#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public class Cauldron : Item
{
public override string DefaultName
{
get { return "a cauldron"; }
}
[Constructable]
public Cauldron() : base( 0x9ED )
{
Weight = 1.0;
}
public Cauldron( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Misc;
using Server.Engines.Quests;
namespace Server.Engines.Quests.Hag
{
public class HagApprenticeCorpse : Corpse
{
private static Mobile GetOwner()
{
Mobile apprentice = new Mobile();
apprentice.Hue = Utility.RandomSkinHue();
apprentice.Female = false;
apprentice.Body = 0x190;
apprentice.Delete();
return apprentice;
}
private static List<Item> GetEquipment()
{
return new List<Item>();
}
public override void AddNameProperty( ObjectPropertyList list )
{
list.Add( "a charred corpse" );
}
public override void OnSingleClick( Mobile from )
{
int hue = Notoriety.GetHue( NotorietyHandlers.CorpseNotoriety( from, this ) );
from.Send( new AsciiMessage( Serial, ItemID, MessageType.Label, hue, 3, "", "a charred corpse" ) );
}
[Constructable]
public HagApprenticeCorpse() : base( GetOwner(), GetEquipment() )
{
Direction = Direction.South;
foreach ( Item item in EquipItems )
{
DropItem( item );
}
}
public HagApprenticeCorpse( Serial serial ) : base( serial )
{
}
public override void Open( Mobile from, bool checkSelfLoot )
{
if ( !from.InRange( this.GetWorldLocation(), 2 ) )
return;
PlayerMobile player = from as PlayerMobile;
if ( player != null )
{
QuestSystem qs = player.Quest;
if ( qs is WitchApprenticeQuest )
{
FindApprenticeObjective obj = qs.FindObjective( typeof( FindApprenticeObjective ) ) as FindApprenticeObjective;
if ( obj != null && !obj.Completed )
{
if ( obj.Corpse == this )
{
obj.Complete();
Delete();
}
else
{
SendLocalizedMessageTo( from, 1055047 ); // You examine the corpse, but it doesn't fit the description of the particular apprentice the Hag tasked you with finding.
}
return;
}
}
}
SendLocalizedMessageTo( from, 1055048 ); // You examine the corpse, but find nothing of interest.
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HagCauldron : BaseAddon
{
[Constructable]
public HagCauldron()
{
AddonComponent pot;
pot = new AddonComponent(2420);
AddComponent(pot, 0, 0, 0); //pot w/ support
AddonComponent fire;
fire = new AddonComponent(4012); //fire pit
fire.Light = LightType.Circle150;
AddComponent(fire, 0, 0, 0);
}
public HagCauldron( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HagStew : BaseAddon
{
[Constructable]
public HagStew()
{
AddonComponent stew;
stew = new AddonComponent(2416);
stew.Name = "stew";
stew.Visible = true;
AddComponent(stew, 0, 0, -7); //stew
}
public override void OnComponentUsed(AddonComponent stew, Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
from.SendMessage("You are too far away.");
else
{
{
stew.Visible = false;
BreadLoaf hagstew = new BreadLoaf(); //this decides your fillrate
hagstew.Eat(from);
Timer m_timer = new ShowStew(stew);
m_timer.Start();
}
}
}
public class ShowStew : Timer
{
private AddonComponent stew;
public ShowStew(AddonComponent ac) : base(TimeSpan.FromSeconds(30))
{
stew = ac;
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
if ( stew.Visible == false )
{
Stop();
stew.Visible = true;
return;
}
}
}
public HagStew( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Engines.Quests.Hag
{
public class HangoverCure : Item
{
private int m_Uses;
public override int LabelNumber{ get{ return 1055060; } } // Grizelda's Extra Strength Hangover Cure
[CommandProperty( AccessLevel.GameMaster )]
public int Uses
{
get{ return m_Uses; }
set{ m_Uses = value; }
}
[Constructable]
public HangoverCure() : base( 0xE2B )
{
Weight = 1.0;
Hue = 0x2D;
m_Uses = 20;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
SendLocalizedMessageTo( from, 1042038 ); // You must have the object in your backpack to use it.
return;
}
if ( m_Uses > 0 )
{
from.PlaySound( 0x2D6 );
from.SendLocalizedMessage( 501206 ); // An awful taste fills your mouth.
if ( from.BAC > 0 )
{
from.BAC = 0;
from.SendLocalizedMessage( 501204 ); // You are now sober!
}
m_Uses--;
}
else
{
Delete();
from.SendLocalizedMessage( 501201 ); // There wasn't enough left to have any effect.
}
}
public HangoverCure( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.WriteEncodedInt( m_Uses );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Uses = reader.ReadEncodedInt();
break;
}
case 0:
{
m_Uses = 20;
break;
}
}
}
}
}

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using System;
using Server;
using Server.Mobiles;
using Server.Engines.Quests;
namespace Server.Engines.Quests.Hag
{
public class MagicFlute : Item
{
public override int LabelNumber{ get{ return 1055051; } } // magic flute
[Constructable]
public MagicFlute() : base( 0x1421 )
{
Hue = 0x8AB;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
SendLocalizedMessageTo( from, 1042292 ); // You must have the object in your backpack to use it.
return;
}
from.PlaySound( 0x3D );
PlayerMobile player = from as PlayerMobile;
if ( player != null )
{
QuestSystem qs = player.Quest;
if ( qs is WitchApprenticeQuest )
{
FindZeefzorpulObjective obj = qs.FindObjective( typeof( FindZeefzorpulObjective ) ) as FindZeefzorpulObjective;
if ( obj != null && !obj.Completed )
{
if ( ( player.Map != Map.Trammel && player.Map != Map.Felucca ) || !player.InRange( obj.ImpLocation, 8 ) )
{
player.SendLocalizedMessage( 1055053 ); // Nothing happens. Zeefzorpul must not be hiding in this area.
}
else if ( player.InRange( obj.ImpLocation, 4 ) )
{
Delete();
obj.Complete();
}
else
{
player.SendLocalizedMessage( 1055052 ); // The flute sparkles. Zeefzorpul must be in a good hiding place nearby.
}
}
}
}
}
public MagicFlute( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Engines.Quests.Hag
{
public class MoonfireBrew : Item
{
public override int LabelNumber{ get{ return 1055065; } } // a bottle of magical moonfire brew
[Constructable]
public MoonfireBrew() : base( 0xF04 )
{
Weight = 1.0;
}
public MoonfireBrew( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}