#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13bf, 0x13c4 )]
public class ChainChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 4; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 1; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 60; } }
public override int OldStrReq{ get{ return 20; } }
public override int OldDexBonus{ get{ return -5; } }
public override int ArmorBase{ get{ return 28; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
[Constructable]
public ChainChest() : base( 0x13BF )
{
Weight = 7.0;
}
public ChainChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,46 @@
using System;
using Server.Items;
namespace Server.Items
{
public class ChainHatsuburi : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int AosStrReq{ get{ return 50; } }
public override int OldStrReq{ get{ return 50; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
[Constructable]
public ChainHatsuburi() : base( 0x2774 )
{
Weight = 7.0;
}
public ChainHatsuburi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13be, 0x13c3 )]
public class ChainLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 4; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 1; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 60; } }
public override int OldStrReq{ get{ return 20; } }
public override int OldDexBonus{ get{ return -3; } }
public override int ArmorBase{ get{ return 28; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
[Constructable]
public ChainLegs() : base( 0x13BE )
{
Weight = 7.0;
}
public ChainLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}