#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,64 @@
using System;
namespace Server.Items
{
public enum ArmorQuality
{
Low,
Regular,
Exceptional
}
public enum ArmorDurabilityLevel
{
Regular,
Durable,
Substantial,
Massive,
Fortified,
Indestructible
}
public enum ArmorProtectionLevel
{
Regular,
Defense,
Guarding,
Hardening,
Fortification,
Invulnerability,
}
public enum ArmorBodyType
{
Gorget,
Gloves,
Helmet,
Arms,
Legs,
Chest,
Shield
}
public enum ArmorMaterialType
{
Cloth,
Leather,
Studded,
Bone,
Spined,
Horned,
Barbed,
Ringmail,
Chainmail,
Plate,
Dragon // On OSI, Dragon is seen and considered its own type.
}
public enum ArmorMeditationAllowance
{
All,
Half,
None
}
}

View file

@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class ArmorOfFortune : StuddedChest
{
public override int LabelNumber{ get{ return 1061098; } } // Armor of Fortune
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ArmorOfFortune()
{
Hue = 0x501;
Attributes.Luck = 200;
Attributes.DefendChance = 15;
Attributes.LowerRegCost = 40;
ArmorAttributes.MageArmor = 1;
}
public ArmorOfFortune( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server.Items;
namespace Server.Items
{
public class BrambleCoat : WoodlandChest
{
public override int LabelNumber{ get{ return 1072925; } } // Bramble Coat
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 8; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 8; } }
public override int BaseEnergyResistance{ get{ return 7; } }
[Constructable]
public BrambleCoat()
{
Hue = 0x1;
ArmorAttributes.SelfRepair = 3;
Attributes.BonusHits = 4;
Attributes.Luck = 150;
Attributes.ReflectPhysical = 25;
Attributes.DefendChance = 15;
}
public BrambleCoat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server;
namespace Server.Items
{
public class IronwoodCrown : RavenHelm
{
public override int LabelNumber{ get{ return 1072924; } } // Ironwood Crown
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 10; } }
[Constructable]
public IronwoodCrown()
{
Hue = 0x1;
ArmorAttributes.SelfRepair = 3;
Attributes.BonusStr = 5;
Attributes.BonusDex = 5;
Attributes.BonusInt = 5;
}
public IronwoodCrown( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,43 @@
using System;
using Server.Items;
namespace Server.Items
{
public class SongWovenMantle : LeafArms
{
public override int LabelNumber{ get{ return 1072931; } } // Song Woven Mantle
public override int BasePhysicalResistance{ get{ return 14; } }
public override int BaseColdResistance{ get{ return 14; } }
public override int BaseEnergyResistance{ get{ return 16; } }
[Constructable]
public SongWovenMantle()
{
Hue = 0x493;
SkillBonuses.SetValues( 0, SkillName.Musicianship, 10.0 );
Attributes.Luck = 100;
Attributes.DefendChance = 5;
}
public SongWovenMantle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,43 @@
using System;
using Server.Items;
namespace Server.Items
{
public class SpellWovenBritches : LeafLegs
{
public override int LabelNumber{ get{ return 1072929; } } // Spell Woven Britches
public override int BaseFireResistance{ get{ return 15; } }
public override int BasePoisonResistance{ get{ return 16; } }
[Constructable]
public SpellWovenBritches()
{
Hue = 0x487;
SkillBonuses.SetValues( 0, SkillName.Meditation, 10.0 );
Attributes.BonusInt = 8;
Attributes.SpellDamage = 10;
Attributes.LowerManaCost = 10;
}
public SpellWovenBritches( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,43 @@
using System;
using Server.Items;
namespace Server.Items
{
public class StitchersMittens : LeafGloves
{
public override int LabelNumber{ get{ return 1072932; } } // Stitcher's Mittens
public override int BasePhysicalResistance{ get{ return 20; } }
public override int BaseColdResistance{ get{ return 20; } }
[Constructable]
public StitchersMittens()
{
Hue = 0x481;
SkillBonuses.SetValues( 0, SkillName.Healing, 10.0 );
Attributes.BonusDex = 5;
Attributes.LowerRegCost = 30;
}
public StitchersMittens( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server;
namespace Server.Items
{
public class GauntletsOfNobility : RingmailGloves
{
public override int LabelNumber{ get{ return 1061092; } } // Gauntlets of Nobility
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 18; } }
public override int BasePoisonResistance{ get{ return 20; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public GauntletsOfNobility()
{
Hue = 0x4FE;
Attributes.BonusStr = 8;
Attributes.Luck = 100;
Attributes.WeaponDamage = 20;
}
public GauntletsOfNobility( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x562 )
Hue = 0x4FE;
PhysicalBonus = 0;
PoisonBonus = 0;
}
}
}
}

