#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Gumps;
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using Server.Items;
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using Server.Spells;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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using Server.Accounting;
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using Server.ContextMenus;
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using Server.Engines.VeteranRewards;
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namespace Server.Mobiles
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{
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public enum StatueType
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{
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Marble,
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Jade,
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Bronze
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}
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public enum StatuePose
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{
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Ready,
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Casting,
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Salute,
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AllPraiseMe,
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Fighting,
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HandsOnHips
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}
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public enum StatueMaterial
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{
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Antique,
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Dark,
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Medium,
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Light
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}
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public class CharacterStatue : Mobile, IRewardItem
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{
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private StatueType m_Type;
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private StatuePose m_Pose;
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private StatueMaterial m_Material;
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[CommandProperty( AccessLevel.GameMaster )]
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public StatueType StatueType
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{
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get { return m_Type; }
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set { m_Type = value; InvalidateHues(); InvalidatePose(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public StatuePose Pose
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{
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get { return m_Pose; }
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set { m_Pose = value; InvalidatePose(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public StatueMaterial Material
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{
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get { return m_Material; }
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set { m_Material = value; InvalidateHues(); InvalidatePose(); }
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}
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private Mobile m_SculptedBy;
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private DateTime m_SculptedOn;
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile SculptedBy
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{
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get{ return m_SculptedBy; }
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set{ m_SculptedBy = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime SculptedOn
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{
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get{ return m_SculptedOn; }
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set{ m_SculptedOn = value; }
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}
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private CharacterStatuePlinth m_Plinth;
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public CharacterStatuePlinth Plinth
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{
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get { return m_Plinth; }
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set { m_Plinth = value; }
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}
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; }
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}
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public CharacterStatue( Mobile from, StatueType type ) : base()
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{
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m_Type = type;
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m_Pose = StatuePose.Ready;
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m_Material = StatueMaterial.Antique;
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Direction = Direction.South;
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AccessLevel = AccessLevel.Counselor;
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Hits = HitsMax;
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Blessed = true;
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Frozen = true;
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CloneBody( from );
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CloneClothes( from );
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InvalidateHues();
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}
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public CharacterStatue( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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DisplayPaperdollTo( from );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_SculptedBy != null )
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{
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if ( m_SculptedBy.ShowFameTitle && ( m_SculptedBy.Player || m_SculptedBy.Body.IsHuman ) && m_SculptedBy.Fame >= 10000 )
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list.Add( 1076202, String.Format( "{0} {1}", m_SculptedBy.Female ? "Lady" : "Lord", m_SculptedBy.Name ) ); // Sculpted by ~1_Name~
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else
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list.Add( 1076202, m_SculptedBy.Name ); // Sculpted by ~1_Name~
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}
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if ( from.Alive && m_SculptedBy != null )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if ( ( house != null && house.IsCoOwner( from ) ) || (int) from.AccessLevel > (int) AccessLevel.Counselor )
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list.Add( new DemolishEntry( this ) );
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Plinth != null && !m_Plinth.Deleted )
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m_Plinth.Delete();
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}
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protected override void OnMapChange( Map oldMap )
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{
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InvalidatePose();
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if ( m_Plinth != null )
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m_Plinth.Map = Map;
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}
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protected override void OnLocationChange( Point3D oldLocation )
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{
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InvalidatePose();
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if ( m_Plinth != null )
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m_Plinth.Location = new Point3D( X, Y, Z - 5 );
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}
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public override bool CanBeRenamedBy( Mobile from )
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{
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return false;
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}
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public override bool CanBeDamaged()
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{
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return false;
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}
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public void OnRequestedAnimation( Mobile from )
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{
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from.Send( new UpdateStatueAnimation( this, 1, m_Animation, m_Frames ) );
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}
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public override void OnAosSingleClick( Mobile from )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int) 0 ); // version
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writer.Write( (int) m_Type );
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writer.Write( (int) m_Pose );
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writer.Write( (int) m_Material );
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writer.Write( (Mobile) m_SculptedBy );
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writer.Write( (DateTime) m_SculptedOn );
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writer.Write( (Item) m_Plinth );
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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m_Type = (StatueType) reader.ReadInt();
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m_Pose = (StatuePose) reader.ReadInt();
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m_Material = (StatueMaterial) reader.ReadInt();
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m_SculptedBy = reader.ReadMobile();
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m_SculptedOn = reader.ReadDateTime();
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m_Plinth = reader.ReadItem() as CharacterStatuePlinth;
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m_IsRewardItem = reader.ReadBool();
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InvalidatePose();
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Frozen = true;
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if( m_SculptedBy == null || Map == Map.Internal ) // Remove preview statues
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{
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
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}
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}
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public void Sculpt( Mobile by )
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{
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m_SculptedBy = by;
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m_SculptedOn = DateTime.UtcNow;
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InvalidateProperties();
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}
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public bool Demolish( Mobile by )
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{
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CharacterStatueDeed deed = new CharacterStatueDeed( null );
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if ( by.PlaceInBackpack( deed ) )
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{
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Delete();
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deed.Statue = this;
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deed.StatueType = m_Type;
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deed.IsRewardItem = m_IsRewardItem;
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if ( m_Plinth != null )
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m_Plinth.Delete();
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return true;
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}
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else
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{
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by.SendLocalizedMessage( 500720 ); // You don't have enough room in your backpack!
