Dragon.Deleted )
{
from.SendLocalizedMessage( 1050017 ); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon.
}
else if ( !m_Summoning )
{
m_Summoning = true;
Effects.PlaySound( GetWorldLocation(), Map, 0x100 );
Timer.DelayCall( TimeSpan.FromSeconds( 8.0 ), new TimerStateCallback( EndSummon ), from );
}
}
public virtual void EndSummon( object state )
{
Mobile from = (Mobile)state;
if ( m_Chyloth != null && !m_Chyloth.Deleted )
{
from.SendLocalizedMessage( 1050010 ); // The ferry man has already been summoned. There is no need to ring for him again.
}
else if ( m_Dragon != null && !m_Dragon.Deleted )
{
from.SendLocalizedMessage( 1050017 ); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon.
}
else if ( m_Summoning )
{
m_Summoning = false;
Point3D loc = GetWorldLocation();
loc.Z -= 16;
Effects.SendLocationParticles( EffectItem.Create( loc, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 0, 0, 2023, 0 );
Effects.PlaySound( loc, Map, 0x1FE );
m_Chyloth = new Chyloth();
m_Chyloth.Direction = (Direction)(7 & (4 + (int)from.GetDirectionTo( loc )));
m_Chyloth.MoveToWorld( loc, Map );
m_Chyloth.Bell = this;
m_Chyloth.AngryAt = from;
m_Chyloth.BeginGiveWarning();
m_Chyloth.BeginRemove( TimeSpan.FromSeconds( 40.0 ) );
}
}
public BellOfTheDead( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (Mobile) m_Chyloth );
writer.Write( (Mobile) m_Dragon );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Chyloth = reader.ReadMobile() as Chyloth;
m_Dragon = reader.ReadMobile() as SkeletalDragon;
if ( m_Chyloth != null )
m_Chyloth.Delete();
}
}
}

View file

@ -0,0 +1,32 @@
using System;
namespace Server.Engines.Quests.Doom
{
public class ChylothShroud : Item
{
[Constructable]
public ChylothShroud() : base( 0x204E )
{
Hue = 0x846;
Layer = Layer.OuterTorso;
}
public ChylothShroud( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,35 @@
using System;
using Server;
using Server.Items;
namespace Server.Engines.Quests.Doom
{
public class ChylothStaff : BlackStaff
{
public override int LabelNumber{ get{ return 1041111; } } // a magic staff
[Constructable]
public ChylothStaff()
{
Hue = 0x482;
}
public ChylothStaff( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,35 @@
using System;
namespace Server.Engines.Quests.Doom
{
public class GoldenSkull : Item
{
public override int LabelNumber{ get{ return 1061619; } } // a golden skull
[Constructable]
public GoldenSkull() : base( Utility.Random( 0x1AE2, 3 ) )
{
Weight = 1.0;
Hue = 0x8A5;
LootType = LootType.Blessed;
}
public GoldenSkull( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,36 @@
using System;
namespace Server.Engines.Quests.Doom
{
public class GrandGrimoire : Item
{
public override int LabelNumber{ get{ return 1060801; } } // The Grand Grimoire
[Constructable]
public GrandGrimoire() : base( 0xEFA )
{
Weight = 1.0;
Hue = 0x835;
Layer = Layer.OneHanded;
LootType = LootType.Blessed;
}
public GrandGrimoire( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,64 @@
using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Doom
{
public class SummoningAltar : AbbatoirAddon
{
private BoneDemon m_Daemon;
public BoneDemon Daemon
{
get{ return m_Daemon; }
set
{
m_Daemon = value;
CheckDaemon();
}
}
public void CheckDaemon()
{
if ( m_Daemon == null || !m_Daemon.Alive )
{
m_Daemon = null;
Hue = 0;
}
else
{
Hue = 0x66D;
}
}
[Constructable]
public SummoningAltar()
{
}
public SummoningAltar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (Mobile) m_Daemon );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Daemon = reader.ReadMobile() as BoneDemon;
CheckDaemon();
}
}
}