View file

@ -0,0 +1,47 @@
using System;
using Server;
namespace Server.Items
{
public class HelmOfInsight : PlateHelm
{
public override int LabelNumber{ get{ return 1061096; } } // Helm of Insight
public override int ArtifactRarity{ get{ return 11; } }
public override int BaseEnergyResistance{ get{ return 17; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public HelmOfInsight()
{
Hue = 0x554;
Attributes.BonusInt = 8;
Attributes.BonusMana = 15;
Attributes.RegenMana = 2;
Attributes.LowerManaCost = 8;
}
public HelmOfInsight( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
EnergyBonus = 0;
}
}
}

View file

@ -0,0 +1,45 @@
using System;
using Server;
namespace Server.Items
{
public class HolyKnightsBreastplate : PlateChest
{
public override int LabelNumber{ get{ return 1061097; } } // Holy Knight's Breastplate
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 35; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public HolyKnightsBreastplate()
{
Hue = 0x47E;
Attributes.BonusHits = 10;
Attributes.ReflectPhysical = 15;
}
public HolyKnightsBreastplate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
PhysicalBonus = 0;
}
}
}

View file

@ -0,0 +1,50 @@
using System;
using Server;
namespace Server.Items
{
public class InquisitorsResolution : PlateGloves
{
public override int LabelNumber{ get{ return 1060206; } } // The Inquisitor's Resolution
public override int ArtifactRarity{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 22; } }
public override int BaseEnergyResistance{ get{ return 17; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public InquisitorsResolution()
{
Hue = 0x4F2;
Attributes.CastRecovery = 3;
Attributes.LowerManaCost = 8;
ArmorAttributes.MageArmor = 1;
}
public InquisitorsResolution( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
ColdBonus = 0;
EnergyBonus = 0;
}
}
}
}

View file

@ -0,0 +1,52 @@
using System;
using Server;
namespace Server.Items
{
public class JackalsCollar : PlateGorget
{
public override int LabelNumber{ get{ return 1061594; } } // Jackal's Collar
public override int ArtifactRarity{ get{ return 11; } }
public override int BaseFireResistance{ get{ return 23; } }
public override int BaseColdResistance{ get{ return 17; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public JackalsCollar()
{
Hue = 0x6D1;
Attributes.BonusDex = 15;
Attributes.RegenHits = 2;
}
public JackalsCollar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x54B )
Hue = 0x6D1;
FireBonus = 0;
ColdBonus = 0;
}
}
}
}

View file

@ -0,0 +1,61 @@
using System;
using Server;
namespace Server.Items
{
public class LeggingsOfBane : ChainLegs
{
public override int LabelNumber{ get{ return 1061100; } } // Leggings of Bane
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePoisonResistance{ get{ return 36; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public LeggingsOfBane()
{
Hue = 0x4F5;
ArmorAttributes.DurabilityBonus = 100;
this.HitPoints = this.MaxHitPoints = 255; //Cause the Durability bonus and such and the min/max hits as well as all other hits being whole #'s...
Attributes.BonusStam = 8;
Attributes.AttackChance = 20;
}
public LeggingsOfBane( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if( version <= 1 )
{
if( this.HitPoints > 255 || this.MaxHitPoints > 255 )
this.HitPoints = this.MaxHitPoints = 255;
}
if ( version < 1 )
{
if ( Hue == 0x559 )
Hue = 0x4F5;
if ( ArmorAttributes.DurabilityBonus == 0 )
ArmorAttributes.DurabilityBonus = 100;
PoisonBonus = 0;
}
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server;
namespace Server.Items
{
public class MidnightBracers : BoneArms
{
public override int LabelNumber{ get{ return 1061093; } } // Midnight Bracers
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 23; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public MidnightBracers()
{
Hue = 0x455;
SkillBonuses.SetValues( 0, SkillName.Necromancy, 20.0 );
Attributes.SpellDamage = 10;
ArmorAttributes.MageArmor = 1;
}
public MidnightBracers( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
PhysicalBonus = 0;
}
}
}

View file

@ -0,0 +1,51 @@
using System;
using Server;
namespace Server.Items
{
public class OrnateCrownOfTheHarrower : BoneHelm
{
public override int LabelNumber{ get{ return 1061095; } } // Ornate Crown of the Harrower
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePoisonResistance{ get{ return 17; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public OrnateCrownOfTheHarrower()
{
Hue = 0x4F6;
Attributes.RegenHits = 2;
Attributes.RegenStam = 3;
Attributes.WeaponDamage = 25;
}
public OrnateCrownOfTheHarrower( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x55A )
Hue = 0x4F6;
PoisonBonus = 0;
}
}
}
}

View file

@ -0,0 +1,55 @@
using System;
using Server;
namespace Server.Items
{
public class ShadowDancerLeggings : LeatherLegs
{
public override int LabelNumber{ get{ return 1061598; } } // Shadow Dancer Leggings
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 17; } }
public override int BasePoisonResistance{ get{ return 18; } }
public override int BaseEnergyResistance{ get{ return 18; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ShadowDancerLeggings()
{
ItemID = 0x13D2;
Hue = 0x455;
SkillBonuses.SetValues( 0, SkillName.Stealth, 20.0 );
SkillBonuses.SetValues( 1, SkillName.Stealing, 20.0 );
}
public ShadowDancerLeggings( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( ItemID == 0x13CB )
ItemID = 0x13D2;
PhysicalBonus = 0;
PoisonBonus = 0;
EnergyBonus = 0;
}
}
}
}

