#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Items;
namespace Server.Items
{
public class BrambleCoat : WoodlandChest
{
public override int LabelNumber{ get{ return 1072925; } } // Bramble Coat
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 8; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 8; } }
public override int BaseEnergyResistance{ get{ return 7; } }
[Constructable]
public BrambleCoat()
{
Hue = 0x1;
ArmorAttributes.SelfRepair = 3;
Attributes.BonusHits = 4;
Attributes.Luck = 150;
Attributes.ReflectPhysical = 25;
Attributes.DefendChance = 15;
}
public BrambleCoat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class IronwoodCrown : RavenHelm
{
public override int LabelNumber{ get{ return 1072924; } } // Ironwood Crown
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 10; } }
[Constructable]
public IronwoodCrown()
{
Hue = 0x1;
ArmorAttributes.SelfRepair = 3;
Attributes.BonusStr = 5;
Attributes.BonusDex = 5;
Attributes.BonusInt = 5;
}
public IronwoodCrown( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SongWovenMantle : LeafArms
{
public override int LabelNumber{ get{ return 1072931; } } // Song Woven Mantle
public override int BasePhysicalResistance{ get{ return 14; } }
public override int BaseColdResistance{ get{ return 14; } }
public override int BaseEnergyResistance{ get{ return 16; } }
[Constructable]
public SongWovenMantle()
{
Hue = 0x493;
SkillBonuses.SetValues( 0, SkillName.Musicianship, 10.0 );
Attributes.Luck = 100;
Attributes.DefendChance = 5;
}
public SongWovenMantle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SpellWovenBritches : LeafLegs
{
public override int LabelNumber{ get{ return 1072929; } } // Spell Woven Britches
public override int BaseFireResistance{ get{ return 15; } }
public override int BasePoisonResistance{ get{ return 16; } }
[Constructable]
public SpellWovenBritches()
{
Hue = 0x487;
SkillBonuses.SetValues( 0, SkillName.Meditation, 10.0 );
Attributes.BonusInt = 8;
Attributes.SpellDamage = 10;
Attributes.LowerManaCost = 10;
}
public SpellWovenBritches( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class StitchersMittens : LeafGloves
{
public override int LabelNumber{ get{ return 1072932; } } // Stitcher's Mittens
public override int BasePhysicalResistance{ get{ return 20; } }
public override int BaseColdResistance{ get{ return 20; } }
[Constructable]
public StitchersMittens()
{
Hue = 0x481;
SkillBonuses.SetValues( 0, SkillName.Healing, 10.0 );
Attributes.BonusDex = 5;
Attributes.LowerRegCost = 30;
}
public StitchersMittens( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}