#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Gumps
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{
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public class CharacterStatueGump : Gump
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{
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private Item m_Maker;
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private CharacterStatue m_Statue;
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private Mobile m_Owner;
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private enum Buttons
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{
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Close,
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Sculpt,
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PosePrev,
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PoseNext,
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DirPrev,
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DirNext,
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MatPrev,
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MatNext,
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Restore
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}
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public CharacterStatueGump( Item maker, CharacterStatue statue, Mobile owner ) : base( 60, 36 )
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{
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m_Maker = maker;
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m_Statue = statue;
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m_Owner = owner;
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if ( m_Statue == null )
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return;
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Closable = true;
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Disposable = true;
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Dragable = true;
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Resizable = false;
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AddPage( 0 );
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AddBackground( 0, 0, 327, 324, 0x13BE );
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AddImageTiled( 10, 10, 307, 20, 0xA40 );
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AddImageTiled( 10, 40, 307, 244, 0xA40 );
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AddImageTiled( 10, 294, 307, 20, 0xA40 );
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AddAlphaRegion( 10, 10, 307, 304 );
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AddHtmlLocalized( 14, 12, 327, 20, 1076156, 0x7FFF, false, false ); // Character Statue Maker
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// pose
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AddHtmlLocalized( 133, 41, 120, 20, 1076168, 0x7FFF, false, false ); // Choose Pose
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AddHtmlLocalized( 133, 61, 120, 20, 1076208 + (int) m_Statue.Pose, 0x77E, false, false );
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AddButton( 163, 81, 0xFA5, 0xFA7, (int) Buttons.PoseNext, GumpButtonType.Reply, 0 );
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AddButton( 133, 81, 0xFAE, 0xFB0, (int) Buttons.PosePrev, GumpButtonType.Reply, 0 );
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// direction
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AddHtmlLocalized( 133, 126, 120, 20, 1076170, 0x7FFF, false, false ); // Choose Direction
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AddHtmlLocalized( 133, 146, 120, 20, GetDirectionNumber( m_Statue.Direction ), 0x77E, false, false );
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AddButton( 163, 167, 0xFA5, 0xFA7, (int) Buttons.DirNext, GumpButtonType.Reply, 0 );
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AddButton( 133, 167, 0xFAE, 0xFB0, (int) Buttons.DirPrev, GumpButtonType.Reply, 0 );
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// material
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AddHtmlLocalized( 133, 211, 120, 20, 1076171, 0x7FFF, false, false ); // Choose Material
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AddHtmlLocalized( 133, 231, 120, 20, GetMaterialNumber( m_Statue.StatueType, m_Statue.Material ), 0x77E, false, false );
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AddButton( 163, 253, 0xFA5, 0xFA7, (int) Buttons.MatNext, GumpButtonType.Reply, 0 );
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AddButton( 133, 253, 0xFAE, 0xFB0, (int) Buttons.MatPrev, GumpButtonType.Reply, 0 );
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// cancel
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AddButton( 10, 294, 0xFB1, 0xFB2, (int) Buttons.Close, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 45, 294, 80, 20, 1006045, 0x7FFF, false, false ); // Cancel
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// sculpt
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AddButton( 234, 294, 0xFB7, 0xFB9, (int) Buttons.Sculpt, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 269, 294, 80, 20, 1076174, 0x7FFF, false, false ); // Sculpt
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// restore
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if ( m_Maker is CharacterStatueDeed )
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{
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AddButton( 107, 294, 0xFAB, 0xFAD, (int) Buttons.Restore, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 142, 294, 80, 20, 1076193, 0x7FFF, false, false ); // Restore
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}
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}
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private int GetMaterialNumber( StatueType type, StatueMaterial material )
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{
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switch ( material )
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{
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case StatueMaterial.Antique:
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switch ( type )
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{
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case StatueType.Bronze: return 1076187;
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case StatueType.Jade: return 1076186;
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case StatueType.Marble: return 1076182;
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}
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return 1076187;
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case StatueMaterial.Dark:
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if ( type == StatueType.Marble )
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return 1076183;
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return 1076182;
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case StatueMaterial.Medium: return 1076184;
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case StatueMaterial.Light: return 1076185;
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default: return 1076187;
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}
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}
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private int GetDirectionNumber( Direction direction )
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{
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switch ( direction )
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{
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case Direction.North: return 1075389;
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case Direction.Right: return 1075388;
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case Direction.East: return 1075387;
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case Direction.Down: return 1076204;
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case Direction.South: return 1075386;
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case Direction.Left: return 1075391;
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case Direction.West: return 1075390;
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case Direction.Up: return 1076205;
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default: return 1075386;
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}
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}
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public override void OnResponse( NetState state, RelayInfo info )
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{
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if ( m_Statue == null || m_Statue.Deleted )
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return;
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bool sendGump = false;
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if ( info.ButtonID == (int) Buttons.Sculpt )
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{
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if ( m_Maker is CharacterStatueDeed )
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{
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CharacterStatue backup = ( (CharacterStatueDeed) m_Maker ).Statue;
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if ( backup != null )
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backup.Delete();
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}
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if ( m_Maker != null )
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m_Maker.Delete();
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m_Statue.Sculpt( state.Mobile );
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}
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else if ( info.ButtonID == (int) Buttons.PosePrev )
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{
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m_Statue.Pose = (StatuePose) ( ( (int) m_Statue.Pose + 5 ) % 6 );
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sendGump = true;
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}
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else if ( info.ButtonID == (int) Buttons.PoseNext )
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{
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m_Statue.Pose = (StatuePose) ( ( (int) m_Statue.Pose + 1 ) % 6 );
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sendGump = true;
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}
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else if ( info.ButtonID == (int) Buttons.DirPrev )
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{
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m_Statue.Direction = (Direction) ( ( (int) m_Statue.Direction + 7 ) % 8 );
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m_Statue.InvalidatePose();
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sendGump = true;
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}
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else if ( info.ButtonID == (int) Buttons.DirNext )
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{
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m_Statue.Direction = (Direction) ( ( (int) m_Statue.Direction + 1 ) % 8 );
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m_Statue.InvalidatePose();
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sendGump = true;
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}
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else if ( info.ButtonID == (int) Buttons.MatPrev )
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{
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m_Statue.Material = (StatueMaterial) ( ( (int) m_Statue.Material + 3 ) % 4 );
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sendGump = true;
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}
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else if ( info.ButtonID == (int) Buttons.MatNext )
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{
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m_Statue.Material = (StatueMaterial) ( ( (int) m_Statue.Material + 1 ) % 4 );
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sendGump = true;
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}
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else if ( info.ButtonID == (int) Buttons.Restore )
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{
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if ( m_Maker is CharacterStatueDeed )
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{
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CharacterStatue backup = ( (CharacterStatueDeed) m_Maker ).Statue;
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if ( backup != null )
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m_Statue.Restore( backup );
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}
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sendGump = true;
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}
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else // Close
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{
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sendGump = !m_Statue.Demolish( state.Mobile );
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}
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if ( sendGump )
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state.Mobile.SendGump( new CharacterStatueGump( m_Maker, m_Statue, m_Owner ) );
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}
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}
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}
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