View file

@ -0,0 +1,56 @@
using System;
using Server;
namespace Server.Items
{
public class TunicOfFire : ChainChest
{
public override int LabelNumber{ get{ return 1061099; } } // Tunic of Fire
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 24; } }
public override int BaseFireResistance{ get{ return 34; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public TunicOfFire()
{
Hue = 0x54F;
ArmorAttributes.SelfRepair = 5;
Attributes.NightSight = 1;
Attributes.ReflectPhysical = 15;
}
public TunicOfFire( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x54E )
Hue = 0x54F;
if ( Attributes.NightSight == 0 )
Attributes.NightSight = 1;
PhysicalBonus = 0;
FireBonus = 0;
}
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server;
namespace Server.Items
{
public class VoiceOfTheFallenKing : LeatherGorget
{
public override int LabelNumber{ get{ return 1061094; } } // Voice of the Fallen King
public override int ArtifactRarity{ get{ return 11; } }
public override int BaseColdResistance{ get{ return 18; } }
public override int BaseEnergyResistance{ get{ return 18; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public VoiceOfTheFallenKing()
{
Hue = 0x76D;
Attributes.BonusStr = 8;
Attributes.RegenHits = 5;
Attributes.RegenStam = 3;
}
public VoiceOfTheFallenKing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x551 )
Hue = 0x76D;
ColdBonus = 0;
EnergyBonus = 0;
}
}
}
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,54 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x144e, 0x1453 )]
public class BoneArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -2; } }
public override int ArmorBase{ get{ return 30; } }
public override int RevertArmorBase{ get{ return 4; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
public BoneArms() : base( 0x144E )
{
Weight = 2.0;
}
public BoneArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 1.0 )
Weight = 2.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,54 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x144f, 0x1454 )]
public class BoneChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int AosStrReq{ get{ return 60; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -6; } }
public override int ArmorBase{ get{ return 30; } }
public override int RevertArmorBase{ get{ return 11; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
public BoneChest() : base( 0x144F )
{
Weight = 6.0;
}
public BoneChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 1.0 )
Weight = 6.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,54 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1450, 0x1455 )]
public class BoneGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -1; } }
public override int ArmorBase{ get{ return 30; } }
public override int RevertArmorBase{ get{ return 2; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
public BoneGloves() : base( 0x1450 )
{
Weight = 2.0;
}
public BoneGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 1.0 )
Weight = 2.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,51 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1452, 0x1457 )]
public class BoneLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -4; } }
public override int ArmorBase{ get{ return 30; } }
public override int RevertArmorBase{ get{ return 7; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
public BoneLegs() : base( 0x1452 )
{
Weight = 3.0;
}
public BoneLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13bf, 0x13c4 )]
public class ChainChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 4; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 1; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 60; } }
public override int OldStrReq{ get{ return 20; } }
public override int OldDexBonus{ get{ return -5; } }
public override int ArmorBase{ get{ return 28; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
[Constructable]
public ChainChest() : base( 0x13BF )
{
Weight = 7.0;
}
public ChainChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server.Items;
namespace Server.Items
{
public class ChainHatsuburi : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int AosStrReq{ get{ return 50; } }
public override int OldStrReq{ get{ return 50; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
[Constructable]
public ChainHatsuburi() : base( 0x2774 )
{
Weight = 7.0;
}
public ChainHatsuburi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13be, 0x13c3 )]
public class ChainLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 4; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 1; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 60; } }
public override int OldStrReq{ get{ return 20; } }
public override int OldDexBonus{ get{ return -3; } }
public override int ArmorBase{ get{ return 28; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
[Constructable]
public ChainLegs() : base( 0x13BE )
{
Weight = 7.0;
}
public ChainLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,63 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x144e, 0x1453 )]
public class DaemonArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -2; } }
public override int ArmorBase{ get{ return 46; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override int LabelNumber{ get{ return 1041371; } } // daemon bone arms
[Constructable]
public DaemonArms() : base( 0x144E )
{
Weight = 2.0;
Hue = 0x648;
ArmorAttributes.SelfRepair = 1;
}
public DaemonArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 1.0 )
Weight = 2.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}

View file

@ -0,0 +1,63 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x144f, 0x1454 )]
public class DaemonChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int AosStrReq{ get{ return 60; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -6; } }
public override int ArmorBase{ get{ return 46; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override int LabelNumber{ get{ return 1041372; } } // daemon bone armor
[Constructable]
public DaemonChest() : base( 0x144F )
{
Weight = 6.0;
Hue = 0x648;
ArmorAttributes.SelfRepair = 1;
}
public DaemonChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 6.0;
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}

