#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x4F7C, 0x4F7D )]
public class CupidStatue : Item
{
public override int LabelNumber { get { return 1099220; } } // cupid statue
[Constructable]
public CupidStatue()
: base( 0x4F7D )
{
LootType = LootType.Blessed;
}
public CupidStatue( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Targeting;
namespace Server.Items
{
public class CupidsArrow : Item
{
// TODO: Check messages
public override int LabelNumber { get { return 1152270; } } // Cupid's Arrow 2012
private string m_From;
private string m_To;
[CommandProperty( AccessLevel.GameMaster )]
public string From
{
get { return m_From; }
set { m_From = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public string To
{
get { return m_To; }
set { m_To = value; InvalidateProperties(); }
}
public bool IsSigned
{
get { return ( m_From != null && m_To != null ); }
}
[Constructable]
public CupidsArrow()
: base( 0x4F7F )
{
LootType = LootType.Blessed;
}
public override void AddNameProperty( ObjectPropertyList list )
{
base.AddNameProperty( list );
if ( IsSigned )
list.Add( 1152273, String.Format( "{0}\t{1}", m_From, m_To ) ); // ~1_val~ is madly in love with ~2_val~
}
public static bool CheckSeason( Mobile from )
{
if ( DateTime.UtcNow.Month == 2 )
return true;
from.SendLocalizedMessage( 1152318 ); // You may not use this item out of season.
return false;
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( IsSigned )
LabelTo( from, 1152273, String.Format( "{0}\t{1}", m_From, m_To ) ); // ~1_val~ is madly in love with ~2_val~
}
public override void OnDoubleClick( Mobile from )
{
if ( IsSigned || !CheckSeason( from ) )
return;
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1080063 ); // This must be in your backpack to use it.
return;
}
from.BeginTarget( 10, false, TargetFlags.None, new TargetCallback( OnTarget ) );
from.SendMessage( "Who do you wish to use this on?" );
}
private void OnTarget( Mobile from, object targeted )
{
if ( IsSigned || !IsChildOf( from.Backpack ) )
return;
if ( targeted is Mobile )
{
Mobile m = (Mobile)targeted;
if ( !m.Alive )
{
from.SendLocalizedMessage( 1152269 ); // That target is dead and even Cupid's arrow won't make them love you.
return;
}
m_From = from.Name;
m_To = m.Name;
InvalidateProperties();
from.SendMessage( "You inscribe the arrow." );
}
else
{
from.SendMessage( "That is not a person." );
}
}
public CupidsArrow( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );
writer.Write( m_From );
writer.Write( m_To );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_From = Utility.Intern( reader.ReadString() );
m_To = Utility.Intern( reader.ReadString() );
}
}
}

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using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x49CA, 0x49CB )]
public class HeartShapedBox : BaseContainer
{
public override int DefaultDropSound { get { return m_DropSound; } }
[Constructable]
public HeartShapedBox()
: base( 0x49CA )
{
}
public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
{
PrepareSound( from );
return base.OnDragDropInto( from, item, p );
}
public override bool OnDragDrop( Mobile from, Item dropped )
{
PrepareSound( from );
return base.OnDragDrop( from, dropped );
}
private static int m_DropSound;
private static void PrepareSound( Mobile from )
{
m_DropSound = from.Female ? 0x430 : 0x320;
}
public HeartShapedBox( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}