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deed.Delete();
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return false;
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}
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}
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public void Restore( CharacterStatue from )
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{
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m_Material = from.Material;
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m_Pose = from.Pose;
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Direction = from.Direction;
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CloneBody( from );
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CloneClothes( from );
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InvalidateHues();
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InvalidatePose();
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}
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public void CloneBody( Mobile from )
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{
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Name = from.Name;
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BodyValue = from.BodyValue;
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Female = from.Female;
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HairItemID = from.HairItemID;
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FacialHairItemID = from.FacialHairItemID;
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}
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public void CloneClothes( Mobile from )
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{
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for ( int i = Items.Count - 1; i >= 0; i -- )
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Items[ i ].Delete();
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for ( int i = from.Items.Count - 1; i >= 0; i -- )
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{
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Item item = from.Items[ i ];
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if ( item.Layer != Layer.Backpack && item.Layer != Layer.Mount && item.Layer != Layer.Bank )
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AddItem( CloneItem( item ) );
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}
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}
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public Item CloneItem( Item item )
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{
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Item cloned = new Item( item.ItemID );
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cloned.Layer = item.Layer;
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cloned.Name = item.Name;
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cloned.Hue = item.Hue;
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cloned.Weight = item.Weight;
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cloned.Movable = false;
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return cloned;
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}
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public void InvalidateHues()
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{
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Hue = 0xB8F + (int) m_Type * 4 + (int) m_Material;
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HairHue = Hue;
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if ( FacialHairItemID > 0 )
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FacialHairHue = Hue;
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for ( int i = Items.Count - 1; i >= 0; i -- )
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Items[ i ].Hue = Hue;
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if ( m_Plinth != null )
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m_Plinth.InvalidateHue();
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}
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private int m_Animation;
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private int m_Frames;
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public void InvalidatePose()
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{
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switch ( m_Pose )
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{
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case StatuePose.Ready:
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m_Animation = 4;
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m_Frames = 0;
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break;
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case StatuePose.Casting:
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m_Animation = 16;
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m_Frames = 2;
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break;
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case StatuePose.Salute:
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m_Animation = 33;
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m_Frames = 1;
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break;
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case StatuePose.AllPraiseMe:
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m_Animation = 17;
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m_Frames = 4;
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break;
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case StatuePose.Fighting:
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m_Animation = 31;
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m_Frames = 5;
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break;
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case StatuePose.HandsOnHips:
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m_Animation = 6;
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m_Frames = 1;
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break;
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}
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if( Map != null )
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{
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ProcessDelta();
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Packet p = null;
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IPooledEnumerable eable = Map.GetClientsInRange( Location );
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foreach( NetState state in eable )
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{
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state.Mobile.ProcessDelta();
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if( p == null )
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p = Packet.Acquire( new UpdateStatueAnimation( this, 1, m_Animation, m_Frames ) );
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state.Send( p );
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}
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Packet.Release( p );
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eable.Free();
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}
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}
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private class DemolishEntry : ContextMenuEntry
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{
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private CharacterStatue m_Statue;
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public DemolishEntry( CharacterStatue statue ) : base( 6275, 2 )
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{
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m_Statue = statue;
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}
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public override void OnClick()
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{
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if ( m_Statue.Deleted )
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return;
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m_Statue.Demolish( Owner.From );
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}
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}
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}
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public class CharacterStatueDeed : Item, IRewardItem
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{