View file

@ -0,0 +1,63 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1450, 0x1455 )]
public class DaemonGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -1; } }
public override int ArmorBase{ get{ return 46; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override int LabelNumber{ get{ return 1041373; } } // daemon bone gloves
[Constructable]
public DaemonGloves() : base( 0x1450 )
{
Weight = 2.0;
Hue = 0x648;
ArmorAttributes.SelfRepair = 1;
}
public DaemonGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}

View file

@ -0,0 +1,58 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1452, 0x1457 )]
public class DaemonLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -4; } }
public override int ArmorBase{ get{ return 46; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override int LabelNumber{ get{ return 1041375; } } // daemon bone leggings
[Constructable]
public DaemonLegs() : base( 0x1452 )
{
Weight = 3.0;
Hue = 0x648;
ArmorAttributes.SelfRepair = 1;
}
public DaemonLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2657, 0x2658 )]
public class DragonArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int AosStrReq{ get{ return 75; } }
public override int OldStrReq{ get{ return 20; } }
public override int OldDexBonus{ get{ return -2; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
[Constructable]
public DragonArms() : base( 0x2657 )
{
Weight = 5.0;
}
public DragonArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 15.0;
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2641, 0x2642 )]
public class DragonChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int AosStrReq{ get{ return 75; } }
public override int OldStrReq{ get{ return 60; } }
public override int OldDexBonus{ get{ return -8; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
[Constructable]
public DragonChest() : base( 0x2641 )
{
Weight = 10.0;
}
public DragonChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 15.0;
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2643, 0x2644 )]
public class DragonGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int AosStrReq{ get{ return 75; } }
public override int OldStrReq{ get{ return 30; } }
public override int OldDexBonus{ get{ return -2; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
[Constructable]
public DragonGloves() : base( 0x2643 )
{
Weight = 2.0;
}
public DragonGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server.Items;
namespace Server.Items
{
[Flipable( 0x2645, 0x2646 )]
public class DragonHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int AosStrReq{ get{ return 75; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -1; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
[Constructable]
public DragonHelm() : base( 0x2645 )
{
Weight = 5.0;
}
public DragonHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}

View file

@ -0,0 +1,50 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2647, 0x2648 )]
public class DragonLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int AosStrReq{ get{ return 75; } }
public override int OldStrReq{ get{ return 60; } }
public override int OldDexBonus{ get{ return -6; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
[Constructable]
public DragonLegs() : base( 0x2647 )
{
Weight = 6.0;
}
public DragonLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,48 @@
using System;
using Server;
namespace Server.Items
{
public class AnthropomorphistGlasses : ElvenGlasses
{
public override int LabelNumber{ get{ return 1073379; } } //Anthropomorphist Reading Glasses
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 20; } }
public override int BaseEnergyResistance{ get{ return 20; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public AnthropomorphistGlasses()
{
Attributes.BonusHits = 5;
Attributes.RegenMana = 3;
Attributes.ReflectPhysical = 20;
Hue = 0x80;
}
public AnthropomorphistGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && Hue == 0 )
Hue = 0x80;
}
}
}

View file

@ -0,0 +1,47 @@
using System;
using Server;
namespace Server.Items
{
public class ArtsGlasses : ElvenGlasses
{
public override int LabelNumber{ get{ return 1073363; } } //Reading Glasses of the Arts
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 8; } }
public override int BaseColdResistance{ get{ return 8; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ArtsGlasses()
{
Attributes.BonusStr = 5;
Attributes.BonusInt = 5;
Attributes.BonusHits = 15;
Hue = 0x73;
}
public ArtsGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && Hue == 0 )
Hue = 0x73;
}
}
}

