#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public class HagStew : BaseAddon
{
[Constructable]
public HagStew()
{
AddonComponent stew;
stew = new AddonComponent(2416);
stew.Name = "stew";
stew.Visible = true;
AddComponent(stew, 0, 0, -7); //stew
}
public override void OnComponentUsed(AddonComponent stew, Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
from.SendMessage("You are too far away.");
else
{
{
stew.Visible = false;
BreadLoaf hagstew = new BreadLoaf(); //this decides your fillrate
hagstew.Eat(from);
Timer m_timer = new ShowStew(stew);
m_timer.Start();
}
}
}
public class ShowStew : Timer
{
private AddonComponent stew;
public ShowStew(AddonComponent ac) : base(TimeSpan.FromSeconds(30))
{
stew = ac;
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
if ( stew.Visible == false )
{
Stop();
stew.Visible = true;
return;
}
}
}
public HagStew( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}