#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
//using System.Collections.Generic;
using System.Text;
namespace Server.Items.Holiday
{
[TypeAlias( "Server.Items.ClownMask", "Server.Items.DaemonMask", "Server.Items.PlagueMask" )]
public class BasePaintedMask : Item
{
public override string DefaultName
{
get
{
if( m_Staffer != null )
{
return String.Format( "{0} hand painted by {1}", MaskName, m_Staffer );
}
return MaskName;
}
}
public virtual string MaskName { get { return "A Mask"; } }
private string m_Staffer;
private static string[] m_Staffers =
{
"Ryan",
"Mark",
"Krrios",
"Zippy",
"Athena",
"Eos",
"Xavier"
};
public BasePaintedMask( int itemid )
: this( m_Staffers[ Utility.Random( m_Staffers.Length ) ], itemid )
{
}
public BasePaintedMask( string staffer, int itemid )
: base( itemid + Utility.Random( 2 ) )
{
m_Staffer = staffer;
Utility.Intern( m_Staffer );
}
public BasePaintedMask( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( ( int )1 ); // version
writer.Write( ( string )m_Staffer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if( version == 1 )
{
m_Staffer = Utility.Intern( reader.ReadString() );
}
}
}
}

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using System;
using Server;
namespace Server.Items.Holiday
{
public class PaintedEvilClownMask : BasePaintedMask
{
public override string MaskName { get { return "Evil Clown Mask"; } }
[Constructable]
public PaintedEvilClownMask( )
: base( 0x4a90 )
{
}
public PaintedEvilClownMask( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( ( int )0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items.Holiday
{
public class PaintedDaemonMask : BasePaintedMask
{
public override string MaskName { get { return "Daemon Mask"; } }
[Constructable]
public PaintedDaemonMask()
: base( 0x4a92 )
{
}
public PaintedDaemonMask( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( ( int )0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items.Holiday
{
public class PaintedPlagueMask : BasePaintedMask
{
public override string MaskName { get { return "Plague Mask"; } }
[Constructable]
public PaintedPlagueMask()
: base( 0x4A8E )
{
}
public PaintedPlagueMask( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( ( int )0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Items.Holiday;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a killer pumpkin corpse" )]
public class PumpkinHead : BaseCreature
{
public override bool AutoDispel { get { return true; } }
public override bool BardImmune { get { return true; } }
public override bool Unprovokable { get { return true; } }
public override bool AreaPeaceImmune { get { return true; } }
[Constructable]
public PumpkinHead()
: base( Utility.RandomBool() ? AIType.AI_Melee : AIType.AI_Mage, FightMode.Closest, 10, 1, 0.05, 0.1 )
{
Name = "a killer pumpkin";
Body = 1246 + Utility.Random( 2 );
BaseSoundID = 268;
SetStr( 350 );
SetDex( 125 );
SetInt( 250 );
SetHits( 500 );
SetMana( 1000 );
SetDamage( 10, 15 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55 );
SetResistance( ResistanceType.Fire, 50 );
SetResistance( ResistanceType.Cold, 50 );
SetResistance( ResistanceType.Poison, 65 );
SetResistance( ResistanceType.Energy, 80 );
SetSkill( SkillName.DetectHidden, 100.0 );
SetSkill( SkillName.Meditation, 120.0 );
SetSkill( SkillName.Necromancy, 100.0 );
SetSkill( SkillName.SpiritSpeak, 120.0 );
SetSkill( SkillName.Magery, 160.0 );
SetSkill( SkillName.EvalInt, 100.0 );
SetSkill( SkillName.MagicResist, 100.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 80.0 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 49;
}
public override void GenerateLoot()
{
if( Utility.RandomDouble() < .05 )
{
//PackItem( new TwilightLantern() ); OLD Halloween
switch( Utility.Random( 5 ) )
{
case 0: PackItem( new PaintedEvilClownMask() ); break;
case 1: PackItem( new PaintedDaemonMask() ); break;
case 2: PackItem( new PaintedPlagueMask() ); break;
case 3: PackItem( new PaintedEvilJesterMask() ); break;
case 4: PackItem( new PaintedPorcelainMask() ); break;
default: break;
}
}
PackItem( new WrappedCandy() );
AddLoot( LootPack.UltraRich, 2 );
}
public virtual void Lifted_Callback( Mobile from )
{
if( from != null && !from.Deleted && from is PlayerMobile )
{
Combatant = from;
Warmode = true;
}
}
public override Item NewHarmfulItem()
{
Item bad = new AcidSlime( TimeSpan.FromSeconds( 10 ), 25, 30 );
bad.Name = "gooey nasty pumpkin hummus";
bad.Hue = 144;
return bad;
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
if( Utility.RandomBool() )
{
if( from != null && from.Map != null && Map != Map.Internal && Map == from.Map && from.InRange( this, 12 ) )
{
SpillAcid( ( willKill ) ? this : from, ( willKill ) ? 3 : 1 );
}
}
base.OnDamage( amount, from, willKill );
}
public PumpkinHead( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( ( int )0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}