#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Aquarium/VacationWafer.cs
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46
Scripts/Items/Aquarium/VacationWafer.cs
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using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class VacationWafer : Item
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{
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public const int VacationDays = 7;
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public override int LabelNumber{ get{ return 1074431; } } // An aquarium flake sphere
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[Constructable]
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public VacationWafer() : base( 0x973 )
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{
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}
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public VacationWafer( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1074432, VacationDays.ToString() ); // Vacation days: ~1_DAYS~
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version < 1 && ItemID == 0x971 )
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ItemID = 0x973;
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}
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}
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}
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