#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Misc;
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using Server.Engines.Quests;
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namespace Server.Engines.Quests.Hag
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{
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public class HagApprenticeCorpse : Corpse
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{
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private static Mobile GetOwner()
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{
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Mobile apprentice = new Mobile();
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apprentice.Hue = Utility.RandomSkinHue();
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apprentice.Female = false;
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apprentice.Body = 0x190;
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apprentice.Delete();
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return apprentice;
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}
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private static List<Item> GetEquipment()
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{
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return new List<Item>();
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}
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public override void AddNameProperty( ObjectPropertyList list )
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{
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list.Add( "a charred corpse" );
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}
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public override void OnSingleClick( Mobile from )
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{
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int hue = Notoriety.GetHue( NotorietyHandlers.CorpseNotoriety( from, this ) );
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from.Send( new AsciiMessage( Serial, ItemID, MessageType.Label, hue, 3, "", "a charred corpse" ) );
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}
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[Constructable]
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public HagApprenticeCorpse() : base( GetOwner(), GetEquipment() )
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{
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Direction = Direction.South;
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foreach ( Item item in EquipItems )
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{
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DropItem( item );
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}
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}
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public HagApprenticeCorpse( Serial serial ) : base( serial )
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{
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}
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public override void Open( Mobile from, bool checkSelfLoot )
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{
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if ( !from.InRange( this.GetWorldLocation(), 2 ) )
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return;
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PlayerMobile player = from as PlayerMobile;
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if ( player != null )
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{
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QuestSystem qs = player.Quest;
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if ( qs is WitchApprenticeQuest )
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{
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FindApprenticeObjective obj = qs.FindObjective( typeof( FindApprenticeObjective ) ) as FindApprenticeObjective;
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if ( obj != null && !obj.Completed )
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{
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if ( obj.Corpse == this )
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{
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obj.Complete();
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Delete();
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}
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else
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{
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SendLocalizedMessageTo( from, 1055047 ); // You examine the corpse, but it doesn't fit the description of the particular apprentice the Hag tasked you with finding.
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}
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return;
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}
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}
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}
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SendLocalizedMessageTo( from, 1055048 ); // You examine the corpse, but find nothing of interest.
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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