#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public class ArmorOfFortune : StuddedChest
{
public override int LabelNumber{ get{ return 1061098; } } // Armor of Fortune
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ArmorOfFortune()
{
Hue = 0x501;
Attributes.Luck = 200;
Attributes.DefendChance = 15;
Attributes.LowerRegCost = 40;
ArmorAttributes.MageArmor = 1;
}
public ArmorOfFortune( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class BrambleCoat : WoodlandChest
{
public override int LabelNumber{ get{ return 1072925; } } // Bramble Coat
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 8; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 8; } }
public override int BaseEnergyResistance{ get{ return 7; } }
[Constructable]
public BrambleCoat()
{
Hue = 0x1;
ArmorAttributes.SelfRepair = 3;
Attributes.BonusHits = 4;
Attributes.Luck = 150;
Attributes.ReflectPhysical = 25;
Attributes.DefendChance = 15;
}
public BrambleCoat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class IronwoodCrown : RavenHelm
{
public override int LabelNumber{ get{ return 1072924; } } // Ironwood Crown
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 10; } }
[Constructable]
public IronwoodCrown()
{
Hue = 0x1;
ArmorAttributes.SelfRepair = 3;
Attributes.BonusStr = 5;
Attributes.BonusDex = 5;
Attributes.BonusInt = 5;
}
public IronwoodCrown( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SongWovenMantle : LeafArms
{
public override int LabelNumber{ get{ return 1072931; } } // Song Woven Mantle
public override int BasePhysicalResistance{ get{ return 14; } }
public override int BaseColdResistance{ get{ return 14; } }
public override int BaseEnergyResistance{ get{ return 16; } }
[Constructable]
public SongWovenMantle()
{
Hue = 0x493;
SkillBonuses.SetValues( 0, SkillName.Musicianship, 10.0 );
Attributes.Luck = 100;
Attributes.DefendChance = 5;
}
public SongWovenMantle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SpellWovenBritches : LeafLegs
{
public override int LabelNumber{ get{ return 1072929; } } // Spell Woven Britches
public override int BaseFireResistance{ get{ return 15; } }
public override int BasePoisonResistance{ get{ return 16; } }
[Constructable]
public SpellWovenBritches()
{
Hue = 0x487;
SkillBonuses.SetValues( 0, SkillName.Meditation, 10.0 );
Attributes.BonusInt = 8;
Attributes.SpellDamage = 10;
Attributes.LowerManaCost = 10;
}
public SpellWovenBritches( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class StitchersMittens : LeafGloves
{
public override int LabelNumber{ get{ return 1072932; } } // Stitcher's Mittens
public override int BasePhysicalResistance{ get{ return 20; } }
public override int BaseColdResistance{ get{ return 20; } }
[Constructable]
public StitchersMittens()
{
Hue = 0x481;
SkillBonuses.SetValues( 0, SkillName.Healing, 10.0 );
Attributes.BonusDex = 5;
Attributes.LowerRegCost = 30;
}
public StitchersMittens( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GauntletsOfNobility : RingmailGloves
{
public override int LabelNumber{ get{ return 1061092; } } // Gauntlets of Nobility
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 18; } }
public override int BasePoisonResistance{ get{ return 20; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public GauntletsOfNobility()
{
Hue = 0x4FE;
Attributes.BonusStr = 8;
Attributes.Luck = 100;
Attributes.WeaponDamage = 20;
}
public GauntletsOfNobility( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x562 )
Hue = 0x4FE;
PhysicalBonus = 0;
PoisonBonus = 0;
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HelmOfInsight : PlateHelm
{
public override int LabelNumber{ get{ return 1061096; } } // Helm of Insight
public override int ArtifactRarity{ get{ return 11; } }
public override int BaseEnergyResistance{ get{ return 17; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public HelmOfInsight()
{
Hue = 0x554;
Attributes.BonusInt = 8;
Attributes.BonusMana = 15;
Attributes.RegenMana = 2;
Attributes.LowerManaCost = 8;
}
public HelmOfInsight( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
EnergyBonus = 0;
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HolyKnightsBreastplate : PlateChest
{
public override int LabelNumber{ get{ return 1061097; } } // Holy Knight's Breastplate
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 35; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public HolyKnightsBreastplate()
{
Hue = 0x47E;
Attributes.BonusHits = 10;
Attributes.ReflectPhysical = 15;
}
public HolyKnightsBreastplate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
PhysicalBonus = 0;
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class InquisitorsResolution : PlateGloves
{
public override int LabelNumber{ get{ return 1060206; } } // The Inquisitor's Resolution
public override int ArtifactRarity{ get{ return 10; } }
public override int BaseColdResistance{ get{ return 22; } }
public override int BaseEnergyResistance{ get{ return 17; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public InquisitorsResolution()
{
Hue = 0x4F2;
Attributes.CastRecovery = 3;
Attributes.LowerManaCost = 8;
ArmorAttributes.MageArmor = 1;
}
public InquisitorsResolution( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
ColdBonus = 0;
EnergyBonus = 0;
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class JackalsCollar : PlateGorget
{
public override int LabelNumber{ get{ return 1061594; } } // Jackal's Collar
public override int ArtifactRarity{ get{ return 11; } }
public override int BaseFireResistance{ get{ return 23; } }
public override int BaseColdResistance{ get{ return 17; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public JackalsCollar()
{
Hue = 0x6D1;
Attributes.BonusDex = 15;
Attributes.RegenHits = 2;
}
public JackalsCollar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x54B )
Hue = 0x6D1;
FireBonus = 0;
ColdBonus = 0;
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class LeggingsOfBane : ChainLegs
{
public override int LabelNumber{ get{ return 1061100; } } // Leggings of Bane
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePoisonResistance{ get{ return 36; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public LeggingsOfBane()
{
Hue = 0x4F5;
ArmorAttributes.DurabilityBonus = 100;
this.HitPoints = this.MaxHitPoints = 255; //Cause the Durability bonus and such and the min/max hits as well as all other hits being whole #'s...
