#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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49
Scripts/Items/Armor/Chain/ChainChest.cs
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49
Scripts/Items/Armor/Chain/ChainChest.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13bf, 0x13c4 )]
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public class ChainChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 4; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 1; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 45; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override int AosStrReq{ get{ return 60; } }
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public override int OldStrReq{ get{ return 20; } }
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public override int OldDexBonus{ get{ return -5; } }
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public override int ArmorBase{ get{ return 28; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
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[Constructable]
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public ChainChest() : base( 0x13BF )
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{
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Weight = 7.0;
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}
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public ChainChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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46
Scripts/Items/Armor/Chain/ChainHatsuburi.cs
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46
Scripts/Items/Armor/Chain/ChainHatsuburi.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class ChainHatsuburi : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 2; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 2; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 55; } }
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public override int InitMaxHits{ get{ return 75; } }
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public override int AosStrReq{ get{ return 50; } }
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public override int OldStrReq{ get{ return 50; } }
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public override int ArmorBase{ get{ return 3; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
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[Constructable]
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public ChainHatsuburi() : base( 0x2774 )
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{
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Weight = 7.0;
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}
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public ChainHatsuburi( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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49
Scripts/Items/Armor/Chain/ChainLegs.cs
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49
Scripts/Items/Armor/Chain/ChainLegs.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13be, 0x13c3 )]
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public class ChainLegs : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 4; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 1; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 45; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override int AosStrReq{ get{ return 60; } }
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public override int OldStrReq{ get{ return 20; } }
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public override int OldDexBonus{ get{ return -3; } }
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public override int ArmorBase{ get{ return 28; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
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[Constructable]
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public ChainLegs() : base( 0x13BE )
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{
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Weight = 7.0;
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}
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public ChainLegs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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