#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using Server;
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namespace Server.Items
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{
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public class ChairInAGhostCostume : Item
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{
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public override double DefaultWeight { get { return 5; } }
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[Constructable]
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public ChairInAGhostCostume()
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: base( 0x3F26 )
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{
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}
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public ChairInAGhostCostume( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( ( int )0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class ColoredSmallWebs : Item
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{
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public override double DefaultWeight { get { return 5; } }
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[Constructable]
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public ColoredSmallWebs()
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: base( Utility.RandomBool() ? 0x10d6 : 0x10d7 )
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{
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Hue = Utility.RandomBool() ? 0x455 : 0x4E9;
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}
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public ColoredSmallWebs( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( ( int )0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class ExcellentIronMaiden : Item
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{
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public override double DefaultWeight { get { return 5; } }
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[Constructable]
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public ExcellentIronMaiden()
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: base( 0x3f15 )
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{
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}
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public ExcellentIronMaiden( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( ( int )0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class HalloweenGuillotine : Item
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{
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public override double DefaultWeight { get { return 5; } }
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[Constructable]
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public HalloweenGuillotine() : base( 0x3F27 )
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{
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}
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public HalloweenGuillotine( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( ( int )0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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