#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
|
|
@ -0,0 +1,205 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Engines.Quests;
|
||||
|
||||
namespace Server.Engines.Quests.Haven
|
||||
{
|
||||
public class SchmendrickApprenticeCorpse : Corpse
|
||||
{
|
||||
private static Mobile GetOwner()
|
||||
{
|
||||
Mobile apprentice = new Mobile();
|
||||
|
||||
apprentice.Hue = Utility.RandomSkinHue();
|
||||
apprentice.Female = false;
|
||||
apprentice.Body = 0x190;
|
||||
apprentice.Name = NameList.RandomName( "male" );
|
||||
|
||||
apprentice.Delete();
|
||||
|
||||
return apprentice;
|
||||
}
|
||||
|
||||
private static List<Item> GetEquipment()
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
list.Add( new Robe( QuestSystem.RandomBrightHue() ) );
|
||||
list.Add( new WizardsHat( Utility.RandomNeutralHue() ) );
|
||||
list.Add( new Shoes( Utility.RandomNeutralHue() ) );
|
||||
|
||||
/*
|
||||
int hairHue = Utility.RandomHairHue();
|
||||
|
||||
switch ( Utility.Random( 8 ) )
|
||||
{
|
||||
case 0: list.Add( new Afro( hairHue ) ); break;
|
||||
case 1: list.Add( new KrisnaHair( hairHue ) ); break;
|
||||
case 2: list.Add( new PageboyHair( hairHue ) ); break;
|
||||
case 3: list.Add( new PonyTail( hairHue ) ); break;
|
||||
case 4: list.Add( new ReceedingHair( hairHue ) ); break;
|
||||
case 5: list.Add( new TwoPigTails( hairHue ) ); break;
|
||||
case 6: list.Add( new ShortHair( hairHue ) ); break;
|
||||
case 7: list.Add( new LongHair( hairHue ) ); break;
|
||||
}
|
||||
|
||||
switch ( Utility.Random( 5 ) )
|
||||
{
|
||||
case 0: list.Add( new LongBeard( hairHue ) ); break;
|
||||
case 1: list.Add( new MediumLongBeard( hairHue ) ); break;
|
||||
case 2: list.Add( new Vandyke( hairHue ) ); break;
|
||||
case 3: list.Add( new Mustache( hairHue ) ); break;
|
||||
case 4: list.Add( new Goatee( hairHue ) ); break;
|
||||
}
|
||||
* */
|
||||
|
||||
list.Add( new Spellbook() );
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
private static int m_HairHue;
|
||||
private static HairInfo GetHair()
|
||||
{
|
||||
m_HairHue = Race.Human.RandomHairHue();
|
||||
|
||||
return new HairInfo( Race.Human.RandomHair( false ), m_HairHue );
|
||||
}
|
||||
|
||||
private static FacialHairInfo GetFacialHair()
|
||||
{
|
||||
m_HairHue = Race.Human.RandomHairHue();
|
||||
|
||||
return new FacialHairInfo( Race.Human.RandomFacialHair( false ), m_HairHue );
|
||||
}
|
||||
|
||||
private Lantern m_Lantern;
|
||||
|
||||
[Constructable]
|
||||
public SchmendrickApprenticeCorpse() : base( GetOwner(), GetHair(), GetFacialHair(), GetEquipment() )
|
||||
{
|
||||
Direction = Direction.West;
|
||||
|
||||
foreach ( Item item in EquipItems )
|
||||
{
|
||||
DropItem( item );
|
||||
}
|
||||
|
||||
m_Lantern = new Lantern();
|
||||
m_Lantern.Movable = false;
|
||||
m_Lantern.Protected = true;
|
||||
m_Lantern.Ignite();
|
||||
}
|
||||
|
||||
public SchmendrickApprenticeCorpse( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddNameProperty( ObjectPropertyList list )
|
||||
{
|
||||
if ( ItemID == 0x2006 ) // Corpse form
|
||||
{
|
||||
list.Add( "a human corpse" );
|
||||
list.Add( 1049144, this.Name ); // the remains of ~1_NAME~ the apprentice
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add( 1049145 ); // the remains of a wizard's apprentice
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
int hue = Notoriety.GetHue( Server.Misc.NotorietyHandlers.CorpseNotoriety( from, this ) );
|
||||
|
||||
if ( ItemID == 0x2006 ) // Corpse form
|
||||
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, hue, 3, 1049144, "", Name ) ); // the remains of ~1_NAME~ the apprentice
|
||||
else
|
||||
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, hue, 3, 1049145, "", "" ) ); // the remains of a wizard's apprentice
|
||||
}
|
||||
|
||||
public override void Open( Mobile from, bool checkSelfLoot )
|
||||
{
|
||||
if ( !from.InRange( this.GetWorldLocation(), 2 ) )
|
||||
return;
|
||||
|
||||
PlayerMobile player = from as PlayerMobile;
|
||||
|
||||
if ( player != null )
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
|
||||
if ( qs is UzeraanTurmoilQuest )
|
||||
{
|
||||
QuestObjective obj = qs.FindObjective( typeof( FindApprenticeObjective ) );
|
||||
|
||||
if ( obj != null && !obj.Completed )
|
||||
{
|
||||
Item scroll = new SchmendrickScrollOfPower();
|
||||
|
||||
if ( player.PlaceInBackpack( scroll ) )
|
||||
{
|
||||
player.SendLocalizedMessage( 1049147, "", 0x22 ); // You find the scroll and put it in your pack.
|
||||
obj.Complete();
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendLocalizedMessage( 1049146, "", 0x22 ); // You find the scroll, but can't pick it up because your pack is too full. Come back when you have more room in your pack.
|
||||
scroll.Delete();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage( 1049143, "", 0x22 ); // This is the corpse of a wizard's apprentice. You can't bring yourself to search it without a good reason.
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLoc )
|
||||
{
|
||||
if ( m_Lantern != null && !m_Lantern.Deleted )
|
||||
m_Lantern.Location = new Point3D( this.X, this.Y + 1, this.Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Lantern != null && !m_Lantern.Deleted )
|
||||
m_Lantern.Map = this.Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Lantern != null && !m_Lantern.Deleted )
|
||||
m_Lantern.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
if ( m_Lantern != null && m_Lantern.Deleted )
|
||||
m_Lantern = null;
|
||||
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Lantern );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Lantern = (Lantern)reader.ReadItem();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue