#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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181
Scripts/Engines/Quests/Uzeraan Turmoil/Items/Cannon.cs
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181
Scripts/Engines/Quests/Uzeraan Turmoil/Items/Cannon.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.Engines.Quests.Haven
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{
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public enum CannonDirection
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{
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North,
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East,
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South,
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West
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}
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public class Cannon : BaseAddon
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{
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private CannonDirection m_CannonDirection;
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private MilitiaCanoneer m_Canoneer;
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[CommandProperty( AccessLevel.GameMaster )]
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public CannonDirection CannonDirection { get { return m_CannonDirection; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public MilitiaCanoneer Canoneer { get { return m_Canoneer; } set { m_Canoneer = value; } }
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[Constructable]
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public Cannon( CannonDirection direction )
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{
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m_CannonDirection = direction;
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switch ( direction )
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{
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case CannonDirection.North:
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{
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AddComponent( new CannonComponent( 0xE8D ), 0, 0, 0 );
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AddComponent( new CannonComponent( 0xE8C ), 0, 1, 0 );
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AddComponent( new CannonComponent( 0xE8B ), 0, 2, 0 );
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break;
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}
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case CannonDirection.East:
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{
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AddComponent( new CannonComponent( 0xE96 ), 0, 0, 0 );
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AddComponent( new CannonComponent( 0xE95 ), -1, 0, 0 );
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AddComponent( new CannonComponent( 0xE94 ), -2, 0, 0 );
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break;
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}
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case CannonDirection.South:
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{
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AddComponent( new CannonComponent( 0xE91 ), 0, 0, 0 );
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AddComponent( new CannonComponent( 0xE92 ), 0, -1, 0 );
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AddComponent( new CannonComponent( 0xE93 ), 0, -2, 0 );
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break;
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}
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default:
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{
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AddComponent( new CannonComponent( 0xE8E ), 0, 0, 0 );
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AddComponent( new CannonComponent( 0xE8F ), 1, 0, 0 );
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AddComponent( new CannonComponent( 0xE90 ), 2, 0, 0 );
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break;
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}
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}
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}
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public Cannon( Serial serial ) : base( serial )
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{
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}
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public void DoFireEffect( IPoint3D target )
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{
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Point3D from;
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switch ( m_CannonDirection )
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{
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case CannonDirection.North: from = new Point3D( X, Y - 1, Z ); break;
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case CannonDirection.East: from = new Point3D( X + 1, Y, Z ); break;
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case CannonDirection.South: from = new Point3D( X, Y + 1, Z ); break;
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default: from = new Point3D( X - 1, Y, Z ); break;
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}
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Effects.SendLocationEffect( from, Map, 0x36B0, 16, 1 );
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Effects.PlaySound( from, Map, 0x11D );
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Effects.SendLocationEffect( target, Map, 0x36B0, 16, 1 );
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Effects.PlaySound( target, Map, 0x11D );
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}
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public void Fire( Mobile from, Mobile target )
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{
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DoFireEffect( target );
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target.Damage( 9999, from );
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}
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public override bool HandlesOnMovement { get { return m_Canoneer != null && !m_Canoneer.Deleted && m_Canoneer.Active; } }
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( m_Canoneer == null || m_Canoneer.Deleted || !m_Canoneer.Active )
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return;
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bool canFire;
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switch ( m_CannonDirection )
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{
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case CannonDirection.North:
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canFire = m.X >= X - 7 && m.X <= X + 7 && m.Y == Y - 7 && oldLocation.Y < Y - 7;
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break;
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case CannonDirection.East:
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canFire = m.Y >= Y - 7 && m.Y <= Y + 7 && m.X == X + 7 && oldLocation.X > X + 7;
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break;
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case CannonDirection.South:
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canFire = m.X >= X - 7 && m.X <= X + 7 && m.Y == Y + 7 && oldLocation.Y > Y + 7;
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break;
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default:
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canFire = m.Y >= Y - 7 && m.Y <= Y + 7 && m.X == X - 7 && oldLocation.X < X - 7;
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break;
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}
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if ( canFire && m_Canoneer.WillFire( this, m ) )
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Fire( m_Canoneer, m );
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}
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public override void Serialize( GenericWriter writer )
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{
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if ( m_Canoneer != null && m_Canoneer.Deleted )
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m_Canoneer = null;
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.WriteEncodedInt( (int) m_CannonDirection );
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writer.Write( (Mobile) m_Canoneer );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_CannonDirection = (CannonDirection) reader.ReadEncodedInt();
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m_Canoneer = (MilitiaCanoneer) reader.ReadMobile();
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}
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}
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public class CannonComponent : AddonComponent
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public MilitiaCanoneer Canoneer
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{
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get { return Addon is Cannon ? ((Cannon)Addon).Canoneer : null; }
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set { if ( Addon is Cannon ) ((Cannon)Addon).Canoneer = value; }
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}
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public CannonComponent( int itemID ) : base( itemID )
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{
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}
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public CannonComponent( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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