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public override int LabelNumber
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{
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get
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{
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StatueType t = m_Type;
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if ( m_Statue != null )
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{
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t = m_Statue.StatueType;
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}
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switch ( t )
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{
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case StatueType.Marble: return 1076189;
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case StatueType.Jade: return 1076188;
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case StatueType.Bronze: return 1076190;
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default: return 1076173;
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}
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}
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}
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private CharacterStatue m_Statue;
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private StatueType m_Type;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public CharacterStatue Statue
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{
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get { return m_Statue; }
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set { m_Statue = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public StatueType StatueType
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{
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get
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{
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if ( m_Statue != null )
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return m_Statue.StatueType;
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return m_Type;
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}
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set { m_Type = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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public CharacterStatueDeed( CharacterStatue statue ) : base( 0x14F0 )
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{
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m_Statue = statue;
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if ( statue != null )
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{
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m_Type = statue.StatueType;
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m_IsRewardItem = statue.IsRewardItem;
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}
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LootType = LootType.Blessed;
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Weight = 1.0;
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}
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public CharacterStatueDeed( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076222 ); // 6th Year Veteran Reward
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if ( m_Statue != null )
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list.Add( 1076231, m_Statue.Name ); // Statue of ~1_Name~
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}
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public override void OnDoubleClick( Mobile from )
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{
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Account acct = from.Account as Account;
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if ( acct != null && from.AccessLevel == AccessLevel.Player )
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{
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TimeSpan time = TimeSpan.FromDays( RewardSystem.RewardInterval.TotalDays * 6 ) - ( DateTime.UtcNow - acct.Created );
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if ( time > TimeSpan.Zero )
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{
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from.SendLocalizedMessage( 1008126, true, Math.Ceiling( time.TotalDays / RewardSystem.RewardInterval.TotalDays ).ToString() ); // Your account is not old enough to use this item. Months until you can use this item :
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return;
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}
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}
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if ( IsChildOf( from.Backpack ) )
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{
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if ( !from.IsBodyMod )
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{
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from.SendLocalizedMessage( 1076194 ); // Select a place where you would like to put your statue.
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from.Target = new CharacterStatueTarget( this, StatueType );
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}
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else
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from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
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}
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else
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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public override void OnDelete()
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{
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base.OnDelete();
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if ( m_Statue != null )
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m_Statue.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int) 1 ); // version
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writer.Write( (int) m_Type );
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writer.Write( (Mobile) m_Statue );
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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if ( version >= 1 ) {
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m_Type = (StatueType) reader.ReadInt();
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}
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m_Statue = reader.ReadMobile() as CharacterStatue;
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m_IsRewardItem = reader.ReadBool();
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}
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}
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||||
public class CharacterStatueTarget : Target
|
||||
{
|
||||
private Item m_Maker;
|
||||
private StatueType m_Type;
|
||||
|
||||
public CharacterStatueTarget( Item maker, StatueType type ) : base( -1, true, TargetFlags.None )
|
||||
{
|
||||
m_Maker = maker;
|
||||
m_Type = type;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
IPoint3D p = targeted as IPoint3D;
|
||||
Map map = from.Map;
|
||||
|
||||
if ( p == null || map == null || m_Maker == null || m_Maker.Deleted )
|
||||
return;
|
||||
|
||||
if ( m_Maker.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
SpellHelper.GetSurfaceTop( ref p );
|
||||
BaseHouse house = null;
|
||||
Point3D loc = new Point3D( p );
|
||||
|
||||
if ( targeted is Item && !((Item) targeted).IsLockedDown && !((Item) targeted).IsSecure && !(targeted is AddonComponent) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1076191 ); // Statues can only be placed in houses.
|
||||
return;
|
||||
}
|
||||
else if ( from.IsBodyMod )
|
||||
{
|
||||
from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
|
||||
return;
|
||||
}
|
||||
|
||||
AddonFitResult result = CouldFit( loc, map, from, ref house );
|
||||
|
||||
if ( result == AddonFitResult.Valid )
|
||||
{
|
||||
CharacterStatue statue = new CharacterStatue( from, m_Type );
|
||||
CharacterStatuePlinth plinth = new CharacterStatuePlinth( statue );
|
||||
|
||||
house.Addons.Add( plinth );
|
||||
|
||||
if ( m_Maker is IRewardItem )
|
||||
statue.IsRewardItem = ( (IRewardItem) m_Maker).IsRewardItem;
|
||||
|
||||
statue.Plinth = plinth;
|
||||
plinth.MoveToWorld( loc, map );
|
||||
statue.InvalidatePose();
|
||||
|
||||
/*
|
||||
* TODO: Previously the maker wasn't deleted until after statue
|
||||
* customization, leading to redeeding issues. Exact OSI behavior
|
||||
* needs looking into.