View file

@ -0,0 +1,147 @@
using System;
using Server;
namespace Server.Items
{
public class ElvenGlasses : BaseArmor
{
public override int LabelNumber{ get{ return 1032216; } } // elven glasses
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 36; } }
public override int InitMaxHits{ get{ return 48; } }
public override int AosStrReq{ get{ return 45; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
private AosWeaponAttributes m_AosWeaponAttributes;
[CommandProperty( AccessLevel.GameMaster )]
public AosWeaponAttributes WeaponAttributes
{
get{ return m_AosWeaponAttributes; }
set{}
}
[Constructable]
public ElvenGlasses() : base( 0x2FB8 )
{
Weight = 2;
m_AosWeaponAttributes = new AosWeaponAttributes( this );
}
public ElvenGlasses( Serial serial ) : base( serial )
{
}
public override void AppendChildNameProperties( ObjectPropertyList list )
{
base.AppendChildNameProperties( list );
int prop;
if ( (prop = m_AosWeaponAttributes.HitColdArea) != 0 )
list.Add( 1060416, prop.ToString() ); // hit cold area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitDispel) != 0 )
list.Add( 1060417, prop.ToString() ); // hit dispel ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitEnergyArea) != 0 )
list.Add( 1060418, prop.ToString() ); // hit energy area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitFireArea) != 0 )
list.Add( 1060419, prop.ToString() ); // hit fire area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitFireball) != 0 )
list.Add( 1060420, prop.ToString() ); // hit fireball ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitHarm) != 0 )
list.Add( 1060421, prop.ToString() ); // hit harm ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLeechHits) != 0 )
list.Add( 1060422, prop.ToString() ); // hit life leech ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLightning) != 0 )
list.Add( 1060423, prop.ToString() ); // hit lightning ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLowerAttack) != 0 )
list.Add( 1060424, prop.ToString() ); // hit lower attack ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLowerDefend) != 0 )
list.Add( 1060425, prop.ToString() ); // hit lower defense ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitMagicArrow) != 0 )
list.Add( 1060426, prop.ToString() ); // hit magic arrow ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLeechMana) != 0 )
list.Add( 1060427, prop.ToString() ); // hit mana leech ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitPhysicalArea) != 0 )
list.Add( 1060428, prop.ToString() ); // hit physical area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitPoisonArea) != 0 )
list.Add( 1060429, prop.ToString() ); // hit poison area ~1_val~%
if ( (prop = m_AosWeaponAttributes.HitLeechStam) != 0 )
list.Add( 1060430, prop.ToString() ); // hit stamina leech ~1_val~%
}
private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
{
if ( setIf )
flags |= toSet;
}
private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
{
return ( (flags & toGet) != 0 );
}
private enum SaveFlag
{
None = 0x00000000,
WeaponAttributes = 0x00000001,
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
SaveFlag flags = SaveFlag.None;
SetSaveFlag( ref flags, SaveFlag.WeaponAttributes, !m_AosWeaponAttributes.IsEmpty );
writer.Write( (int) flags );
if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) )
m_AosWeaponAttributes.Serialize( writer );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
SaveFlag flags = (SaveFlag) reader.ReadInt();
if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) )
m_AosWeaponAttributes = new AosWeaponAttributes( this, reader );
else
m_AosWeaponAttributes = new AosWeaponAttributes( this );
}
}
}

View file

@ -0,0 +1,47 @@
using System;
using Server;
namespace Server.Items
{
public class FoldedSteelGlasses : ElvenGlasses
{
public override int LabelNumber{ get{ return 1073380; } } //Folded Steel Reading Glasses
public override int BasePhysicalResistance{ get{ return 20; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public FoldedSteelGlasses()
{
Attributes.BonusStr = 8;
Attributes.NightSight = 1;
Attributes.DefendChance = 15;
Hue = 0x47E;
}
public FoldedSteelGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && Hue == 0 )
Hue = 0x47E;
}
}
}

View file

@ -0,0 +1,47 @@
using System;
using Server;
namespace Server.Items
{
public class LightOfWayGlasses : ElvenGlasses
{
public override int LabelNumber{ get{ return 1073378; } } //Light Of Way Reading Glasses
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public LightOfWayGlasses()
{
Attributes.BonusStr = 7;
Attributes.BonusInt = 5;
Attributes.WeaponDamage = 30;
Hue = 0x256;
}
public LightOfWayGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && Hue == 0 )
Hue = 0x256;
}
}
}

View file

@ -0,0 +1,47 @@
using System;
using Server;
namespace Server.Items
{
public class LyricalGlasses : ElvenGlasses
{
public override int LabelNumber{ get{ return 1073382; } } //Lyrical Reading Glasses
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public LyricalGlasses()
{
WeaponAttributes.HitLowerDefend = 20;
Attributes.NightSight = 1;
Attributes.ReflectPhysical = 15;
Hue = 0x47F;
}
public LyricalGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && Hue == 0 )
Hue = 0x47F;
}
}
}

View file

@ -0,0 +1,47 @@
using System;
using Server;
namespace Server.Items
{
public class MaceShieldGlasses : ElvenGlasses
{
public override int LabelNumber{ get{ return 1073381; } } //Mace And Shield Reading Glasses
public override int BasePhysicalResistance{ get{ return 25; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public MaceShieldGlasses()
{
WeaponAttributes.HitLowerDefend = 30;
Attributes.BonusStr = 10;
Attributes.BonusDex = 5;
Hue = 0x1DD;
}
public MaceShieldGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && Hue == 0 )
Hue = 0x1DD;
}
}
}

