#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Items;
using Server.Spells;
using Server.Multis;
using Server.Network;
using Server.Targeting;
using Server.Accounting;
using Server.ContextMenus;
using Server.Engines.VeteranRewards;
namespace Server.Mobiles
{
public enum StatueType
{
Marble,
Jade,
Bronze
}
public enum StatuePose
{
Ready,
Casting,
Salute,
AllPraiseMe,
Fighting,
HandsOnHips
}
public enum StatueMaterial
{
Antique,
Dark,
Medium,
Light
}
public class CharacterStatue : Mobile, IRewardItem
{
private StatueType m_Type;
private StatuePose m_Pose;
private StatueMaterial m_Material;
[CommandProperty( AccessLevel.GameMaster )]
public StatueType StatueType
{
get { return m_Type; }
set { m_Type = value; InvalidateHues(); InvalidatePose(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public StatuePose Pose
{
get { return m_Pose; }
set { m_Pose = value; InvalidatePose(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public StatueMaterial Material
{
get { return m_Material; }
set { m_Material = value; InvalidateHues(); InvalidatePose(); }
}
private Mobile m_SculptedBy;
private DateTime m_SculptedOn;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile SculptedBy
{
get{ return m_SculptedBy; }
set{ m_SculptedBy = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime SculptedOn
{
get{ return m_SculptedOn; }
set{ m_SculptedOn = value; }
}
private CharacterStatuePlinth m_Plinth;
public CharacterStatuePlinth Plinth
{
get { return m_Plinth; }
set { m_Plinth = value; }
}
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
}
public CharacterStatue( Mobile from, StatueType type ) : base()
{
m_Type = type;
m_Pose = StatuePose.Ready;
m_Material = StatueMaterial.Antique;
Direction = Direction.South;
AccessLevel = AccessLevel.Counselor;
Hits = HitsMax;
Blessed = true;
Frozen = true;
CloneBody( from );
CloneClothes( from );
InvalidateHues();
}
public CharacterStatue( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
DisplayPaperdollTo( from );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_SculptedBy != null )
{
if ( m_SculptedBy.ShowFameTitle && ( m_SculptedBy.Player || m_SculptedBy.Body.IsHuman ) && m_SculptedBy.Fame >= 10000 )
list.Add( 1076202, String.Format( "{0} {1}", m_SculptedBy.Female ? "Lady" : "Lord", m_SculptedBy.Name ) ); // Sculpted by ~1_Name~
else
list.Add( 1076202, m_SculptedBy.Name ); // Sculpted by ~1_Name~
}
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
if ( from.Alive && m_SculptedBy != null )
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if ( ( house != null && house.IsCoOwner( from ) ) || (int) from.AccessLevel > (int) AccessLevel.Counselor )
list.Add( new DemolishEntry( this ) );
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Plinth != null && !m_Plinth.Deleted )
m_Plinth.Delete();
}
protected override void OnMapChange( Map oldMap )
{
InvalidatePose();
if ( m_Plinth != null )
m_Plinth.Map = Map;
}
protected override void OnLocationChange( Point3D oldLocation )
{
InvalidatePose();
if ( m_Plinth != null )
m_Plinth.Location = new Point3D( X, Y, Z - 5 );
}
public override bool CanBeRenamedBy( Mobile from )
{
return false;
}
public override bool CanBeDamaged()
{
return false;
}
public void OnRequestedAnimation( Mobile from )
{
from.Send( new UpdateStatueAnimation( this, 1, m_Animation, m_Frames ) );
}
public override void OnAosSingleClick( Mobile from )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( (int) m_Type );
writer.Write( (int) m_Pose );
writer.Write( (int) m_Material );
writer.Write( (Mobile) m_SculptedBy );
writer.Write( (DateTime) m_SculptedOn );
writer.Write( (Item) m_Plinth );
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Type = (StatueType) reader.ReadInt();
m_Pose = (StatuePose) reader.ReadInt();
m_Material = (StatueMaterial) reader.ReadInt();
m_SculptedBy = reader.ReadMobile();
m_SculptedOn = reader.ReadDateTime();
m_Plinth = reader.ReadItem() as CharacterStatuePlinth;
m_IsRewardItem = reader.ReadBool();
InvalidatePose();
Frozen = true;
if( m_SculptedBy == null || Map == Map.Internal ) // Remove preview statues
{
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
}
}
public void Sculpt( Mobile by )
{
m_SculptedBy = by;
m_SculptedOn = DateTime.UtcNow;
InvalidateProperties();
}
public bool Demolish( Mobile by )
{
CharacterStatueDeed deed = new CharacterStatueDeed( null );
if ( by.PlaceInBackpack( deed ) )
{
Delete();
deed.Statue = this;
deed.StatueType = m_Type;
deed.IsRewardItem = m_IsRewardItem;
if ( m_Plinth != null )
m_Plinth.Delete();
return true;
}
else
{
by.SendLocalizedMessage( 500720 ); // You don't have enough room in your backpack!
