#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Engines.Quests;
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namespace Server.Engines.Quests.Haven
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{
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public class SchmendrickScrollOfPower : QuestItem
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{
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public override int LabelNumber { get { return 1049118; } } // a scroll with ancient markings
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public SchmendrickScrollOfPower() : base( 0xE34 )
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{
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Weight = 1.0;
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Hue = 0x34D;
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}
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public SchmendrickScrollOfPower( Serial serial ) : base( serial )
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{
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}
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public override bool CanDrop( PlayerMobile player )
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{
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UzeraanTurmoilQuest qs = player.Quest as UzeraanTurmoilQuest;
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if ( qs == null )
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return true;
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return !qs.IsObjectiveInProgress( typeof( ReturnScrollOfPowerObjective ) );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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