View file

@ -0,0 +1,47 @@
using System;
using Server;
namespace Server.Items
{
public class MaritimeGlasses : ElvenGlasses
{
public override int LabelNumber{ get{ return 1073364; } } //Maritime Reading Glasses
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 30; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public MaritimeGlasses()
{
Attributes.Luck = 150;
Attributes.NightSight = 1;
Attributes.ReflectPhysical = 20;
Hue = 0x581;
}
public MaritimeGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && Hue == 0 )
Hue = 0x581;
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server;
namespace Server.Items
{
public class NecromanticGlasses : ElvenGlasses
{
public override int LabelNumber{ get{ return 1073377; } } //Necromantic Reading Glasses
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 0; } }
public override int BaseEnergyResistance{ get{ return 0; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public NecromanticGlasses()
{
Attributes.LowerManaCost = 15;
Attributes.LowerRegCost = 30;
Hue = 0x22D;
}
public NecromanticGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && Hue == 0 )
Hue = 0x22D;
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server;
namespace Server.Items
{
public class PoisonedGlasses : ElvenGlasses
{
public override int LabelNumber{ get{ return 1073376; } } //Poisoned Reading Glasses
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 30; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public PoisonedGlasses()
{
Attributes.BonusStam = 3;
Attributes.RegenStam = 4;
Hue = 0x113;
}
public PoisonedGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && Hue == 0 )
Hue = 0x113;
}
}
}

View file

@ -0,0 +1,41 @@
using System;
using Server;
namespace Server.Items
{
public class TradeGlasses : ElvenGlasses
{
public override int LabelNumber{ get{ return 1073362; } } //Reading Glasses of the Trades
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public TradeGlasses()
{
Attributes.BonusStr = 10;
Attributes.BonusInt = 10;
}
public TradeGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,47 @@
using System;
using Server;
namespace Server.Items
{
public class TreasureTrinketGlasses : ElvenGlasses
{
public override int LabelNumber{ get{ return 1073373; } } //Treasures and Trinkets Reading Glasses
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 10; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public TreasureTrinketGlasses()
{
Attributes.BonusInt = 10;
Attributes.BonusHits = 5;
Attributes.SpellDamage = 10;
Hue = 0x1C2;
}
public TreasureTrinketGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && Hue == 0 )
Hue = 0x1C2;
}
}
}

View file

@ -0,0 +1,47 @@
using System;
using Server;
namespace Server.Items
{
public class WizardsGlasses : ElvenGlasses
{
public override int LabelNumber{ get{ return 1073374; } } //Wizard's Crystal Reading Glasses
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public WizardsGlasses()
{
Attributes.BonusMana = 10;
Attributes.RegenMana = 3;
Attributes.SpellDamage = 15;
Hue = 0x2B0;
}
public WizardsGlasses( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && Hue == 0 )
Hue = 0x2B0;
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server;
namespace Server.Items
{
public class Bascinet : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 40; } }
public override int InitMaxHits{ get{ return 50; } }
public override int AosStrReq{ get{ return 40; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 18; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public Bascinet() : base( 0x140C )
{
Weight = 5.0;
}
public Bascinet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}

View file

@ -0,0 +1,50 @@
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x1451, 0x1456 )]
public class BoneHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public BoneHelm() : base( 0x1451 )
{
Weight = 3.0;
}
public BoneHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 1.0 )
Weight = 3.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,47 @@
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x13BB, 0x13C0 )]
public class ChainCoif : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 4; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 1; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 60; } }
public override int OldStrReq{ get{ return 20; } }
public override int ArmorBase{ get{ return 28; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
[Constructable]
public ChainCoif() : base( 0x13BB )
{
Weight = 1.0;
}
public ChainCoif( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B6E, 0x3165 )]
public class Circlet : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 1; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override Race RequiredRace{ get { return Race.Elf; } }
[Constructable]
public Circlet() : base( 0x2B6E )
{
Weight = 2.0;
}
public Circlet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server;
namespace Server.Items
{
public class CloseHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public CloseHelm() : base( 0x1408 )
{
Weight = 5.0;
}
public CloseHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}

View file

@ -0,0 +1,61 @@
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x1451, 0x1456 )]
public class DaemonHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 46; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override int LabelNumber{ get{ return 1041374; } } // daemon bone helmet
[Constructable]
public DaemonHelm() : base( 0x1451 )
{
Hue = 0x648;
Weight = 3.0;
ArmorAttributes.SelfRepair = 1;
}
public DaemonHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 3.0;
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B70, 0x3167 )]
public class GemmedCirclet : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 1; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 35; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public GemmedCirclet() : base( 0x2B70 )
{
Weight = 2.0;
}
public GemmedCirclet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server;
namespace Server.Items
{
public class Helmet : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 45; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public Helmet() : base( 0x140A )
{
Weight = 5.0;
}
public Helmet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x1db9, 0x1dba )]
public class LeatherCap : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherCap() : base( 0x1DB9 )
{
Weight = 2.0;
}
public LeatherCap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server;
namespace Server.Items
{
public class NorseHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 4; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public NorseHelm() : base( 0x140E )
{
Weight = 5.0;
}
public NorseHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}

View file

@ -0,0 +1,55 @@
using System;
using Server;
namespace Server.Items
{
public class OrcHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 50; } }
public override int AosStrReq{ get{ return 30; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 20; } }
public override double DefaultWeight { get { return 5; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.None; } }
[Constructable]
public OrcHelm() : base( 0x1F0B )
{
}
public OrcHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if( version == 0 && ( Weight == 1 || Weight == 5 ) )
{
Weight = -1;
}
}
}
}