|
||||
*/
|
||||
m_Maker.Delete();
|
||||
statue.Sculpt( from );
|
||||
|
||||
from.CloseGump( typeof( CharacterStatueGump ) );
|
||||
from.SendGump( new CharacterStatueGump( m_Maker, statue, from ) );
|
||||
}
|
||||
else if ( result == AddonFitResult.Blocked )
|
||||
from.SendLocalizedMessage( 500269 ); // You cannot build that there.
|
||||
else if ( result == AddonFitResult.NotInHouse )
|
||||
from.SendLocalizedMessage( 1076192 ); // Statues can only be placed in houses where you are the owner or co-owner.
|
||||
else if ( result == AddonFitResult.DoorTooClose )
|
||||
from.SendLocalizedMessage( 500271 ); // You cannot build near the door.
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
public static AddonFitResult CouldFit( Point3D p, Map map, Mobile from, ref BaseHouse house )
|
||||
{
|
||||
if ( !map.CanFit( p.X, p.Y, p.Z, 20, true, true, true ) )
|
||||
return AddonFitResult.Blocked;
|
||||
else if ( !BaseAddon.CheckHouse( from, p, map, 20, ref house ) )
|
||||
return AddonFitResult.NotInHouse;
|
||||
else
|
||||
return CheckDoors( p, 20, house );
|
||||
}
|
||||
|
||||
public static AddonFitResult CheckDoors( Point3D p, int height, BaseHouse house )
|
||||
{
|
||||
ArrayList doors = house.Doors;
|
||||
|
||||
for ( int i = 0; i < doors.Count; i ++ )
|
||||
{
|
||||
BaseDoor door = doors[ i ] as BaseDoor;
|
||||
|
||||
Point3D doorLoc = door.GetWorldLocation();
|
||||
int doorHeight = door.ItemData.CalcHeight;
|
||||
|
||||
if ( Utility.InRange( doorLoc, p, 1 ) && (p.Z == doorLoc.Z || ((p.Z + height) > doorLoc.Z && (doorLoc.Z + doorHeight) > p.Z)) )
|
||||
return AddonFitResult.DoorTooClose;
|
||||
}
|
||||
|
||||
return AddonFitResult.Valid;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,174 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Targets;
|
||||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CharacterStatueMaker : Item, IRewardItem
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1076173; } } // Character Statue Maker
|
||||
|
||||
private bool m_IsRewardItem;
|
||||
private StatueType m_Type;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public StatueType StatueType
|
||||
{
|
||||
get{ return m_Type; }
|
||||
set{ m_Type = value; InvalidateHue(); }
|
||||
}
|
||||
|
||||
public CharacterStatueMaker( StatueType type ) : base( 0x32F0 )
|
||||
{
|
||||
m_Type = type;
|
||||
|
||||
InvalidateHue();
|
||||
|
||||
LootType = LootType.Blessed;
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public CharacterStatueMaker( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, new object[] { m_Type } ) )
|
||||
return;
|
||||
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
if ( !from.IsBodyMod )
|
||||
{
|
||||
from.SendLocalizedMessage( 1076194 ); // Select a place where you would like to put your statue.
