#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Addons/ShrineOfWisdomAddon.cs
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65
Scripts/Items/Addons/ShrineOfWisdomAddon.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class ShrineOfWisdomAddon : BaseAddon
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{
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[Constructable]
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public ShrineOfWisdomAddon()
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{
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AddComponent( new ShrineOfWisdomComponent( 0x14C3 ), 0, 0, 0 );
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AddComponent( new ShrineOfWisdomComponent( 0x14C6 ), 1, 0, 0 );
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AddComponent( new ShrineOfWisdomComponent( 0x14D4 ), 0, 1, 0 );
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AddComponent( new ShrineOfWisdomComponent( 0x14D5 ), 1, 1, 0 );
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Hue = 0x47E;
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}
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public ShrineOfWisdomAddon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Server.Engines.Craft.Forge]
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public class ShrineOfWisdomComponent : AddonComponent
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{
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public override int LabelNumber{ get{ return 1062046; } } // Shrine of Wisdom
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[Constructable]
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public ShrineOfWisdomComponent( int itemID ) : base( itemID )
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{
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}
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public ShrineOfWisdomComponent( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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