deed.Delete();
return false;
}
}
public void Restore( CharacterStatue from )
{
m_Material = from.Material;
m_Pose = from.Pose;
Direction = from.Direction;
CloneBody( from );
CloneClothes( from );
InvalidateHues();
InvalidatePose();
}
public void CloneBody( Mobile from )
{
Name = from.Name;
BodyValue = from.BodyValue;
Female = from.Female;
HairItemID = from.HairItemID;
FacialHairItemID = from.FacialHairItemID;
}
public void CloneClothes( Mobile from )
{
for ( int i = Items.Count - 1; i >= 0; i -- )
Items[ i ].Delete();
for ( int i = from.Items.Count - 1; i >= 0; i -- )
{
Item item = from.Items[ i ];
if ( item.Layer != Layer.Backpack && item.Layer != Layer.Mount && item.Layer != Layer.Bank )
AddItem( CloneItem( item ) );
}
}
public Item CloneItem( Item item )
{
Item cloned = new Item( item.ItemID );
cloned.Layer = item.Layer;
cloned.Name = item.Name;
cloned.Hue = item.Hue;
cloned.Weight = item.Weight;
cloned.Movable = false;
return cloned;
}
public void InvalidateHues()
{
Hue = 0xB8F + (int) m_Type * 4 + (int) m_Material;
HairHue = Hue;
if ( FacialHairItemID > 0 )
FacialHairHue = Hue;
for ( int i = Items.Count - 1; i >= 0; i -- )
Items[ i ].Hue = Hue;
if ( m_Plinth != null )
m_Plinth.InvalidateHue();
}
private int m_Animation;
private int m_Frames;
public void InvalidatePose()
{
switch ( m_Pose )
{
case StatuePose.Ready:
m_Animation = 4;
m_Frames = 0;
break;
case StatuePose.Casting:
m_Animation = 16;
m_Frames = 2;
break;
case StatuePose.Salute:
m_Animation = 33;
m_Frames = 1;
break;
case StatuePose.AllPraiseMe:
m_Animation = 17;
m_Frames = 4;
break;
case StatuePose.Fighting:
m_Animation = 31;
m_Frames = 5;
break;
case StatuePose.HandsOnHips:
m_Animation = 6;
m_Frames = 1;
break;
}
if( Map != null )
{
ProcessDelta();
Packet p = null;
IPooledEnumerable eable = Map.GetClientsInRange( Location );
foreach( NetState state in eable )
{
state.Mobile.ProcessDelta();
if( p == null )
p = Packet.Acquire( new UpdateStatueAnimation( this, 1, m_Animation, m_Frames ) );
state.Send( p );
}
Packet.Release( p );
eable.Free();
}
}
private class DemolishEntry : ContextMenuEntry
{
private CharacterStatue m_Statue;
public DemolishEntry( CharacterStatue statue ) : base( 6275, 2 )
{
m_Statue = statue;
}
public override void OnClick()
{
if ( m_Statue.Deleted )
return;
m_Statue.Demolish( Owner.From );
}
}
}
public class CharacterStatueDeed : Item, IRewardItem
{
public override int LabelNumber
{
get
{
StatueType t = m_Type;
if ( m_Statue != null )
{
t = m_Statue.StatueType;
}
switch ( t )
{
case StatueType.Marble: return 1076189;
case StatueType.Jade: return 1076188;
case StatueType.Bronze: return 1076190;
default: return 1076173;
}
}
}
private CharacterStatue m_Statue;
private StatueType m_Type;
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public CharacterStatue Statue
{
get { return m_Statue; }
set { m_Statue = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public StatueType StatueType
{
get
{
if ( m_Statue != null )
return m_Statue.StatueType;
return m_Type;
}
set { m_Type = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
public CharacterStatueDeed( CharacterStatue statue ) : base( 0x14F0 )
{
m_Statue = statue;
if ( statue != null )
{
m_Type = statue.StatueType;
m_IsRewardItem = statue.IsRewardItem;
}
LootType = LootType.Blessed;
Weight = 1.0;
}
public CharacterStatueDeed( Serial serial ) : base( serial )
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_IsRewardItem )
