#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Addons/SerpentPillarAddon.cs
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54
Scripts/Items/Addons/SerpentPillarAddon.cs
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using System;
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using System.Text;
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using System.Net;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class SerpentPillarAddon : BaseAddon
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{
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[Constructable]
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public SerpentPillarAddon()
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{
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AddComponent( new AddonComponent( 9020 ), -2, +1, 0 );
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AddComponent( new AddonComponent( 9021 ), -2, +0, 0 );
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AddComponent( new AddonComponent( 9022 ), -2, -1, 0 );
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AddComponent( new AddonComponent( 9023 ), -2, -2, 0 );
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AddComponent( new AddonComponent( 9024 ), -1, -2, 0 );
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AddComponent( new AddonComponent( 9025 ), +0, -2, 0 );
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AddComponent( new AddonComponent( 9026 ), +1, -2, 0 );
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AddComponent( new AddonComponent( 9027 ), -1, +1, 0 );
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AddComponent( new AddonComponent( 9028 ), -1, +0, 0 );
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AddComponent( new AddonComponent( 9029 ), -1, -1, 0 );
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AddComponent( new AddonComponent( 9030 ), +0, +1, 0 );
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AddComponent( new AddonComponent( 9031 ), +0, +0, 0 );
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AddComponent( new AddonComponent( 9032 ), +0, -1, 0 );
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AddComponent( new AddonComponent( 9033 ), +1, +0, 0 );
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AddComponent( new AddonComponent( 9034 ), +1, -1, 0 );
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}
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public SerpentPillarAddon( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (byte) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadByte();
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}
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}
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}
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