#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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638
Scripts/Engines/Quests/Uzeraan Turmoil/Objectives.cs
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638
Scripts/Engines/Quests/Uzeraan Turmoil/Objectives.cs
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@ -0,0 +1,638 @@
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Items;
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using Server.Network;
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namespace Server.Engines.Quests.Haven
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{
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public class FindUzeraanBeginObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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// Find Uzeraan. Uzeraan will explain what you need to do next.
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return 1046039;
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}
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}
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public FindUzeraanBeginObjective()
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{
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}
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public override void OnComplete()
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{
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if ( System.From.Profession == 5 ) // paladin
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System.AddConversation( new UzeraanTitheConversation() );
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else
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System.AddConversation( new UzeraanFirstTaskConversation() );
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}
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}
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public class TitheGoldObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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/* Go to the shrine inside of Uzeraan's Mansion, near the front doors and
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* <a href = "?ForceTopic109">tithe</a> at least 500 gold.<BR><BR>
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*
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* Return to Uzeraan when you are done.
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*/
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return 1060386;
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}
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}
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private int m_OldTithingPoints;
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public TitheGoldObjective()
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{
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m_OldTithingPoints = -1;
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}
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public override void CheckProgress()
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{
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PlayerMobile pm = System.From;
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int curTithingPoints = pm.TithingPoints;
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if ( curTithingPoints >= 500 )
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Complete();
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else if ( curTithingPoints > m_OldTithingPoints && m_OldTithingPoints >= 0 )
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pm.SendLocalizedMessage( 1060240, "", 0x41 ); // You must have at least 500 tithing points before you can continue in your quest.
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m_OldTithingPoints = curTithingPoints;
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}
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public override void OnComplete()
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{
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System.AddObjective( new FindUzeraanFirstTaskObjective() );
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}
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}
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public class FindUzeraanFirstTaskObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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// Return to Uzeraan, now that you have enough tithing points to continue your quest.
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return 1060387;
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}
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}
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public FindUzeraanFirstTaskObjective()
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{
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}
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public override void OnComplete()
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{
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System.AddConversation( new UzeraanFirstTaskConversation() );
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}
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}
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public enum KillHordeMinionsStep
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{
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First,
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LearnKarma,
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Others
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}
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public class KillHordeMinionsObjective : QuestObjective
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{
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private KillHordeMinionsStep m_Step;
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public KillHordeMinionsStep Step { get { return m_Step; } }
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public override object Message
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{
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get
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{
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switch ( m_Step )
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{
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case KillHordeMinionsStep.First:
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/* Find the mountain pass beyond the house which lies at the
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* end of the runic road.<BR><BR>
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*
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* Assist the city Militia by slaying <I>Horde Minions</I>
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*/
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return 1049089;
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case KillHordeMinionsStep.LearnKarma:
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/* You have just gained some <a href="?ForceTopic45">Karma</a>
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* for killing the horde minion. <a href="?ForceTopic134">Learn</a>
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* how this affects your Paladin abilities.
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*/
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return 1060389;
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default:
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// Continue driving back the Horde Minions, as Uzeraan instructed you to do.
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return 1060507;
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}
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}
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}
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public override int MaxProgress
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{
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get
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{
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if ( System.From.Profession == 5 ) // paladin
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{
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switch ( m_Step )
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{
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case KillHordeMinionsStep.First: return 1;
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case KillHordeMinionsStep.LearnKarma: return 2;
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default: return 5;
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}
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}
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else
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{
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return 5;
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}
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}
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}
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public override bool Completed
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{
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get
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{
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if ( m_Step == KillHordeMinionsStep.LearnKarma && HasBeenRead )
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return true;
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else
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return base.Completed;
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}
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}
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public KillHordeMinionsObjective()
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{
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}
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public KillHordeMinionsObjective( KillHordeMinionsStep step )
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{
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m_Step = step;
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}
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public override void RenderProgress( BaseQuestGump gump )
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{
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if ( !Completed )
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{
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gump.AddHtmlObject( 70, 260, 270, 100, 1049090, BaseQuestGump.Blue, false, false ); // Horde Minions killed:
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gump.AddLabel( 70, 280, 0x64, CurProgress.ToString() );
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}
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else
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{
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base.RenderProgress( gump );
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}
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}
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public override void OnRead()
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{
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CheckCompletionStatus();
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}
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public override bool IgnoreYoungProtection( Mobile from )
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{
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// This restriction continues until the quest is ended
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if ( from is HordeMinion && from.Map == Map.Trammel && from.X >= 3314 && from.X <= 3814 && from.Y >= 2345 && from.Y <= 3095 ) // Haven island
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return true;
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return false;
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}
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public override void OnKill( BaseCreature creature, Container corpse )
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{
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if ( creature is HordeMinion && corpse.Map == Map.Trammel && corpse.X >= 3314 && corpse.X <= 3814 && corpse.Y >= 2345 && corpse.Y <= 3095 ) // Haven island
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{
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if ( CurProgress == 0 )
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System.From.Send( new DisplayHelpTopic( 29, false ) ); // HEALING
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CurProgress++;
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}
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}
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public override void OnComplete()
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{
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if ( System.From.Profession == 5 )
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{
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switch ( m_Step )
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{
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case KillHordeMinionsStep.First:
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{
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QuestObjective obj = new KillHordeMinionsObjective( KillHordeMinionsStep.LearnKarma );
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System.AddObjective( obj );
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obj.CurProgress = CurProgress;
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break;
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}
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case KillHordeMinionsStep.LearnKarma:
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{
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QuestObjective obj = new KillHordeMinionsObjective( KillHordeMinionsStep.Others );
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System.AddObjective( obj );
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obj.CurProgress = CurProgress;
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break;
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}
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default:
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{
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System.AddObjective( new FindUzeraanAboutReportObjective() );
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break;
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}
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}
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}
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else
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{
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System.AddObjective( new FindUzeraanAboutReportObjective() );
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}
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}
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public override void ChildDeserialize( GenericReader reader )
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{
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int version = reader.ReadEncodedInt();
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m_Step = (KillHordeMinionsStep) reader.ReadEncodedInt();
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}
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public override void ChildSerialize( GenericWriter writer )
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{
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writer.WriteEncodedInt( (int) 0 ); // version
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writer.WriteEncodedInt( (int) m_Step );
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}
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}
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public class FindUzeraanAboutReportObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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/* It's no use... The <I>Horde Minions</I> are too many.
