#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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112
Scripts/Engines/Quests/Witch Apprentice/Ingredient.cs
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112
Scripts/Engines/Quests/Witch Apprentice/Ingredient.cs
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using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Hag
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{
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public enum Ingredient
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{
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SheepLiver,
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RabbitsFoot,
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MongbatWing,
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ChickenGizzard,
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RatTail,
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FrogsLeg,
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DeerHeart,
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LizardTongue,
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SlimeOoze,
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SpiritEssence,
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SwampWater,
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RedMushrooms,
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Bones,
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StarChart,
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Whiskey
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}
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public class IngredientInfo
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{
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private static IngredientInfo[] m_Table = new IngredientInfo[]
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{
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// sheep liver
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new IngredientInfo( 1055020, 5, typeof( Sheep ) ),
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// rabbit's foot
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new IngredientInfo( 1055021, 5, typeof( Rabbit ), typeof( JackRabbit ) ),
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// mongbat wing
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new IngredientInfo( 1055022, 5, typeof( Mongbat ), typeof( GreaterMongbat ) ),
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// chicken gizzard
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new IngredientInfo( 1055023, 5, typeof( Chicken ) ),
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// rat tail
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new IngredientInfo( 1055024, 5, typeof( Rat ), typeof( GiantRat ), typeof( Sewerrat ) ),
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// frog's leg
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new IngredientInfo( 1055025, 5, typeof( BullFrog ) ),
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// deer heart
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new IngredientInfo( 1055026, 5, typeof( Hind ), typeof( GreatHart ) ),
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// lizard tongue
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new IngredientInfo( 1055027, 5, typeof( LavaLizard ), typeof( Lizardman ) ),
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// slime ooze
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new IngredientInfo( 1055028, 5, typeof( Slime ) ),
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// spirit essence
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new IngredientInfo( 1055029, 5, typeof( Ghoul ), typeof( Spectre ), typeof( Shade ), typeof( Wraith ), typeof( Bogle ) ),
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// Swamp Water
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new IngredientInfo( 1055030, 1 ),
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// Freshly Cut Red Mushrooms
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new IngredientInfo( 1055031, 1 ),
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// Bones Buried In Hallowed Ground
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new IngredientInfo( 1055032, 1 ),
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// Star Chart
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new IngredientInfo( 1055033, 1 ),
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// Captain Blackheart's Whiskey
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new IngredientInfo( 1055034, 1 )
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};
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public static IngredientInfo Get( Ingredient ingredient )
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{
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int index = (int)ingredient;
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if ( index >= 0 && index < m_Table.Length )
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return m_Table[index];
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else
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return m_Table[0];
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}
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public static Ingredient RandomIngredient( Ingredient[] oldIngredients )
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{
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int length = m_Table.Length - oldIngredients.Length;
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Ingredient[] ingredients = new Ingredient[length];
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for ( int i = 0, n = 0; i < m_Table.Length && n < ingredients.Length; i++ )
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{
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Ingredient currIngredient = (Ingredient)i;
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bool found = false;
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for ( int j = 0; !found && j < oldIngredients.Length; j++ )
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{
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if ( oldIngredients[j] == currIngredient )
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found = true;
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}
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if ( !found )
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ingredients[n++] = currIngredient;
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}
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int index = Utility.Random( ingredients.Length );
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return ingredients[index];
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}
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private int m_Name;
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private Type[] m_Creatures;
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private int m_Quantity;
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public int Name{ get{ return m_Name; } }
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public Type[] Creatures{ get{ return m_Creatures; } }
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public int Quantity{ get{ return m_Quantity; } }
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private IngredientInfo( int name, int quantity, params Type[] creatures )
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{
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m_Name = name;
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m_Creatures = creatures;
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m_Quantity = quantity;
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}
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}
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}
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