#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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46
Scripts/Items/Armor/Artifacts/Craftable/BrambleCoat.cs
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46
Scripts/Items/Armor/Artifacts/Craftable/BrambleCoat.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class BrambleCoat : WoodlandChest
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{
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public override int LabelNumber{ get{ return 1072925; } } // Bramble Coat
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public override int BasePhysicalResistance{ get{ return 10; } }
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public override int BaseFireResistance{ get{ return 8; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 8; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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[Constructable]
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public BrambleCoat()
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{
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Hue = 0x1;
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ArmorAttributes.SelfRepair = 3;
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Attributes.BonusHits = 4;
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Attributes.Luck = 150;
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Attributes.ReflectPhysical = 25;
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Attributes.DefendChance = 15;
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}
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public BrambleCoat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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46
Scripts/Items/Armor/Artifacts/Craftable/IronwoodCrown.cs
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46
Scripts/Items/Armor/Artifacts/Craftable/IronwoodCrown.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class IronwoodCrown : RavenHelm
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{
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public override int LabelNumber{ get{ return 1072924; } } // Ironwood Crown
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public override int BasePhysicalResistance{ get{ return 10; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 10; } }
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[Constructable]
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public IronwoodCrown()
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{
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Hue = 0x1;
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ArmorAttributes.SelfRepair = 3;
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Attributes.BonusStr = 5;
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Attributes.BonusDex = 5;
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Attributes.BonusInt = 5;
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}
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public IronwoodCrown( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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43
Scripts/Items/Armor/Artifacts/Craftable/SongWovenMantle.cs
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43
Scripts/Items/Armor/Artifacts/Craftable/SongWovenMantle.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SongWovenMantle : LeafArms
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{
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public override int LabelNumber{ get{ return 1072931; } } // Song Woven Mantle
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public override int BasePhysicalResistance{ get{ return 14; } }
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public override int BaseColdResistance{ get{ return 14; } }
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public override int BaseEnergyResistance{ get{ return 16; } }
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[Constructable]
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public SongWovenMantle()
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{
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Hue = 0x493;
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SkillBonuses.SetValues( 0, SkillName.Musicianship, 10.0 );
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Attributes.Luck = 100;
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Attributes.DefendChance = 5;
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}
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public SongWovenMantle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SpellWovenBritches : LeafLegs
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{
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public override int LabelNumber{ get{ return 1072929; } } // Spell Woven Britches
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public override int BaseFireResistance{ get{ return 15; } }
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public override int BasePoisonResistance{ get{ return 16; } }
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[Constructable]
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public SpellWovenBritches()
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{
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Hue = 0x487;
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SkillBonuses.SetValues( 0, SkillName.Meditation, 10.0 );
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Attributes.BonusInt = 8;
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Attributes.SpellDamage = 10;
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Attributes.LowerManaCost = 10;
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}
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public SpellWovenBritches( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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43
Scripts/Items/Armor/Artifacts/Craftable/StitchersMittens.cs
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43
Scripts/Items/Armor/Artifacts/Craftable/StitchersMittens.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class StitchersMittens : LeafGloves
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{
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public override int LabelNumber{ get{ return 1072932; } } // Stitcher's Mittens
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public override int BasePhysicalResistance{ get{ return 20; } }
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public override int BaseColdResistance{ get{ return 20; } }
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[Constructable]
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public StitchersMittens()
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{
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Hue = 0x481;
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SkillBonuses.SetValues( 0, SkillName.Healing, 10.0 );
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Attributes.BonusDex = 5;
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Attributes.LowerRegCost = 30;
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}
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public StitchersMittens( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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