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* They are appearing out of nowhere.<BR><BR>
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*
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* Return to Uzeraan and report your findings.
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*/
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return 1049091;
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}
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}
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public FindUzeraanAboutReportObjective()
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{
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}
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public override void OnComplete()
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{
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System.AddConversation( new UzeraanReportConversation() );
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}
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}
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public class FindSchmendrickObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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/* Prepare for battle and step onto the teleporter,
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* located against the wall in the main hall of Uzeraan's mansion.<BR><BR>
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*
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* Find Schmendrick within the mines.
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*/
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return 1049120;
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}
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}
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public FindSchmendrickObjective()
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{
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}
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public override bool IgnoreYoungProtection( Mobile from )
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{
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// This restriction begins when this objective is completed, and continues until the quest is ended
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if ( Completed && from is RestlessSoul && from.Map == Map.Trammel && from.X >= 5199 && from.X <= 5271 && from.Y >= 1812 && from.Y <= 1865 ) // Schmendrick's cave
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return true;
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return false;
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}
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public override void OnComplete()
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{
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System.AddConversation( new SchmendrickConversation() );
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}
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}
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public class FindApprenticeObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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/* Find Schmendrick's apprentice who is somewhere in the mining cave.
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* The apprentice has the scroll of power needed by Uzeraan.
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*/
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return 1049323;
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}
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}
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public FindApprenticeObjective()
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{
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}
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public override void OnComplete()
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{
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System.AddObjective( new ReturnScrollOfPowerObjective() );
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}
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}
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public class ReturnScrollOfPowerObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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/* You have obtained the scroll of power! Find your way out of the cave.<BR><BR>
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*
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* Hand the scroll to Uzeraan (drag and drop) once you arrive in his mansion.
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*/
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return 1049324;
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}
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}
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public ReturnScrollOfPowerObjective()
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{
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}
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public override void OnComplete()
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{
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System.AddConversation( new UzeraanScrollOfPowerConversation() );
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}
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}
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public class FindDryadObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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/* Find the Dryad in the woods of Haven and get a patch
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* of fertile dirt from her.<BR><BR>
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*
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* Use Uzeraan's teleporter to get there if necessary.
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*/
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return 1049358;
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}
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}
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public FindDryadObjective()
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{
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}
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public override void OnComplete()
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{
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System.AddConversation( new DryadConversation() );
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}
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}
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public class ReturnFertileDirtObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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/* You have acquired the <I>Fertile Dirt</I>!<BR><BR>
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*
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* Return to the mansion (<a href = "?ForceTopic13">North-East</a>
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* of the Dryad's Grove) and hand it to Uzeraan.
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*/
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return 1049327;
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}
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}
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public ReturnFertileDirtObjective()
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{
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}
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public override void OnComplete()
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{
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System.AddConversation( new UzeraanFertileDirtConversation() );
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}
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}
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public class GetDaemonBloodObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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/* Bring back a vial of blood.<BR><BR>
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*
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* Follow the road leading north from the mansion and walk into the hut
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* to find the chest that contains the vial
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*/
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return 1049361;
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}
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}
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private bool m_Ambushed;
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public GetDaemonBloodObjective()
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{
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}
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public override void CheckProgress()
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{
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PlayerMobile player = System.From;
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if ( !m_Ambushed && player.Map == Map.Trammel && player.InRange( new Point3D( 3456, 2558, 50 ), 30 ) )
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{
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int x = player.X - 1;
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int y = player.Y - 2;
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int z = Map.Trammel.GetAverageZ( x, y );
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if ( Map.Trammel.CanSpawnMobile( x, y, z ) )
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{
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m_Ambushed = true;
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player.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1049330 ); // You have been ambushed! Fight for your honor!!!
