#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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41
Scripts/Items/Aquarium/Rewards/AquariumMessage.cs
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41
Scripts/Items/Aquarium/Rewards/AquariumMessage.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class AquariumMessage : MessageInABottle
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{
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public override int LabelNumber{ get{ return 1073894; } } // Message in a Bottle
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[Constructable]
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public AquariumMessage() : base()
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{
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}
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public AquariumMessage( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1073634 ); // An aquarium decoration
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class CaptainBlackheartsFishingPole : FishingPole
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{
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public override int LabelNumber{ get{ return 1074571; } } // Captain Blackheart's Fishing Pole
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[Constructable]
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public CaptainBlackheartsFishingPole() : base()
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{
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}
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public CaptainBlackheartsFishingPole( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1073634 ); // An aquarium decoration
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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50
Scripts/Items/Aquarium/Rewards/CraftysFishingHat.cs
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50
Scripts/Items/Aquarium/Rewards/CraftysFishingHat.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class CraftysFishingHat : BaseHat
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{
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public override int LabelNumber{ get{ return 1074572; } } // Crafty's Fishing Hat
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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[Constructable]
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public CraftysFishingHat() : base( 0x1713 )
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{
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}
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public CraftysFishingHat( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1073634 ); // An aquarium decoration
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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41
Scripts/Items/Aquarium/Rewards/FishBones.cs
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41
Scripts/Items/Aquarium/Rewards/FishBones.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class FishBones : Item
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{
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public override int LabelNumber{ get{ return 1074601; } } // Fish bones
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public override double DefaultWeight{ get{ return 1.0; } }
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[Constructable]
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public FishBones() : base( 0x3B0C )
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{
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}
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public FishBones( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1073634 ); // An aquarium decoration
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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42
Scripts/Items/Aquarium/Rewards/IslandStatue.cs
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42
Scripts/Items/Aquarium/Rewards/IslandStatue.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class IslandStatue : Item
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{
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public override int LabelNumber{ get{ return 1074600; } } // An island statue
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public override double DefaultWeight{ get{ return 1.0; } }
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[Constructable]
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public IslandStatue() : base( 0x3B0F )
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{
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}
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public IslandStatue( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1073634 ); // An aquarium decoration
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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42
Scripts/Items/Aquarium/Rewards/Shell.cs
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42
Scripts/Items/Aquarium/Rewards/Shell.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class Shell : Item
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{
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public override int LabelNumber{ get{ return 1074598; } } // A shell
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public override double DefaultWeight{ get{ return 1.0; } }
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[Constructable]
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public Shell() : base( Utility.RandomList( 0x3B12, 0x3B13 ) )
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{
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}
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public Shell( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1073634 ); // An aquarium decoration
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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43
Scripts/Items/Aquarium/Rewards/ToyBoat.cs
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43
Scripts/Items/Aquarium/Rewards/ToyBoat.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x14F3, 0x14F4 )]
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public class ToyBoat : Item
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{
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public override int LabelNumber{ get{ return 1074363; } } // A toy boat
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public override double DefaultWeight{ get{ return 1.0; } }
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[Constructable]
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public ToyBoat() : base( 0x14F4 )
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{
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}
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public ToyBoat( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1073634 ); // An aquarium decoration
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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52
Scripts/Items/Aquarium/Rewards/WaterloggedBoots.cs
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52
Scripts/Items/Aquarium/Rewards/WaterloggedBoots.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class WaterloggedBoots : BaseShoes
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{
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public override int LabelNumber{ get{ return 1074364; } } // Waterlogged boots
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[Constructable]
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public WaterloggedBoots() : base( 0x1711 )
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{
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if ( Utility.RandomBool() )
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{
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// thigh boots
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ItemID = 0x1711;
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Weight = 4.0;
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}
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else
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{
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// boots
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ItemID = 0x170B;
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Weight = 3.0;
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}
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}
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public WaterloggedBoots( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1073634 ); // An aquarium decoration
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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