#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Holiday Stuff/Easter/2011/Items/DragonEasterEgg.cs
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Scripts/Holiday Stuff/Easter/2011/Items/DragonEasterEgg.cs
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using System;
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namespace Server.Items
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{
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public class DragonEasterEgg : Item, IDyable
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{
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public override int LabelNumber { get { return 1097278; } }
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[Constructable]
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public DragonEasterEgg()
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: base( 0x47E6 )
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{
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}
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public DragonEasterEgg( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( ( int ) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public bool Dye( Mobile from, DyeTub sender )
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{
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if( Deleted || !sender.AllowDyables )
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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}
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}
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