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BaseCreature creature = new HordeMinion();
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creature.MoveToWorld( new Point3D( x, y, z ), Map.Trammel );
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creature.Combatant = player;
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}
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}
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}
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public override void OnComplete()
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{
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System.AddObjective( new ReturnDaemonBloodObjective() );
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}
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public override void ChildDeserialize( GenericReader reader )
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{
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int version = reader.ReadEncodedInt();
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m_Ambushed = reader.ReadBool();
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}
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public override void ChildSerialize( GenericWriter writer )
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{
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writer.WriteEncodedInt( (int) 0 ); // version
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writer.Write( (bool) m_Ambushed );
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}
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}
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public class ReturnDaemonBloodObjective : QuestObjective
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{
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public override object Message
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{
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get
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{
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/* You have the vial of blood!<BR><BR>
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*
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* Return to Uzeraan's mansion and hand him the vial.
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*/
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return 1049332;
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}
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}
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public ReturnDaemonBloodObjective()
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{
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}
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public override void OnComplete()
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{
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System.AddConversation( new UzeraanDaemonBloodConversation() );
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}
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}
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public class GetDaemonBoneObjective : QuestObjective
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{
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private Container m_CorpseWithBone;
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public Container CorpseWithBone
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{
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get { return m_CorpseWithBone; }
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set { m_CorpseWithBone = value; }
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}
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public override object Message
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{
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get
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{
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if ( System.From.Profession == 5 )
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{
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/* Use your <a href="?ForceTopic108">Sacred Journey</a>
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* ability on the rune to the <a href="?ForceTopic13">North</a>
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* of Uzeraan to travel to the graveyard.
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*/
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return 1060755;
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}
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else
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{
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/* Use Uzeraan's teleporter to get to the Haunted graveyard.<BR><BR>
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*
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* Slay the undead until you find a <I>Daemon Bone</I>.
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*/
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return 1049362;
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}
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}
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}
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public GetDaemonBoneObjective()
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{
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}
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public override void OnComplete()
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{
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System.AddObjective( new ReturnDaemonBoneObjective() );
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}
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public override bool IgnoreYoungProtection( Mobile from )
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{
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// This restriction continues until the end of the quest
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if ( ( from is Zombie || from is Skeleton ) && from.Map == Map.Trammel && from.X >= 3391 && from.X <= 3424 && from.Y >= 2639 && from.Y <= 2664 ) // Haven graveyard
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return true;
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return false;
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}
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public override bool GetKillEvent( BaseCreature creature, Container corpse )
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{
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if ( base.GetKillEvent( creature, corpse ) )
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return true;
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return UzeraanTurmoilQuest.HasLostDaemonBone( System.From );
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}
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public override void OnKill( BaseCreature creature, Container corpse )
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{
|
||||
if ( ( creature is Zombie || creature is Skeleton ) && corpse.Map == Map.Trammel && corpse.X >= 3391 && corpse.X <= 3424 && corpse.Y >= 2639 && corpse.Y <= 2664 ) // Haven graveyard
|
||||
{
|
||||
if ( Utility.RandomDouble() < 0.25 )
|
||||
m_CorpseWithBone = corpse;
|
||||
}
|
||||
}
|
||||
|
||||
public override void ChildDeserialize( GenericReader reader )
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_CorpseWithBone = (Container) reader.ReadItem();
|
||||
}
|
||||
|
||||
public override void ChildSerialize( GenericWriter writer )
|
||||
{
|
||||
if ( m_CorpseWithBone != null && m_CorpseWithBone.Deleted )
|
||||
m_CorpseWithBone = null;
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
|
||||
writer.Write( (Item) m_CorpseWithBone );
|
||||
}
|
||||
}
|
||||
|
||||
public class ReturnDaemonBoneObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Head <a href = "?ForceTopic13">East</a> of here (or use the Horn of Retreat)
|
||||
* to return to Uzeraan's Mansion and deliver the bone to Uzeraan.
|
||||
*/
|
||||
return 1049334;
|
||||
}
|
||||
}
|
||||
|
||||
public ReturnDaemonBoneObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddConversation( new UzeraanDaemonBoneConversation() );
|
||||
}
|
||||
}
|
||||
|
||||
public class CashBankCheckObjective : QuestObjective
|
||||
{
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* Locate the Haven Bank (use the teleporter in Uzeraan's Mansion
|
||||
* if necessary), which lies <a href = "?ForceTopic13">South-East</a>
|
||||
* of Uzeraan's Mansion. Once there, <a href="?ForceTopic86">cash your check</a>.
|
||||
*/
|
||||
return 1049336;
|
||||
}
|
||||
}
|
||||
|
||||
public CashBankCheckObjective()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnComplete()
|
||||
{
|
||||
System.AddConversation( new BankerConversation() );
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue