#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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87
Scripts/Items/Addons/ArcaneCircleAddon.cs
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87
Scripts/Items/Addons/ArcaneCircleAddon.cs
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using System;
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using System.Collections.Generic;
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using Server;
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namespace Server.Items
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{
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public class ArcaneCircleAddon : BaseAddon
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{
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public override BaseAddonDeed Deed{ get{ return new ArcaneCircleDeed(); } }
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[Constructable]
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public ArcaneCircleAddon()
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{
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AddComponent( new AddonComponent( 0x3083 ), -1, -1, 0 );
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AddComponent( new AddonComponent( 0x3080 ), -1, 0, 0 );
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AddComponent( new AddonComponent( 0x3082 ), 0, -1, 0 );
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AddComponent( new AddonComponent( 0x3081 ), 1, -1, 0 );
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AddComponent( new AddonComponent( 0x307D ), -1, 1, 0 );
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AddComponent( new AddonComponent( 0x307F ), 0, 0, 0 );
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AddComponent( new AddonComponent( 0x307E ), 1, 0, 0 );
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AddComponent( new AddonComponent( 0x307C ), 0, 1, 0 );
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AddComponent( new AddonComponent( 0x307B ), 1, 1, 0 );
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}
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public ArcaneCircleAddon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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if ( version == 0 )
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ValidationQueue<ArcaneCircleAddon>.Add( this );
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}
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public void Validate()
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{
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foreach ( AddonComponent c in Components )
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{
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if ( c.ItemID == 0x3083 )
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{
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c.Offset = new Point3D( -1, -1, 0 );
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c.MoveToWorld( new Point3D( X + c.Offset.X, Y + c.Offset.Y, Z + c.Offset.Z ), Map );
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}
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}
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}
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}
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public class ArcaneCircleDeed : BaseAddonDeed
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{
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public override BaseAddon Addon{ get{ return new ArcaneCircleAddon(); } }
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public override int LabelNumber{ get{ return 1072703; } } // arcane circle
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[Constructable]
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public ArcaneCircleDeed()
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{
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}
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public ArcaneCircleDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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