|
||||
from.Target = new CharacterStatueTarget( this, m_Type );
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( m_IsRewardItem )
|
||||
list.Add( 1076222 ); // 6th Year Veteran Reward
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
writer.Write( (int) m_Type );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
m_Type = (StatueType) reader.ReadInt();
|
||||
}
|
||||
|
||||
public void InvalidateHue()
|
||||
{
|
||||
Hue = 0xB8F + (int) m_Type * 4;
|
||||
}
|
||||
}
|
||||
|
||||
public class MarbleStatueMaker : CharacterStatueMaker
|
||||
{
|
||||
[Constructable]
|
||||
public MarbleStatueMaker() : base( StatueType.Marble )
|
||||
{
|
||||
}
|
||||
|
||||
public MarbleStatueMaker( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class JadeStatueMaker : CharacterStatueMaker
|
||||
{
|
||||
[Constructable]
|
||||
public JadeStatueMaker() : base( StatueType.Jade )
|
||||
{
|
||||
}
|
||||
|
||||
public JadeStatueMaker( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BronzeStatueMaker : CharacterStatueMaker
|
||||
{
|
||||
[Constructable]
|
||||
public BronzeStatueMaker() : base( StatueType.Bronze )
|
||||
{
|
||||
}
|
||||
|
||||
public BronzeStatueMaker( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,132 @@
|
|||
using System;
|
||||
using System.Globalization;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
using Server.Multis;
|
||||
using Server.Targets;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CharacterStatuePlinth : Static, IAddon
|
||||
{
|
||||
public Item Deed{ get{ return new CharacterStatueDeed( m_Statue ); } }
|
||||
public override int LabelNumber{ get{ return 1076201; } } // Character Statue
|
||||
|
||||
private CharacterStatue m_Statue;
|
||||
|
||||
public CharacterStatuePlinth( CharacterStatue statue ) : base( 0x32F2 )
|
||||
{
|
||||
m_Statue = statue;
|
||||
|
||||
InvalidateHue();
|
||||
}
|
||||
|
||||
public CharacterStatuePlinth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Statue != null && !m_Statue.Deleted )
|
||||
m_Statue.Delete();
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Statue != null )
|
||||
m_Statue.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Statue != null )
|
||||
m_Statue.Location = new Point3D( X, Y, Z + 5 );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_Statue != null )
|
||||
from.SendGump( new CharacterPlinthGump( m_Statue ) );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) 0 ); // version
|
||||
|
||||
writer.Write( (Mobile) m_Statue );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_Statue = reader.ReadMobile() as CharacterStatue;
|
||||
|
||||
if( m_Statue == null || m_Statue.SculptedBy == null || Map == Map.Internal )
|
||||
{
|
||||
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
|
||||
}
|
||||
}
|
||||
|
||||
public void InvalidateHue()
|
||||
{
|
||||
if ( m_Statue != null )
|
||||
Hue = 0xB8F + (int) m_Statue.StatueType * 4 + (int) m_Statue.Material;
|
||||
}
|
||||
|
||||
public virtual bool CouldFit( IPoint3D p, Map map )
|
||||
{
|
||||
Point3D point = new Point3D( p.X, p.Y, p.Z );
|
||||
|
||||
if ( map == null || !map.CanFit( point, 20 ) )
|
||||
return false;
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( point, map, 20 );
|
||||
|
||||
if ( house == null )
|
||||
return false;
|
||||
|
||||
AddonFitResult result = CharacterStatueTarget.CheckDoors( point, 20, house );
|
||||
|
||||
if ( result == AddonFitResult.Valid )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private class CharacterPlinthGump : Gump
|
||||
{
|
||||
public CharacterPlinthGump( CharacterStatue statue ) : base( 60, 30 )
|
||||
{
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
Resizable = false;
|
||||
|
||||
AddPage( 0 );
|
||||
AddImage( 0, 0, 0x24F4 );
|
||||
AddHtml( 55, 50, 150, 20, statue.Name, false, false );
|
||||
AddHtml( 55, 75, 150, 20, statue.SculptedOn.ToString(), false, false );
|
||||
AddHtmlLocalized( 55, 100, 150, 20, GetTypeNumber( statue.StatueType ), 0, false, false );
|
||||
}
|
||||
|
||||
public int GetTypeNumber( StatueType type )
|
||||
{
|
||||
switch ( type )
|
||||
{
|
||||
case StatueType.Marble: return 1076181;
|
||||
case StatueType.Jade: return 1076180;
|
||||
case StatueType.Bronze: return 1076230;
|
||||
default: return 1076181;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,202 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Gumps
|
||||
{
|
||||
public class CharacterStatueGump : Gump
|
||||
{
|
||||
private Item m_Maker;
|
||||
private CharacterStatue m_Statue;
|
||||
private Mobile m_Owner;
|
||||
|
||||
private enum Buttons
|
||||
{
|
||||
Close,
|
||||
Sculpt,
|
||||
PosePrev,
|
||||
PoseNext,
|
||||
DirPrev,
|
||||
DirNext,
|
||||
MatPrev,
|
||||
MatNext,
|
||||
Restore
|
||||
}
|
||||
|
||||
public CharacterStatueGump( Item maker, CharacterStatue statue, Mobile owner ) : base( 60, 36 )
|
||||
{
|
||||
m_Maker = maker;
|
||||
m_Statue = statue;
|
||||
m_Owner = owner;
|
||||
|
||||
if ( m_Statue == null )
|
||||
return;
|
||||
|
||||
Closable = true;
|
||||
Disposable = true;
|
||||
Dragable = true;
|
||||
Resizable = false;
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 0, 0, 327, 324, 0x13BE );
|
||||
AddImageTiled( 10, 10, 307, 20, 0xA40 );
|
||||
AddImageTiled( 10, 40, 307, 244, 0xA40 );
|
||||
AddImageTiled( 10, 294, 307, 20, 0xA40 );
|
||||
AddAlphaRegion( 10, 10, 307, 304 );
|
||||
AddHtmlLocalized( 14, 12, 327, 20, 1076156, 0x7FFF, false, false ); // Character Statue Maker
|
||||
|
||||
// pose
|
||||
AddHtmlLocalized( 133, 41, 120, 20, 1076168, 0x7FFF, false, false ); // Choose Pose
|
||||
AddHtmlLocalized( 133, 61, 120, 20, 1076208 + (int) m_Statue.Pose, 0x77E, false, false );
|
||||
AddButton( 163, 81, 0xFA5, 0xFA7, (int) Buttons.PoseNext, GumpButtonType.Reply, 0 );
|
||||
AddButton( 133, 81, 0xFAE, 0xFB0, (int) Buttons.PosePrev, GumpButtonType.Reply, 0 );
|
||||
|
||||
// direction
|
||||
AddHtmlLocalized( 133, 126, 120, 20, 1076170, 0x7FFF, false, false ); // Choose Direction
|
||||
AddHtmlLocalized( 133, 146, 120, 20, GetDirectionNumber( m_Statue.Direction ), 0x77E, false, false );
|
||||
AddButton( 163, 167, 0xFA5, 0xFA7, (int) Buttons.DirNext, GumpButtonType.Reply, 0 );
|
||||
AddButton( 133, 167, 0xFAE, 0xFB0, (int) Buttons.DirPrev, GumpButtonType.Reply, 0 );
|
||||
|
||||
// material
|
||||
AddHtmlLocalized( 133, 211, 120, 20, 1076171, 0x7FFF, false, false ); // Choose Material
|
||||
AddHtmlLocalized( 133, 231, 120, 20, GetMaterialNumber( m_Statue.StatueType, m_Statue.Material ), 0x77E, false, false );
|
||||
AddButton( 163, 253, 0xFA5, 0xFA7, (int) Buttons.MatNext, GumpButtonType.Reply, 0 );
|
||||
AddButton( 133, 253, 0xFAE, 0xFB0, (int) Buttons.MatPrev, GumpButtonType.Reply, 0 );
|
||||
|
||||
// cancel
|
||||
AddButton( 10, 294, 0xFB1, 0xFB2, (int) Buttons.Close, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 45, 294, 80, 20, 1006045, 0x7FFF, false, false ); // Cancel
|
||||
|
||||
// sculpt
|
||||
AddButton( 234, 294, 0xFB7, 0xFB9, (int) Buttons.Sculpt, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 269, 294, 80, 20, 1076174, 0x7FFF, false, false ); // Sculpt
|
||||
|
||||
// restore
|
||||
if ( m_Maker is CharacterStatueDeed )
|
||||
{
|
||||
AddButton( 107, 294, 0xFAB, 0xFAD, (int) Buttons.Restore, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 142, 294, 80, 20, 1076193, 0x7FFF, false, false ); // Restore
|
||||
}
|
||||
}
|
||||
|
||||
private int GetMaterialNumber( StatueType type, StatueMaterial material )
|
||||
{
|
||||
switch ( material )
|
||||
{
|
||||
case StatueMaterial.Antique:
|
||||
|
||||
switch ( type )
|
||||
{
|
||||
case StatueType.Bronze: return 1076187;
|
||||
case StatueType.Jade: return 1076186;
