#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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63
Scripts/Items/Armor/DaemonBone/DaemonArms.cs
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63
Scripts/Items/Armor/DaemonBone/DaemonArms.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x144e, 0x1453 )]
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public class DaemonArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 6; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override int AosStrReq{ get{ return 55; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int OldDexBonus{ get{ return -2; } }
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public override int ArmorBase{ get{ return 46; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override int LabelNumber{ get{ return 1041371; } } // daemon bone arms
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[Constructable]
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public DaemonArms() : base( 0x144E )
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{
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Weight = 2.0;
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Hue = 0x648;
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ArmorAttributes.SelfRepair = 1;
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}
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public DaemonArms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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if ( Weight == 1.0 )
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Weight = 2.0;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( ArmorAttributes.SelfRepair == 0 )
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ArmorAttributes.SelfRepair = 1;
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}
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}
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}
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63
Scripts/Items/Armor/DaemonBone/DaemonChest.cs
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63
Scripts/Items/Armor/DaemonBone/DaemonChest.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x144f, 0x1454 )]
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public class DaemonChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 6; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override int AosStrReq{ get{ return 60; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int OldDexBonus{ get{ return -6; } }
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public override int ArmorBase{ get{ return 46; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override int LabelNumber{ get{ return 1041372; } } // daemon bone armor
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[Constructable]
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public DaemonChest() : base( 0x144F )
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{
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Weight = 6.0;
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Hue = 0x648;
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ArmorAttributes.SelfRepair = 1;
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}
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public DaemonChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 6.0;
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if ( ArmorAttributes.SelfRepair == 0 )
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ArmorAttributes.SelfRepair = 1;
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}
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}
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}
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63
Scripts/Items/Armor/DaemonBone/DaemonGloves.cs
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63
Scripts/Items/Armor/DaemonBone/DaemonGloves.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1450, 0x1455 )]
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public class DaemonGloves : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 6; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override int AosStrReq{ get{ return 55; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int OldDexBonus{ get{ return -1; } }
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public override int ArmorBase{ get{ return 46; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override int LabelNumber{ get{ return 1041373; } } // daemon bone gloves
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[Constructable]
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public DaemonGloves() : base( 0x1450 )
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{
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Weight = 2.0;
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Hue = 0x648;
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ArmorAttributes.SelfRepair = 1;
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}
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public DaemonGloves( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 2.0;
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if ( ArmorAttributes.SelfRepair == 0 )
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ArmorAttributes.SelfRepair = 1;
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}
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}
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}
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58
Scripts/Items/Armor/DaemonBone/DaemonLegs.cs
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58
Scripts/Items/Armor/DaemonBone/DaemonLegs.cs
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@ -0,0 +1,58 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1452, 0x1457 )]
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public class DaemonLegs : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 6; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override int AosStrReq{ get{ return 55; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int OldDexBonus{ get{ return -4; } }
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public override int ArmorBase{ get{ return 46; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override int LabelNumber{ get{ return 1041375; } } // daemon bone leggings
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[Constructable]
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public DaemonLegs() : base( 0x1452 )
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{
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Weight = 3.0;
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Hue = 0x648;
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ArmorAttributes.SelfRepair = 1;
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}
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public DaemonLegs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( ArmorAttributes.SelfRepair == 0 )
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ArmorAttributes.SelfRepair = 1;
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}
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}
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}
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