#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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194
Scripts/Engines/Virtues/Sacrifice.cs
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194
Scripts/Engines/Virtues/Sacrifice.cs
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using System;
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using Server;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Targeting;
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using Server.Network;
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namespace Server
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{
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public class SacrificeVirtue
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{
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private static TimeSpan GainDelay = TimeSpan.FromDays( 1.0 );
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private static TimeSpan LossDelay = TimeSpan.FromDays( 7.0 );
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private const int LossAmount = 500;
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public static void Initialize()
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{
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VirtueGump.Register( 110, new OnVirtueUsed( OnVirtueUsed ) );
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}
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public static void OnVirtueUsed( Mobile from )
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{
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if ( !from.Hidden )
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{
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if ( from.Alive )
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from.Target = new InternalTarget();
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else
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Resurrect( from );
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}
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else
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from.SendLocalizedMessage( 1052015 ); // You cannot do that while hidden.
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}
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public static void CheckAtrophy( Mobile from )
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{
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PlayerMobile pm = from as PlayerMobile;
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if ( pm == null )
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return;
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try
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{
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if ( (pm.LastSacrificeLoss + LossDelay) < DateTime.UtcNow )
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{
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if ( VirtueHelper.Atrophy( from, VirtueName.Sacrifice, LossAmount ) )
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from.SendLocalizedMessage( 1052041 ); // You have lost some Sacrifice.
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VirtueLevel level = VirtueHelper.GetLevel( from, VirtueName.Sacrifice );
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pm.AvailableResurrects = (int)level;
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pm.LastSacrificeLoss = DateTime.UtcNow;
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}
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}
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catch
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{
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}
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}
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public static void Resurrect( Mobile from )
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{
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if ( from.Alive )
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return;
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PlayerMobile pm = from as PlayerMobile;
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if ( pm == null )
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return;
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if ( from.Criminal )
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{
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from.SendLocalizedMessage( 1052007 ); // You cannot use this ability while flagged as a criminal.
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}
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else if ( !VirtueHelper.IsSeeker( from, VirtueName.Sacrifice ) )
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{
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from.SendLocalizedMessage( 1052004 ); // You cannot use this ability.
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}
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else if ( pm.AvailableResurrects <= 0 )
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{
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from.SendLocalizedMessage( 1052005 ); // You do not have any resurrections left.
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}
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else
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{
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/*
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* We need to wait for them to accept the gump or they can just use
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* Sacrifice and cancel to have items in their backpack for free.
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*/
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from.CloseGump( typeof( ResurrectGump ) );
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from.SendGump( new ResurrectGump( from, true ) );
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}
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}
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public static void Sacrifice( Mobile from, object targeted )
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{
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if ( !from.CheckAlive() )
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return;
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PlayerMobile pm = from as PlayerMobile;
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if ( pm == null )
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return;
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Mobile targ = targeted as Mobile;
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if ( targ == null )
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return;
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if ( !ValidateCreature( targ ) )
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{
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from.SendLocalizedMessage( 1052014 ); // You cannot sacrifice your fame for that creature.
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}
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else if ( ((targ.Hits * 100) / Math.Max( targ.HitsMax, 1 )) < 90 )
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{
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from.SendLocalizedMessage( 1052013 ); // You cannot sacrifice for this monster because it is too damaged.
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}
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else if ( from.Hidden )
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{
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from.SendLocalizedMessage( 1052015 ); // You cannot do that while hidden.
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}
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else if ( VirtueHelper.IsHighestPath( from, VirtueName.Sacrifice ) )
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{
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from.SendLocalizedMessage( 1052068 ); // You have already attained the highest path in this virtue.
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}
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else if ( from.Fame < 2500 )
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{
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from.SendLocalizedMessage( 1052017 ); // You do not have enough fame to sacrifice.
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}
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else if ( DateTime.UtcNow < (pm.LastSacrificeGain + GainDelay) )
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{
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from.SendLocalizedMessage( 1052016 ); // You must wait approximately one day before sacrificing again.
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}
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else
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{
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int toGain;
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if( from.Fame < 5000 )
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toGain = 500;
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else if( from.Fame < 10000 )
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toGain = 1000;
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else
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toGain = 2000;
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from.Fame = 0;
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// I have seen the error of my ways!
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targ.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1052009 );
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from.SendLocalizedMessage( 1052010 ); // You have set the creature free.
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerCallback( targ.Delete ) );
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pm.LastSacrificeGain = DateTime.UtcNow;
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bool gainedPath = false;
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if ( VirtueHelper.Award( from, VirtueName.Sacrifice, toGain, ref gainedPath ) )
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{
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if ( gainedPath )
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{
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from.SendLocalizedMessage( 1052008 ); // You have gained a path in Sacrifice!
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if ( pm.AvailableResurrects < 3 )
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++pm.AvailableResurrects;
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}
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else
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{
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from.SendLocalizedMessage( 1054160 ); // You have gained in sacrifice.
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}
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}
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from.SendLocalizedMessage( 1052016 ); // You must wait approximately one day before sacrificing again.
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}
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}
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public static bool ValidateCreature( Mobile m )
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{
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if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned) )
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return false;
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return ( m is Lich || m is Succubus || m is Daemon || m is EvilMage || m is EnslavedGargoyle || m is GargoyleEnforcer );
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}
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private class InternalTarget : Target
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{
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public InternalTarget() : base( 8, false, TargetFlags.None )
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{
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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Sacrifice( from, targeted );
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}
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}
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}
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}
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