#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Addons/ArcaneBookshelfEastAddon.cs
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64
Scripts/Items/Addons/ArcaneBookshelfEastAddon.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class ArcaneBookshelfEastAddon : BaseAddon
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{
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public override BaseAddonDeed Deed{ get{ return new ArcaneBookshelfEastDeed(); } }
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[Constructable]
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public ArcaneBookshelfEastAddon()
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{
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AddComponent( new AddonComponent( 0x3084 ), 0, 0, 0 );
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AddComponent( new AddonComponent( 0x3085 ), -1, 0, 0 );
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}
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public ArcaneBookshelfEastAddon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public class ArcaneBookshelfEastDeed : BaseAddonDeed
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{
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public override BaseAddon Addon{ get{ return new ArcaneBookshelfEastAddon(); } }
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public override int LabelNumber{ get{ return 1073371; } } // arcane bookshelf (east)
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[Constructable]
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public ArcaneBookshelfEastDeed()
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{
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}
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public ArcaneBookshelfEastDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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