|
||||
case StatueType.Marble: return 1076182;
|
||||
}
|
||||
|
||||
return 1076187;
|
||||
case StatueMaterial.Dark:
|
||||
|
||||
if ( type == StatueType.Marble )
|
||||
return 1076183;
|
||||
|
||||
return 1076182;
|
||||
case StatueMaterial.Medium: return 1076184;
|
||||
case StatueMaterial.Light: return 1076185;
|
||||
default: return 1076187;
|
||||
}
|
||||
}
|
||||
|
||||
private int GetDirectionNumber( Direction direction )
|
||||
{
|
||||
switch ( direction )
|
||||
{
|
||||
case Direction.North: return 1075389;
|
||||
case Direction.Right: return 1075388;
|
||||
case Direction.East: return 1075387;
|
||||
case Direction.Down: return 1076204;
|
||||
case Direction.South: return 1075386;
|
||||
case Direction.Left: return 1075391;
|
||||
case Direction.West: return 1075390;
|
||||
case Direction.Up: return 1076205;
|
||||
default: return 1075386;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState state, RelayInfo info )
|
||||
{
|
||||
if ( m_Statue == null || m_Statue.Deleted )
|
||||
return;
|
||||
|
||||
bool sendGump = false;
|
||||
|
||||
if ( info.ButtonID == (int) Buttons.Sculpt )
|
||||
{
|
||||
if ( m_Maker is CharacterStatueDeed )
|
||||
{
|
||||
CharacterStatue backup = ( (CharacterStatueDeed) m_Maker ).Statue;
|
||||
|
||||
if ( backup != null )
|
||||
backup.Delete();
|
||||
}
|
||||
|
||||
if ( m_Maker != null )
|
||||
m_Maker.Delete();
|
||||
|
||||
m_Statue.Sculpt( state.Mobile );
|
||||
}
|
||||
else if ( info.ButtonID == (int) Buttons.PosePrev )
|
||||
{
|
||||
m_Statue.Pose = (StatuePose) ( ( (int) m_Statue.Pose + 5 ) % 6 );
|
||||
sendGump = true;
|
||||
}
|
||||
else if ( info.ButtonID == (int) Buttons.PoseNext )
|
||||
{
|
||||
m_Statue.Pose = (StatuePose) ( ( (int) m_Statue.Pose + 1 ) % 6 );
|
||||
sendGump = true;
|
||||
}
|
||||
else if ( info.ButtonID == (int) Buttons.DirPrev )
|
||||
{
|
||||
m_Statue.Direction = (Direction) ( ( (int) m_Statue.Direction + 7 ) % 8 );
|
||||
m_Statue.InvalidatePose();
|
||||
sendGump = true;
|
||||
}
|
||||
else if ( info.ButtonID == (int) Buttons.DirNext )
|
||||
{
|
||||
m_Statue.Direction = (Direction) ( ( (int) m_Statue.Direction + 1 ) % 8 );
|
||||
m_Statue.InvalidatePose();
|
||||
sendGump = true;
|
||||
}
|
||||
else if ( info.ButtonID == (int) Buttons.MatPrev )
|
||||
{
|
||||
m_Statue.Material = (StatueMaterial) ( ( (int) m_Statue.Material + 3 ) % 4 );
|
||||
sendGump = true;
|
||||
}
|
||||
else if ( info.ButtonID == (int) Buttons.MatNext )
|
||||
{
|
||||
m_Statue.Material = (StatueMaterial) ( ( (int) m_Statue.Material + 1 ) % 4 );
|
||||
sendGump = true;
|
||||
}
|
||||
else if ( info.ButtonID == (int) Buttons.Restore )
|
||||
{
|
||||
if ( m_Maker is CharacterStatueDeed )
|
||||
{
|
||||
CharacterStatue backup = ( (CharacterStatueDeed) m_Maker ).Statue;
|
||||
|
||||
if ( backup != null )
|
||||
m_Statue.Restore( backup );
|
||||
}
|
||||
|
||||
sendGump = true;
|
||||
}
|
||||
else // Close
|
||||
{
|
||||
sendGump = !m_Statue.Demolish( state.Mobile );
|
||||
}
|
||||
|
||||
if ( sendGump )
|
||||
state.Mobile.SendGump( new CharacterStatueGump( m_Maker, m_Statue, m_Owner ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public class UpdateStatueAnimation : Packet
|
||||
{
|
||||
public UpdateStatueAnimation( Mobile m, int status, int animation, int frame ) : base( 0xBF, 17 )
|
||||
{
|
||||
m_Stream.Write( (short) 0x11 );
|
||||
m_Stream.Write( (short) 0x19 );
|
||||
m_Stream.Write( (byte) 0x5 );
|
||||
m_Stream.Write( (int) m.Serial );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
m_Stream.Write( (byte) 0xFF );
|
||||
m_Stream.Write( (byte) status );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
m_Stream.Write( (byte) animation );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
m_Stream.Write( (byte) frame );
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue