#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
138
Scripts/Engines/Virtues/Valor.cs
Normal file
138
Scripts/Engines/Virtues/Valor.cs
Normal file
|
|
@ -0,0 +1,138 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
using Server.Engines.CannedEvil;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public class ValorVirtue
|
||||
{
|
||||
private static TimeSpan LossDelay = TimeSpan.FromDays( 7.0 );
|
||||
private const int LossAmount = 250;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
VirtueGump.Register( 112, new OnVirtueUsed( OnVirtueUsed ) );
|
||||
}
|
||||
|
||||
public static void OnVirtueUsed( Mobile from )
|
||||
{
|
||||
if( from.Alive )
|
||||
{
|
||||
from.SendLocalizedMessage( 1054034 ); // Target the Champion Idol of the Champion you wish to challenge!.
|
||||
from.Target = new InternalTarget();
|
||||
}
|
||||
}
|
||||
|
||||
public static void CheckAtrophy( Mobile from )
|
||||
{
|
||||
PlayerMobile pm = from as PlayerMobile;
|
||||
|
||||
if( pm == null )
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
if( (pm.LastValorLoss + LossDelay) < DateTime.UtcNow )
|
||||
{
|
||||
if( VirtueHelper.Atrophy( from, VirtueName.Valor, LossAmount ) )
|
||||
from.SendLocalizedMessage( 1054040 ); // You have lost some Valor.
|
||||
|
||||
pm.LastValorLoss = DateTime.UtcNow;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public static void Valor( Mobile from, object targ )
|
||||
{
|
||||
IdolOfTheChampion idol = targ as IdolOfTheChampion;
|
||||
|
||||
if( idol == null || idol.Deleted || idol.Spawn == null || idol.Spawn.Deleted )
|
||||
from.SendLocalizedMessage( 1054035 ); // You must target a Champion Idol to challenge the Champion's spawn!
|
||||
else if( from.Hidden )
|
||||
from.SendLocalizedMessage( 1052015 ); // You cannot do that while hidden.
|
||||
else if( idol.Spawn.HasBeenAdvanced )
|
||||
from.SendLocalizedMessage( 1054038 ); // The Champion of this region has already been challenged!
|
||||
else
|
||||
{
|
||||
VirtueLevel vl = VirtueHelper.GetLevel( from, VirtueName.Valor );
|
||||
if( idol.Spawn.Active )
|
||||
{
|
||||
if( idol.Spawn.Champion != null ) //TODO: Message?
|
||||
return;
|
||||
|
||||
int needed, consumed;
|
||||
switch( idol.Spawn.GetSubLevel() )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
needed = consumed = 2500;
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
needed = consumed = 5000;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
needed = 10000;
|
||||
consumed = 7500;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
needed = 20000;
|
||||
consumed = 10000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( from.Virtues.GetValue( (int)VirtueName.Valor ) >= needed )
|
||||
{
|
||||
VirtueHelper.Atrophy( from, VirtueName.Valor, consumed );
|
||||
from.SendLocalizedMessage( 1054037 ); // Your challenge is heard by the Champion of this region! Beware its wrath!
|
||||
idol.Spawn.HasBeenAdvanced = true;
|
||||
idol.Spawn.AdvanceLevel();
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1054039 ); // The Champion of this region ignores your challenge. You must further prove your valor.
|
||||
}
|
||||
else
|
||||
{
|
||||
if( vl == VirtueLevel.Knight )
|
||||
{
|
||||
VirtueHelper.Atrophy( from, VirtueName.Valor, 11000 );
|
||||
from.SendLocalizedMessage( 1054037 ); // Your challenge is heard by the Champion of this region! Beware its wrath!
|
||||
idol.Spawn.EndRestart();
|
||||
idol.Spawn.HasBeenAdvanced = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1054036 ); // You must be a Knight of Valor to summon the champion's spawn in this manner!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
public InternalTarget() : base( 14, false, TargetFlags.None )
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
Valor( from, targeted );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue