#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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98
Scripts/Gumps/YoungGumps.cs
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98
Scripts/Gumps/YoungGumps.cs
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using System;
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using Server;
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using Server.Network;
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using Server.Mobiles;
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using Server.Accounting;
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namespace Server.Gumps
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{
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public class YoungDungeonWarning : Gump
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{
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public YoungDungeonWarning() : base( 150, 200 )
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{
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AddBackground( 0, 0, 250, 170, 0xA28 );
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AddHtmlLocalized( 20, 43, 215, 70, 1018030, true, true ); // Warning: monsters may attack you on site down here in the dungeons!
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AddButton( 70, 123, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 105, 125, 100, 35, 1011036, false, false ); // OKAY
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}
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}
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public class YoungDeathNotice : Gump
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{
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public YoungDeathNotice() : base( 100, 15 )
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{
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Closable = false;
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AddBackground( 25, 10, 425, 444, 0x13BE );
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AddImageTiled( 33, 20, 407, 425, 0xA40 );
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AddAlphaRegion( 33, 20, 407, 425 );
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AddHtmlLocalized( 190, 24, 120, 20, 1046287, 0x7D00, false, false ); // You have died.
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// As a ghost you cannot interact with the world. You cannot touch items nor can you use them.
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AddHtmlLocalized( 50, 50, 380, 40, 1046288, 0xFFFFFF, false, false );
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// You can pass through doors as though they do not exist. However, you cannot pass through walls.
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AddHtmlLocalized( 50, 100, 380, 45, 1046289, 0xFFFFFF, false, false );
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// Since you are a new player, any items you had on your person at the time of your death will be in your backpack upon resurrection.
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AddHtmlLocalized( 50, 140, 380, 60, 1046291, 0xFFFFFF, false, false );
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// To be resurrected you must find a healer in town or wandering in the wilderness. Some powerful players may also be able to resurrect you.
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AddHtmlLocalized( 50, 204, 380, 65, 1046292, 0xFFFFFF, false, false );
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// While you are still in young status, you will be transported to the nearest healer (along with your items) at the time of your death.
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AddHtmlLocalized( 50, 269, 380, 65, 1046293, 0xFFFFFF, false, false );
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// To rejoin the world of the living simply walk near one of the NPC healers, and they will resurrect you as long as you are not marked as a criminal.
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AddHtmlLocalized( 50, 334, 380, 70, 1046294, 0xFFFFFF, false, false );
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AddButton( 195, 410, 0xF8, 0xF9, 0, GumpButtonType.Reply, 0 );
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}
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}
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public class RenounceYoungGump : Gump
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{
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public RenounceYoungGump() : base( 150, 50 )
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{
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AddBackground( 0, 0, 450, 400, 0xA28 );
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AddHtmlLocalized( 0, 30, 450, 35, 1013004, false, false ); // <center> Renouncing 'Young Player' Status</center>
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/* As a 'Young' player, you are currently under a system of protection that prevents
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* you from being attacked by other players and certain monsters.<br><br>
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*
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* If you choose to renounce your status as a 'Young' player, you will lose this protection.
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* You will become vulnerable to other players, and many monsters that had only glared
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* at you menacingly before will now attack you on sight!<br><br>
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*
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* Select OKAY now if you wish to renounce your status as a 'Young' player, otherwise
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* press CANCEL.
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*/
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AddHtmlLocalized( 30, 70, 390, 210, 1013005, true, true );
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AddButton( 45, 298, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 78, 300, 100, 35, 1011036, false, false ); // OKAY
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AddButton( 178, 298, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 211, 300, 100, 35, 1011012, false, false ); // CANCEL
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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Mobile from = sender.Mobile;
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if ( info.ButtonID == 1 )
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{
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Account acc = from.Account as Account;
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if ( acc != null )
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{
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acc.RemoveYoungStatus( 502085 ); // You have chosen to renounce your `Young' player status.
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}
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}
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else
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{
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from.SendLocalizedMessage( 502086 ); // You have chosen not to renounce your `Young' player status.
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}
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}
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}
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}
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