list.Add( 1076222 ); // 6th Year Veteran Reward
if ( m_Statue != null )
list.Add( 1076231, m_Statue.Name ); // Statue of ~1_Name~
}
public override void OnDoubleClick( Mobile from )
{
Account acct = from.Account as Account;
if ( acct != null && from.AccessLevel == AccessLevel.Player )
{
TimeSpan time = TimeSpan.FromDays( RewardSystem.RewardInterval.TotalDays * 6 ) - ( DateTime.UtcNow - acct.Created );
if ( time > TimeSpan.Zero )
{
from.SendLocalizedMessage( 1008126, true, Math.Ceiling( time.TotalDays / RewardSystem.RewardInterval.TotalDays ).ToString() ); // Your account is not old enough to use this item. Months until you can use this item :
return;
}
}
if ( IsChildOf( from.Backpack ) )
{
if ( !from.IsBodyMod )
{
from.SendLocalizedMessage( 1076194 ); // Select a place where you would like to put your statue.
from.Target = new CharacterStatueTarget( this, StatueType );
}
else
from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
}
else
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
public override void OnDelete()
{
base.OnDelete();
if ( m_Statue != null )
m_Statue.Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 1 ); // version
writer.Write( (int) m_Type );
writer.Write( (Mobile) m_Statue );
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
if ( version >= 1 ) {
m_Type = (StatueType) reader.ReadInt();
}
m_Statue = reader.ReadMobile() as CharacterStatue;
m_IsRewardItem = reader.ReadBool();
}
}
public class CharacterStatueTarget : Target
{
private Item m_Maker;
private StatueType m_Type;
public CharacterStatueTarget( Item maker, StatueType type ) : base( -1, true, TargetFlags.None )
{
m_Maker = maker;
m_Type = type;
}
protected override void OnTarget( Mobile from, object targeted )
{
IPoint3D p = targeted as IPoint3D;
Map map = from.Map;
if ( p == null || map == null || m_Maker == null || m_Maker.Deleted )
return;
if ( m_Maker.IsChildOf( from.Backpack ) )
{
SpellHelper.GetSurfaceTop( ref p );
BaseHouse house = null;
Point3D loc = new Point3D( p );
if ( targeted is Item && !((Item) targeted).IsLockedDown && !((Item) targeted).IsSecure && !(targeted is AddonComponent) )
{
from.SendLocalizedMessage( 1076191 ); // Statues can only be placed in houses.
return;
}
else if ( from.IsBodyMod )
{
from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
return;
}
AddonFitResult result = CouldFit( loc, map, from, ref house );
if ( result == AddonFitResult.Valid )
{
CharacterStatue statue = new CharacterStatue( from, m_Type );
CharacterStatuePlinth plinth = new CharacterStatuePlinth( statue );
house.Addons.Add( plinth );
if ( m_Maker is IRewardItem )
statue.IsRewardItem = ( (IRewardItem) m_Maker).IsRewardItem;
statue.Plinth = plinth;
plinth.MoveToWorld( loc, map );
statue.InvalidatePose();
/*
* TODO: Previously the maker wasn't deleted until after statue
* customization, leading to redeeding issues. Exact OSI behavior
* needs looking into.
*/
m_Maker.Delete();
statue.Sculpt( from );
from.CloseGump( typeof( CharacterStatueGump ) );
from.SendGump( new CharacterStatueGump( m_Maker, statue, from ) );
}
else if ( result == AddonFitResult.Blocked )
from.SendLocalizedMessage( 500269 ); // You cannot build that there.
else if ( result == AddonFitResult.NotInHouse )
from.SendLocalizedMessage( 1076192 ); // Statues can only be placed in houses where you are the owner or co-owner.
else if ( result == AddonFitResult.DoorTooClose )
from.SendLocalizedMessage( 500271 ); // You cannot build near the door.
}
else
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
public static AddonFitResult CouldFit( Point3D p, Map map, Mobile from, ref BaseHouse house )
{
if ( !map.CanFit( p.X, p.Y, p.Z, 20, true, true, true ) )
return AddonFitResult.Blocked;
else if ( !BaseAddon.CheckHouse( from, p, map, 20, ref house ) )
return AddonFitResult.NotInHouse;
else
return CheckDoors( p, 20, house );
}
public static AddonFitResult CheckDoors( Point3D p, int height, BaseHouse house )
{
ArrayList doors = house.Doors;
for ( int i = 0; i < doors.Count; i ++ )
{
BaseDoor door = doors[ i ] as BaseDoor;
Point3D doorLoc = door.GetWorldLocation();
int doorHeight = door.ItemData.CalcHeight;
if ( Utility.InRange( doorLoc, p, 1 ) && (p.Z == doorLoc.Z || ((p.Z + height) > doorLoc.Z && (doorLoc.Z + doorHeight) > p.Z)) )
return AddonFitResult.DoorTooClose;
}
return AddonFitResult.Valid;
}
}
}

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using System;
using Server;
using Server.Mobiles;
using Server.Targets;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
public class CharacterStatueMaker : Item, IRewardItem
{
public override int LabelNumber{ get{ return 1076173; } } // Character Statue Maker
private bool m_IsRewardItem;
private StatueType m_Type;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public StatueType StatueType
{
get{ return m_Type; }
set{ m_Type = value; InvalidateHue(); }
}
public CharacterStatueMaker( StatueType type ) : base( 0x32F0 )
{
m_Type = type;
InvalidateHue();
LootType = LootType.Blessed;
Weight = 5.0;
}
public CharacterStatueMaker( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( m_IsRewardItem && !RewardSystem.CheckIsUsableBy( from, this, new object[] { m_Type } ) )
return;
if ( IsChildOf( from.Backpack ) )
{
if ( !from.IsBodyMod )
{
from.SendLocalizedMessage( 1076194 ); // Select a place where you would like to put your statue.
from.Target = new CharacterStatueTarget( this, m_Type );
}
else
from.SendLocalizedMessage( 1073648 ); // You may only proceed while in your original state...
}
else
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_IsRewardItem )
list.Add( 1076222 ); // 6th Year Veteran Reward
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( (bool) m_IsRewardItem );
writer.Write( (int) m_Type );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_IsRewardItem = reader.ReadBool();
m_Type = (StatueType) reader.ReadInt();
}
public void InvalidateHue()
{
Hue = 0xB8F + (int) m_Type * 4;
}
}
public class MarbleStatueMaker : CharacterStatueMaker
{
[Constructable]
public MarbleStatueMaker() : base( StatueType.Marble )
{
}
public MarbleStatueMaker( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class JadeStatueMaker : CharacterStatueMaker
{
[Constructable]
public JadeStatueMaker() : base( StatueType.Jade )
{
}
public JadeStatueMaker( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class BronzeStatueMaker : CharacterStatueMaker
{
[Constructable]
public BronzeStatueMaker() : base( StatueType.Bronze )
{
}
public BronzeStatueMaker( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using System.Globalization;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Multis;
using Server.Targets;
namespace Server.Items
{
public class CharacterStatuePlinth : Static, IAddon
{
public Item Deed{ get{ return new CharacterStatueDeed( m_Statue ); } }
public override int LabelNumber{ get{ return 1076201; } } // Character Statue
private CharacterStatue m_Statue;
public CharacterStatuePlinth( CharacterStatue statue ) : base( 0x32F2 )
{
m_Statue = statue;
InvalidateHue();
}
public CharacterStatuePlinth( Serial serial ) : base( serial )
{
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Statue != null && !m_Statue.Deleted )
m_Statue.Delete();
}
public override void OnMapChange()
{
if ( m_Statue != null )
m_Statue.Map = Map;
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( m_Statue != null )
m_Statue.Location = new Point3D( X, Y, Z + 5 );
}
public override void OnDoubleClick( Mobile from )
{
if ( m_Statue != null )
from.SendGump( new CharacterPlinthGump( m_Statue ) );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( (Mobile) m_Statue );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_Statue = reader.ReadMobile() as CharacterStatue;
if( m_Statue == null || m_Statue.SculptedBy == null || Map == Map.Internal )
{
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
}
}
public void InvalidateHue()
{
if ( m_Statue != null )
Hue = 0xB8F + (int) m_Statue.StatueType * 4 + (int) m_Statue.Material;
}
public virtual bool CouldFit( IPoint3D p, Map map )
{
Point3D point = new Point3D( p.X, p.Y, p.Z );
if ( map == null || !map.CanFit( point, 20 ) )
return false;
BaseHouse house = BaseHouse.FindHouseAt( point, map, 20 );
if ( house == null )
return false;
AddonFitResult result = CharacterStatueTarget.CheckDoors( point, 20, house );
if ( result == AddonFitResult.Valid )
return true;
return false;
}
private class CharacterPlinthGump : Gump
{
public CharacterPlinthGump( CharacterStatue statue ) : base( 60, 30 )
{
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage( 0 );
AddImage( 0, 0, 0x24F4 );
AddHtml( 55, 50, 150, 20, statue.Name, false, false );
AddHtml( 55, 75, 150, 20, statue.SculptedOn.ToString(), false, false );
AddHtmlLocalized( 55, 100, 150, 20, GetTypeNumber( statue.StatueType ), 0, false, false );
}
public int GetTypeNumber( StatueType type )
{
switch ( type )
{
case StatueType.Marble: return 1076181;
case StatueType.Jade: return 1076180;
case StatueType.Bronze: return 1076230;
default: return 1076181;
}
}
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Gumps
{
public class CharacterStatueGump : Gump
{
private Item m_Maker;
private CharacterStatue m_Statue;
private Mobile m_Owner;
private enum Buttons
{
Close,
Sculpt,
PosePrev,
PoseNext,
DirPrev,
DirNext,
MatPrev,
MatNext,
Restore
}
public CharacterStatueGump( Item maker, CharacterStatue statue, Mobile owner ) : base( 60, 36 )
{
m_Maker = maker;
m_Statue = statue;
m_Owner = owner;
if ( m_Statue == null )
return;
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
AddPage( 0 );
AddBackground( 0, 0, 327, 324, 0x13BE );
AddImageTiled( 10, 10, 307, 20, 0xA40 );
AddImageTiled( 10, 40, 307, 244, 0xA40 );
AddImageTiled( 10, 294, 307, 20, 0xA40 );
AddAlphaRegion( 10, 10, 307, 304 );
AddHtmlLocalized( 14, 12, 327, 20, 1076156, 0x7FFF, false, false ); // Character Statue Maker
// pose
AddHtmlLocalized( 133, 41, 120, 20, 1076168, 0x7FFF, false, false ); // Choose Pose
AddHtmlLocalized( 133, 61, 120, 20, 1076208 + (int) m_Statue.Pose, 0x77E, false, false );
AddButton( 163, 81, 0xFA5, 0xFA7, (int) Buttons.PoseNext, GumpButtonType.Reply, 0 );
AddButton( 133, 81, 0xFAE, 0xFB0, (int) Buttons.PosePrev, GumpButtonType.Reply, 0 );
// direction
AddHtmlLocalized( 133, 126, 120, 20, 1076170, 0x7FFF, false, false ); // Choose Direction
AddHtmlLocalized( 133, 146, 120, 20, GetDirectionNumber( m_Statue.Direction ), 0x77E, false, false );
AddButton( 163, 167, 0xFA5, 0xFA7, (int) Buttons.DirNext, GumpButtonType.Reply, 0 );
AddButton( 133, 167, 0xFAE, 0xFB0, (int) Buttons.DirPrev, GumpButtonType.Reply, 0 );
// material
AddHtmlLocalized( 133, 211, 120, 20, 1076171, 0x7FFF, false, false ); // Choose Material
AddHtmlLocalized( 133, 231, 120, 20, GetMaterialNumber( m_Statue.StatueType, m_Statue.Material ), 0x77E, false, false );
AddButton( 163, 253, 0xFA5, 0xFA7, (int) Buttons.MatNext, GumpButtonType.Reply, 0 );
AddButton( 133, 253, 0xFAE, 0xFB0, (int) Buttons.MatPrev, GumpButtonType.Reply, 0 );
