#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Holiday Stuff/Halloween/HolidaySettings.cs
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Scripts/Holiday Stuff/Halloween/HolidaySettings.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Items;
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namespace Server.Events.Halloween
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{
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class HolidaySettings
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{
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public static DateTime StartHalloween { get { return new DateTime( 2012, 10, 24 ); } } // YY MM DD
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public static DateTime FinishHalloween { get { return new DateTime( 2012, 11, 15 ); } }
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public static Item RandomGMBeggerItem { get { return ( Item )Activator.CreateInstance( m_GMBeggarTreats[ Utility.Random( m_GMBeggarTreats.Length ) ] ); } }
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public static Item RandomTreat { get { return (Item)Activator.CreateInstance ( m_Treats[ Utility.Random( m_Treats.Length ) ]) ; } }
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private static Type[] m_GMBeggarTreats =
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{
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typeof( CreepyCake ),
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typeof( PumpkinPizza ),
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typeof( GrimWarning ),
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typeof( HarvestWine ),
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typeof( MurkyMilk ),
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typeof( MrPlainsCookies ),
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typeof( SkullsOnPike ),
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typeof( ChairInAGhostCostume ),
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typeof( ExcellentIronMaiden ),
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typeof( HalloweenGuillotine ),
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typeof( ColoredSmallWebs )
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};
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private static Type[] m_Treats =
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{
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typeof( Lollipops ),
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typeof( WrappedCandy ),
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typeof( JellyBeans ),
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typeof( Taffy ),
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typeof( NougatSwirl )
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};
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}
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}
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