Attributes.BonusStam = 8;
Attributes.AttackChance = 20;
}
public LeggingsOfBane( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if( version <= 1 )
{
if( this.HitPoints > 255 || this.MaxHitPoints > 255 )
this.HitPoints = this.MaxHitPoints = 255;
}
if ( version < 1 )
{
if ( Hue == 0x559 )
Hue = 0x4F5;
if ( ArmorAttributes.DurabilityBonus == 0 )
ArmorAttributes.DurabilityBonus = 100;
PoisonBonus = 0;
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class MidnightBracers : BoneArms
{
public override int LabelNumber{ get{ return 1061093; } } // Midnight Bracers
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 23; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public MidnightBracers()
{
Hue = 0x455;
SkillBonuses.SetValues( 0, SkillName.Necromancy, 20.0 );
Attributes.SpellDamage = 10;
ArmorAttributes.MageArmor = 1;
}
public MidnightBracers( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
PhysicalBonus = 0;
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class OrnateCrownOfTheHarrower : BoneHelm
{
public override int LabelNumber{ get{ return 1061095; } } // Ornate Crown of the Harrower
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePoisonResistance{ get{ return 17; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public OrnateCrownOfTheHarrower()
{
Hue = 0x4F6;
Attributes.RegenHits = 2;
Attributes.RegenStam = 3;
Attributes.WeaponDamage = 25;
}
public OrnateCrownOfTheHarrower( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x55A )
Hue = 0x4F6;
PoisonBonus = 0;
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ShadowDancerLeggings : LeatherLegs
{
public override int LabelNumber{ get{ return 1061598; } } // Shadow Dancer Leggings
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 17; } }
public override int BasePoisonResistance{ get{ return 18; } }
public override int BaseEnergyResistance{ get{ return 18; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ShadowDancerLeggings()
{
ItemID = 0x13D2;
Hue = 0x455;
SkillBonuses.SetValues( 0, SkillName.Stealth, 20.0 );
SkillBonuses.SetValues( 1, SkillName.Stealing, 20.0 );
}
public ShadowDancerLeggings( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( ItemID == 0x13CB )
ItemID = 0x13D2;
PhysicalBonus = 0;
PoisonBonus = 0;
EnergyBonus = 0;
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TunicOfFire : ChainChest
{
public override int LabelNumber{ get{ return 1061099; } } // Tunic of Fire
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 24; } }
public override int BaseFireResistance{ get{ return 34; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public TunicOfFire()
{
Hue = 0x54F;
ArmorAttributes.SelfRepair = 5;
Attributes.NightSight = 1;
Attributes.ReflectPhysical = 15;
}
public TunicOfFire( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x54E )
Hue = 0x54F;
if ( Attributes.NightSight == 0 )
Attributes.NightSight = 1;
PhysicalBonus = 0;
FireBonus = 0;
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class VoiceOfTheFallenKing : LeatherGorget
{
public override int LabelNumber{ get{ return 1061094; } } // Voice of the Fallen King
public override int ArtifactRarity{ get{ return 11; } }
public override int BaseColdResistance{ get{ return 18; } }
public override int BaseEnergyResistance{ get{ return 18; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public VoiceOfTheFallenKing()
{
Hue = 0x76D;
Attributes.BonusStr = 8;
Attributes.RegenHits = 5;
Attributes.RegenStam = 3;
}
public VoiceOfTheFallenKing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
if ( Hue == 0x551 )
Hue = 0x76D;
ColdBonus = 0;
EnergyBonus = 0;
}
}
}
}