View file

@ -0,0 +1,51 @@
using System;
using Server;
namespace Server.Items
{
public class PlateHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 80; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -1; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateHelm() : base( 0x1412 )
{
Weight = 5.0;
}
public PlateHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}

View file

@ -0,0 +1,51 @@
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B71, 0x3168 )]
public class RavenHelm : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public RavenHelm() : base( 0x2B71 )
{
Weight = 5.0;
}
public RavenHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B6F, 0x3166 )]
public class RoyalCirclet : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 1; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 35; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public RoyalCirclet() : base( 0x2B6F )
{
Weight = 2.0;
}
public RoyalCirclet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,51 @@
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B72, 0x3169 )]
public class VultureHelm : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public VultureHelm() : base( 0x2B72 )
{
Weight = 5.0;
}
public VultureHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,51 @@
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B73, 0x316A )]
public class WingedHelm : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 55; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public WingedHelm() : base( 0x2B73 )
{
Weight = 5.0;
}
public WingedHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,54 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FCB, 0x3181 )]
public class FemaleLeafChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 20; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
public FemaleLeafChest() : base( 0x2FCB )
{
Weight = 2.0;
}
public FemaleLeafChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,52 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c06, 0x1c07 )]
public class FemaleLeatherChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
public FemaleLeatherChest() : base( 0x1C06 )
{
Weight = 1.0;
}
public FemaleLeatherChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FC8, 0x317E )]
public class LeafArms : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 15; } }
public override int OldStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeafArms() : base( 0x2FC8 )
{
Weight = 2.0;
}
public LeafArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FC5, 0x317B )]
public class LeafChest : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 20; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeafChest() : base( 0x2FC5 )
{
Weight = 2.0;
}
public LeafChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,140 @@
using System;
using Server.Items;
namespace Server.Items
{
[Flipable]
public class LeafGloves : BaseArmor, IArcaneEquip
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeafGloves() : base( 0x2FC6 )
{
Weight = 2.0;
}
public LeafGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
switch ( version )
{
case 0:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
break;
}
}
}
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get{ return m_MaxArcaneCharges; }
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get{ return m_CurArcaneCharges; }
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane
{
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
}
public void Update()
{
if ( IsArcane )
ItemID = 0x26B0; // TODO: Check
else if ( ItemID == 0x26B0 )
ItemID = 0x2FC6;
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( IsArcane )
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
}
public void Flip()
{
if ( ItemID == 0x2FC6 )
ItemID = 0x317C;
else if ( ItemID == 0x317C )
ItemID = 0x2FC6;
}
#endregion
}
}

View file

@ -0,0 +1,52 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeafGorget : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeafGorget() : base( 0x2FC7 )
{
Weight = 2.0;
}
public LeafGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,54 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FC9, 0x317F )]
public class LeafLegs : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 20; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeafLegs() : base( 0x2FC9 )
{
Weight = 2.0;
}
public LeafLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2FCA, 0x3180 )]
public class LeafTonlet : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeafTonlet() : base( 0x2FCA )
{
Weight = 2.0;
}
public LeafTonlet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13cd, 0x13c5 )]
public class LeatherArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherArms() : base( 0x13CD )
{
Weight = 2.0;
}
public LeatherArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}

