#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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33
Scripts/Items/Aquarium/Reward Fish/BrineShrimp.cs
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33
Scripts/Items/Aquarium/Reward Fish/BrineShrimp.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class BrineShrimp : BaseFish
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{
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public override int LabelNumber{ get{ return 1074415; } } // Brine shrimp
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[Constructable]
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public BrineShrimp() : base( 0x3B11 )
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{
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}
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public BrineShrimp( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Aquarium/Reward Fish/Coral.cs
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Scripts/Items/Aquarium/Reward Fish/Coral.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class Coral : BaseFish
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{
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public override int LabelNumber{ get{ return 1074588; } } // Coral
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[Constructable]
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public Coral() : base( Utility.RandomList( 0x3AF9, 0x3AFA, 0x3AFB ) )
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{
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}
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public Coral( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Aquarium/Reward Fish/FullMoonFish.cs
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33
Scripts/Items/Aquarium/Reward Fish/FullMoonFish.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class FullMoonFish : BaseFish
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{
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public override int LabelNumber{ get{ return 1074597; } } // A Full Moon Fish
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[Constructable]
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public FullMoonFish() : base( 0x3B15 )
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{
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}
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public FullMoonFish( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Aquarium/Reward Fish/SeaHorse.cs
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33
Scripts/Items/Aquarium/Reward Fish/SeaHorse.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class SeaHorseFish : BaseFish
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{
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public override int LabelNumber{ get{ return 1074414; } } // A sea horse
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[Constructable]
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public SeaHorseFish() : base( 0x3B10 )
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{
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}
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public SeaHorseFish( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Aquarium/Reward Fish/StrippedFlakeFish.cs
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33
Scripts/Items/Aquarium/Reward Fish/StrippedFlakeFish.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class StrippedFlakeFish : BaseFish
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{
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public override int LabelNumber{ get{ return 1074595; } } // Stripped Flake Fish
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[Constructable]
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public StrippedFlakeFish() : base( 0x3B0A )
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{
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}
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public StrippedFlakeFish( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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33
Scripts/Items/Aquarium/Reward Fish/StrippedSosarianSwill.cs
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33
Scripts/Items/Aquarium/Reward Fish/StrippedSosarianSwill.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class StrippedSosarianSwill : BaseFish
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{
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public override int LabelNumber{ get{ return 1074594; } } // Stripped Sosarian Swill
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[Constructable]
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public StrippedSosarianSwill() : base( 0x3B0A )
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{
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}
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public StrippedSosarianSwill( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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