#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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199
Scripts/Items/Aquarium/AquariumFishingNet.cs
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199
Scripts/Items/Aquarium/AquariumFishingNet.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Items
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{
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public class AquariumFishNet : SpecialFishingNet
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{
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public override int LabelNumber{ get{ return 1074463; } } // An aquarium fishing net
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[Constructable]
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public AquariumFishNet()
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{
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ItemID = 0xDC8;
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if ( Hue == 0x8A0 )
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Hue = 0x240;
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}
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protected override void AddNetProperties( ObjectPropertyList list )
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{
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}
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public override bool RequireDeepWater { get { return false; } }
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protected override void FinishEffect( Point3D p, Map map, Mobile from )
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{
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if ( from.Skills.Fishing.Value < 10 )
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{
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from.SendLocalizedMessage( 1074487 ); // The creatures are too quick for you!
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}
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else
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{
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BaseFish fish = GiveFish( from );
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FishBowl bowl = Aquarium.GetEmptyBowl( from );
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if ( bowl != null )
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{
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fish.StopTimer();
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bowl.AddItem( fish );
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from.SendLocalizedMessage( 1074489 ); // A live creature jumps into the fish bowl in your pack!
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Delete();
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return;
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}
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else
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{
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if ( from.PlaceInBackpack( fish ) )
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{
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from.PlaySound( 0x5A2 );
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from.SendLocalizedMessage( 1074490 ); // A live creature flops around in your pack before running out of air.
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fish.Kill();
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Delete();
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return;
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}
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else
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{
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fish.Delete();
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from.SendLocalizedMessage( 1074488 ); // You could not hold the creature.
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}
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}
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}
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InUse = false;
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Movable = true;
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if ( !from.PlaceInBackpack( this ) )
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{
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if ( from.Map == null || from.Map == Map.Internal )
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Delete();
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else
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MoveToWorld( from.Location, from.Map );
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}
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}
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private BaseFish GiveFish( Mobile from )
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{
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double skill = from.Skills.Fishing.Value;
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if ( ( skill / 100.0 ) >= Utility.RandomDouble() )
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{
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int max = (int) skill / 5;
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if ( max > 20 )
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max = 20;
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switch ( Utility.Random( max ) )
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{
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case 0: return new MinocBlueFish();
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case 1: return new Shrimp();
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case 2: return new FandancerFish();
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case 3: return new GoldenBroadtail();
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case 4: return new RedDartFish();
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case 5: return new AlbinoCourtesanFish();
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case 6: return new MakotoCourtesanFish();
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case 7: return new NujelmHoneyFish();
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case 8: return new Jellyfish();
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case 9: return new SpeckledCrab();
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case 10: return new LongClawCrab();
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case 11: return new AlbinoFrog();
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case 12: return new KillerFrog();
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case 13: return new VesperReefTiger();
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case 14: return new PurpleFrog();
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case 15: return new BritainCrownFish();
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case 16: return new YellowFinBluebelly();
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case 17: return new SpottedBuccaneer();
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case 18: return new SpinedScratcherFish();
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default: return new SmallMouthSuckerFin();
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}
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}
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return new MinocBlueFish();
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}
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public AquariumFishNet( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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// Legacy code
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public class AquariumFishingNet : Item
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{
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public override int LabelNumber{ get{ return 1074463; } } // An aquarium fishing net
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public AquariumFishingNet()
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{
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}
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public AquariumFishingNet( Serial serial ) : base( serial )
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{
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}
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private Item CreateReplacement()
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{
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Item result = new AquariumFishNet();
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result.Hue = Hue;
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result.LootType = LootType;
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result.Movable = Movable;
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result.Name = Name;
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result.QuestItem = QuestItem;
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result.Visible = Visible;
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return result;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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return;
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}
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Item replacement = CreateReplacement();
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if ( !from.PlaceInBackpack( replacement ) )
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{
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replacement.Delete();
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from.SendLocalizedMessage( 500720 ); // You don't have enough room in your backpack!
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}
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else
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{
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Delete();
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from.Use( replacement );
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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