#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using Server;
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namespace Server.Engines.Quests.Hag
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{
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public class HangoverCure : Item
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{
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private int m_Uses;
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public override int LabelNumber{ get{ return 1055060; } } // Grizelda's Extra Strength Hangover Cure
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[CommandProperty( AccessLevel.GameMaster )]
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public int Uses
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{
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get{ return m_Uses; }
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set{ m_Uses = value; }
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}
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[Constructable]
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public HangoverCure() : base( 0xE2B )
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{
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Weight = 1.0;
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Hue = 0x2D;
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m_Uses = 20;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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SendLocalizedMessageTo( from, 1042038 ); // You must have the object in your backpack to use it.
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return;
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}
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if ( m_Uses > 0 )
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{
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from.PlaySound( 0x2D6 );
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from.SendLocalizedMessage( 501206 ); // An awful taste fills your mouth.
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if ( from.BAC > 0 )
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{
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from.BAC = 0;
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from.SendLocalizedMessage( 501204 ); // You are now sober!
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}
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m_Uses--;
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}
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else
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{
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Delete();
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from.SendLocalizedMessage( 501201 ); // There wasn't enough left to have any effect.
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}
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}
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public HangoverCure( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.WriteEncodedInt( m_Uses );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Uses = reader.ReadEncodedInt();
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break;
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}
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case 0:
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{
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m_Uses = 20;
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break;
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}
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}
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}
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}
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}
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