#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class AquariumMessage : MessageInABottle
{
public override int LabelNumber{ get{ return 1073894; } } // Message in a Bottle
[Constructable]
public AquariumMessage() : base()
{
}
public AquariumMessage( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1073634 ); // An aquarium decoration
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class CaptainBlackheartsFishingPole : FishingPole
{
public override int LabelNumber{ get{ return 1074571; } } // Captain Blackheart's Fishing Pole
[Constructable]
public CaptainBlackheartsFishingPole() : base()
{
}
public CaptainBlackheartsFishingPole( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1073634 ); // An aquarium decoration
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class CraftysFishingHat : BaseHat
{
public override int LabelNumber{ get{ return 1074572; } } // Crafty's Fishing Hat
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
[Constructable]
public CraftysFishingHat() : base( 0x1713 )
{
}
public CraftysFishingHat( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1073634 ); // An aquarium decoration
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FishBones : Item
{
public override int LabelNumber{ get{ return 1074601; } } // Fish bones
public override double DefaultWeight{ get{ return 1.0; } }
[Constructable]
public FishBones() : base( 0x3B0C )
{
}
public FishBones( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1073634 ); // An aquarium decoration
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class IslandStatue : Item
{
public override int LabelNumber{ get{ return 1074600; } } // An island statue
public override double DefaultWeight{ get{ return 1.0; } }
[Constructable]
public IslandStatue() : base( 0x3B0F )
{
}
public IslandStatue( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1073634 ); // An aquarium decoration
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class Shell : Item
{
public override int LabelNumber{ get{ return 1074598; } } // A shell
public override double DefaultWeight{ get{ return 1.0; } }
[Constructable]
public Shell() : base( Utility.RandomList( 0x3B12, 0x3B13 ) )
{
}
public Shell( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1073634 ); // An aquarium decoration
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x14F3, 0x14F4 )]
public class ToyBoat : Item
{
public override int LabelNumber{ get{ return 1074363; } } // A toy boat
public override double DefaultWeight{ get{ return 1.0; } }
[Constructable]
public ToyBoat() : base( 0x14F4 )
{
}
public ToyBoat( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1073634 ); // An aquarium decoration
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class WaterloggedBoots : BaseShoes
{
public override int LabelNumber{ get{ return 1074364; } } // Waterlogged boots
[Constructable]
public WaterloggedBoots() : base( 0x1711 )
{
if ( Utility.RandomBool() )
{
// thigh boots
ItemID = 0x1711;
Weight = 4.0;
}
else
{
// boots
ItemID = 0x170B;
Weight = 3.0;
}
}
public WaterloggedBoots( Serial serial ) : base( serial )
{
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1073634 ); // An aquarium decoration
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}