#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public class WarriorStatueEastAddon : BaseAddon
{
public override BaseAddonDeed Deed{ get{ return new WarriorStatueEastDeed(); } }
[Constructable]
public WarriorStatueEastAddon()
{
AddComponent( new AddonComponent( 0x2D12 ), 0, 0, 0 );
}
public WarriorStatueEastAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class WarriorStatueEastDeed : BaseAddonDeed
{
public override BaseAddon Addon{ get{ return new WarriorStatueEastAddon(); } }
public override int LabelNumber{ get{ return 1072888; } } // warrior statue (east)
[Constructable]
public WarriorStatueEastDeed()
{
}
public WarriorStatueEastDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}