#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class SpellWovenBritches : LeafLegs
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{
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public override int LabelNumber{ get{ return 1072929; } } // Spell Woven Britches
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public override int BaseFireResistance{ get{ return 15; } }
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public override int BasePoisonResistance{ get{ return 16; } }
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[Constructable]
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public SpellWovenBritches()
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{
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Hue = 0x487;
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SkillBonuses.SetValues( 0, SkillName.Meditation, 10.0 );
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Attributes.BonusInt = 8;
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Attributes.SpellDamage = 10;
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Attributes.LowerManaCost = 10;
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}
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public SpellWovenBritches( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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