// cancel
AddButton( 10, 294, 0xFB1, 0xFB2, (int) Buttons.Close, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 45, 294, 80, 20, 1006045, 0x7FFF, false, false ); // Cancel
// sculpt
AddButton( 234, 294, 0xFB7, 0xFB9, (int) Buttons.Sculpt, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 269, 294, 80, 20, 1076174, 0x7FFF, false, false ); // Sculpt
// restore
if ( m_Maker is CharacterStatueDeed )
{
AddButton( 107, 294, 0xFAB, 0xFAD, (int) Buttons.Restore, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 142, 294, 80, 20, 1076193, 0x7FFF, false, false ); // Restore
}
}
private int GetMaterialNumber( StatueType type, StatueMaterial material )
{
switch ( material )
{
case StatueMaterial.Antique:
switch ( type )
{
case StatueType.Bronze: return 1076187;
case StatueType.Jade: return 1076186;
case StatueType.Marble: return 1076182;
}
return 1076187;
case StatueMaterial.Dark:
if ( type == StatueType.Marble )
return 1076183;
return 1076182;
case StatueMaterial.Medium: return 1076184;
case StatueMaterial.Light: return 1076185;
default: return 1076187;
}
}
private int GetDirectionNumber( Direction direction )
{
switch ( direction )
{
case Direction.North: return 1075389;
case Direction.Right: return 1075388;
case Direction.East: return 1075387;
case Direction.Down: return 1076204;
case Direction.South: return 1075386;
case Direction.Left: return 1075391;
case Direction.West: return 1075390;
case Direction.Up: return 1076205;
default: return 1075386;
}
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( m_Statue == null || m_Statue.Deleted )
return;
bool sendGump = false;
if ( info.ButtonID == (int) Buttons.Sculpt )
{
if ( m_Maker is CharacterStatueDeed )
{
CharacterStatue backup = ( (CharacterStatueDeed) m_Maker ).Statue;
if ( backup != null )
backup.Delete();
}
if ( m_Maker != null )
m_Maker.Delete();
m_Statue.Sculpt( state.Mobile );
}
else if ( info.ButtonID == (int) Buttons.PosePrev )
{
m_Statue.Pose = (StatuePose) ( ( (int) m_Statue.Pose + 5 ) % 6 );
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.PoseNext )
{
m_Statue.Pose = (StatuePose) ( ( (int) m_Statue.Pose + 1 ) % 6 );
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.DirPrev )
{
m_Statue.Direction = (Direction) ( ( (int) m_Statue.Direction + 7 ) % 8 );
m_Statue.InvalidatePose();
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.DirNext )
{
m_Statue.Direction = (Direction) ( ( (int) m_Statue.Direction + 1 ) % 8 );
m_Statue.InvalidatePose();
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.MatPrev )
{
m_Statue.Material = (StatueMaterial) ( ( (int) m_Statue.Material + 3 ) % 4 );
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.MatNext )
{
m_Statue.Material = (StatueMaterial) ( ( (int) m_Statue.Material + 1 ) % 4 );
sendGump = true;
}
else if ( info.ButtonID == (int) Buttons.Restore )
{
if ( m_Maker is CharacterStatueDeed )
{
CharacterStatue backup = ( (CharacterStatueDeed) m_Maker ).Statue;
if ( backup != null )
m_Statue.Restore( backup );
}
sendGump = true;
}
else // Close
{
sendGump = !m_Statue.Demolish( state.Mobile );
}
if ( sendGump )
state.Mobile.SendGump( new CharacterStatueGump( m_Maker, m_Statue, m_Owner ) );
}
}
}

View file

@ -0,0 +1,23 @@
using System;
using Server;
namespace Server.Network
{
public class UpdateStatueAnimation : Packet
{
public UpdateStatueAnimation( Mobile m, int status, int animation, int frame ) : base( 0xBF, 17 )
{
m_Stream.Write( (short) 0x11 );
m_Stream.Write( (short) 0x19 );
m_Stream.Write( (byte) 0x5 );
m_Stream.Write( (int) m.Serial );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0xFF );
m_Stream.Write( (byte) status );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) animation );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) frame );
}
}
}