#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x144e, 0x1453 )]
public class DaemonArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -2; } }
public override int ArmorBase{ get{ return 46; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override int LabelNumber{ get{ return 1041371; } } // daemon bone arms
[Constructable]
public DaemonArms() : base( 0x144E )
{
Weight = 2.0;
Hue = 0x648;
ArmorAttributes.SelfRepair = 1;
}
public DaemonArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 1.0 )
Weight = 2.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x144f, 0x1454 )]
public class DaemonChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int AosStrReq{ get{ return 60; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -6; } }
public override int ArmorBase{ get{ return 46; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override int LabelNumber{ get{ return 1041372; } } // daemon bone armor
[Constructable]
public DaemonChest() : base( 0x144F )
{
Weight = 6.0;
Hue = 0x648;
ArmorAttributes.SelfRepair = 1;
}
public DaemonChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 6.0;
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1450, 0x1455 )]
public class DaemonGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -1; } }
public override int ArmorBase{ get{ return 46; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override int LabelNumber{ get{ return 1041373; } } // daemon bone gloves
[Constructable]
public DaemonGloves() : base( 0x1450 )
{
Weight = 2.0;
Hue = 0x648;
ArmorAttributes.SelfRepair = 1;
}
public DaemonGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1452, 0x1457 )]
public class DaemonLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -4; } }
public override int ArmorBase{ get{ return 46; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override int LabelNumber{ get{ return 1041375; } } // daemon bone leggings
[Constructable]
public DaemonLegs() : base( 0x1452 )
{
Weight = 3.0;
Hue = 0x648;
ArmorAttributes.SelfRepair = 1;
}
public DaemonLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}