View file

@ -0,0 +1,52 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c0a, 0x1c0b )]
public class LeatherBustierArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
public LeatherBustierArms() : base( 0x1C0A )
{
Weight = 1.0;
}
public LeatherBustierArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13cc, 0x13d3 )]
public class LeatherChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherChest() : base( 0x13CC )
{
Weight = 6.0;
}
public LeatherChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 6.0;
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherDo : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int AosStrReq{ get{ return 40; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherDo() : base( 0x27C6 )
{
Weight = 6.0;
}
public LeatherDo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,139 @@
using System;
using Server.Items;
namespace Server.Items
{
[Flipable]
public class LeatherGloves : BaseArmor, IArcaneEquip
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherGloves() : base( 0x13C6 )
{
Weight = 1.0;
}
public LeatherGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
break;
}
}
}
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get{ return m_MaxArcaneCharges; }
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get{ return m_CurArcaneCharges; }
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane
{
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
}
public void Update()
{
if ( IsArcane )
ItemID = 0x26B0;
else if ( ItemID == 0x26B0 )
ItemID = 0x13C6;
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( IsArcane )
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
}
public void Flip()
{
if ( ItemID == 0x13C6 )
ItemID = 0x13CE;
else if ( ItemID == 0x13CE )
ItemID = 0x13C6;
}
#endregion
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherGorget : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherGorget() : base( 0x13C7 )
{
Weight = 1.0;
}
public LeatherGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,50 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherHaidate : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 20; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherHaidate() : base( 0x278A )
{
Weight = 4.0;
}
public LeatherHaidate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherHiroSode : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 40; } }
public override int InitMaxHits{ get{ return 50; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherHiroSode() : base( 0x277E )
{
Weight = 1.0;
}
public LeatherHiroSode( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherJingasa : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 4; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherJingasa() : base( 0x2776 )
{
Weight = 3.0;
}
public LeatherJingasa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,50 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13cb, 0x13d2 )]
public class LeatherLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherLegs() : base( 0x13CB )
{
Weight = 4.0;
}
public LeatherLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherMempo : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 30; } }
public override int OldStrReq{ get{ return 30; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherMempo() : base( 0x277A )
{
Weight = 2.0;
}
public LeatherMempo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherNinjaHood : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 45; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherNinjaHood() : base( 0x278E )
{
Weight = 2.0;
}
public LeatherNinjaHood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherNinjaJacket : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherNinjaJacket() : base( 0x2793 )
{
Weight = 5.0;
}
public LeatherNinjaJacket( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,66 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherNinjaMitts : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 25; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherNinjaMitts() : base( 0x2792 )
{
Weight = 2.0;
}
public LeatherNinjaMitts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
reader.ReadInt();
reader.ReadInt();
}
Weight = 2.0;
ItemID = 0x2792;
break;
}
}
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherNinjaPants : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 40; } }
public override int InitMaxHits{ get{ return 50; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherNinjaPants() : base( 0x2791 )
{
Weight = 3.0;
}
public LeatherNinjaPants( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,52 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c00, 0x1c01 )]
public class LeatherShorts : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
public LeatherShorts() : base( 0x1C00 )
{
Weight = 3.0;
}
public LeatherShorts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,55 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c08, 0x1c09 )]
public class LeatherSkirt : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
public LeatherSkirt() : base( 0x1C08 )
{
Weight = 1.0;
}
public LeatherSkirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 3.0 )
Weight = 1.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherSuneate : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 20; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherSuneate() : base( 0x2786 )
{
Weight = 4.0;
}
public LeatherSuneate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server.Items;
namespace Server.Items
{
public class DecorativePlateKabuto : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int AosStrReq{ get{ return 70; } }
public override int OldStrReq{ get{ return 70; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public DecorativePlateKabuto() : base( 0x2778 )
{
Weight = 6.0;
}
public DecorativePlateKabuto( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,54 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c04, 0x1c05 )]
public class FemalePlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 95; } }
public override int OldStrReq{ get{ return 45; } }
public override int OldDexBonus{ get{ return -5; } }
public override bool AllowMaleWearer{ get{ return false; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public FemalePlateChest() : base( 0x1C04 )
{
Weight = 4.0;
}
public FemalePlateChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 4.0;
}
}
}

View file

@ -0,0 +1,52 @@
using System;
using Server.Items;
namespace Server.Items
{
//Is this a filler-type item? the clilocs don't match up and at a glacnce I can't find direct reference of it
[FlipableAttribute( 0x2B6D, 0x3164 )]
public class FemaleElvenPlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 95; } }
public override int OldStrReq{ get{ return 95; } }
public override bool AllowMaleWearer{ get{ return false; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public FemaleElvenPlateChest() : base( 0x2B6D )
{
Weight = 8.0;
}
public FemaleElvenPlateChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server.Items;
namespace Server.Items
{
public class HeavyPlateJingasa : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 70; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 55; } }
public override int ArmorBase{ get{ return 4; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public HeavyPlateJingasa() : base( 0x2777 )
{
Weight = 5.0;
}
public HeavyPlateJingasa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LightPlateJingasa : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 55; } }
public override int ArmorBase{ get{ return 4; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public LightPlateJingasa() : base( 0x2781 )
{
Weight = 5.0;
}
public LightPlateJingasa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,52 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1410, 0x1417 )]
public class PlateArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 80; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -2; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateArms() : base( 0x1410 )
{
Weight = 5.0;
}
public PlateArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server.Items;
namespace Server.Items
{
public class PlateBattleKabuto : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 60; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 70; } }
public override int OldStrReq{ get{ return 70; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateBattleKabuto() : base( 0x2785 )
{
Weight = 6.0;
}
public PlateBattleKabuto( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,52 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1415, 0x1416 )]
public class PlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 95; } }
public override int OldStrReq{ get{ return 60; } }
public override int OldDexBonus{ get{ return -8; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateChest() : base( 0x1415 )
{
Weight = 10.0;
}
public PlateChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 10.0;
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server.Items;
namespace Server.Items
{
public class PlateDo : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 60; } }
public override int InitMaxHits{ get{ return 70; } }
public override int AosStrReq{ get{ return 85; } }
public override int OldStrReq{ get{ return 85; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateDo() : base( 0x277D )
{
Weight = 10.0;
}
public PlateDo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,52 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1414, 0x1418 )]
public class PlateGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 70; } }
public override int OldStrReq{ get{ return 30; } }
public override int OldDexBonus{ get{ return -2; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateGloves() : base( 0x1414 )
{
Weight = 2.0;
}
public PlateGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}

Some files were not shown because too many files have changed in this diff Show more