#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Addons/FancyElvenTableSouthAddon.cs
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65
Scripts/Items/Addons/FancyElvenTableSouthAddon.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class FancyElvenTableSouthAddon : BaseAddon
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{
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public override BaseAddonDeed Deed{ get{ return new FancyElvenTableSouthDeed(); } }
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[Constructable]
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public FancyElvenTableSouthAddon()
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{
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AddComponent( new AddonComponent( 0x3095 ), 0, 1, 0 );
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AddComponent( new AddonComponent( 0x3096 ), 0, 0, 0 );
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AddComponent( new AddonComponent( 0x3097 ), 0, -1, 0 );
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}
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public FancyElvenTableSouthAddon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public class FancyElvenTableSouthDeed : BaseAddonDeed
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{
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public override BaseAddon Addon{ get{ return new FancyElvenTableSouthAddon(); } }
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public override int LabelNumber{ get{ return 1073385; } } // hardwood table (south)
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[Constructable]
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public FancyElvenTableSouthDeed()
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{
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}
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public FancyElvenTableSouthDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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