#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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156
Scripts/Engines/Quests/Uzeraan Turmoil/Mobiles/Schmendrick.cs
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156
Scripts/Engines/Quests/Uzeraan Turmoil/Mobiles/Schmendrick.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Items;
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using Server.Gumps;
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using Server.Engines.Quests;
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namespace Server.Engines.Quests.Haven
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{
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public class Schmendrick : BaseQuester
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{
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[Constructable]
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public Schmendrick() : base( "the High Mage" )
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{
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}
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public override void InitBody()
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{
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InitStats( 100, 100, 25 );
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Hue = 0x83F3;
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Female = false;
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Body = 0x190;
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Name = "Schmendrick";
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}
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public override void InitOutfit()
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{
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AddItem( new Robe( 0x4DD ) );
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AddItem( new WizardsHat( 0x482 ) );
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AddItem( new Shoes( 0x482 ) );
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HairItemID = 0x203C;
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HairHue = 0x455;
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FacialHairItemID = 0x203E;
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FacialHairHue = 0x455;
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GlacialStaff staff = new GlacialStaff();
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staff.Movable = false;
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AddItem( staff );
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Backpack pack = new Backpack();
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pack.Movable = false;
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AddItem( pack );
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}
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public override int GetAutoTalkRange( PlayerMobile pm )
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{
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return 7;
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}
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public override bool CanTalkTo( PlayerMobile to )
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{
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UzeraanTurmoilQuest qs = to.Quest as UzeraanTurmoilQuest;
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return ( qs != null && qs.FindObjective( typeof( FindSchmendrickObjective ) ) != null );
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}
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public override void OnTalk( PlayerMobile player, bool contextMenu )
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{
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QuestSystem qs = player.Quest;
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if ( qs is UzeraanTurmoilQuest )
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{
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if ( UzeraanTurmoilQuest.HasLostScrollOfPower( player ) )
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{
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FocusTo( player );
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qs.AddConversation( new LostScrollOfPowerConversation( false ) );
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}
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else
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{
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QuestObjective obj = qs.FindObjective( typeof( FindSchmendrickObjective ) );
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if ( obj != null && !obj.Completed )
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{
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FocusTo( player );
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obj.Complete();
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}
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else if ( contextMenu )
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{
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FocusTo( player );
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SayTo( player, 1049357 ); // I have nothing more for you at this time.
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}
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}
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}
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}
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public override bool OnDragDrop( Mobile from, Item dropped )
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{
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if ( dropped is BlankScroll && UzeraanTurmoilQuest.HasLostScrollOfPower( from ) )
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{
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FocusTo( from );
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Item scroll = new SchmendrickScrollOfPower();
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if ( !from.PlaceInBackpack( scroll ) )
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{
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scroll.Delete();
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from.SendLocalizedMessage( 1046260 ); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
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return false;
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}
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else
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{
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dropped.Consume();
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from.SendLocalizedMessage( 1049346 ); // Schmendrick scribbles on the scroll for a few moments and hands you the finished product.
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return dropped.Deleted;
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}
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}
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return base.OnDragDrop( from, dropped );
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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base.OnMovement( m, oldLocation );
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if ( m is PlayerMobile && !m.Frozen && !m.Alive && InRange( m, 4 ) && !InRange( oldLocation, 4 ) && InLOS( m ) )
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{
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if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) )
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{
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m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
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}
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else
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{
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Direction = GetDirectionTo( m );
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m.PlaySound( 0x214 );
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m.FixedEffect( 0x376A, 10, 16 );
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m.CloseGump( typeof( ResurrectGump ) );
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m.SendGump( new ResurrectGump( m, ResurrectMessage.Healer ) );
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}
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}
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}
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public Schmendrick( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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