#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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53
Scripts/Items/Armor/Dragon/DragonArms.cs
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53
Scripts/Items/Armor/Dragon/DragonArms.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2657, 0x2658 )]
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public class DragonArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 3; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int InitMinHits{ get{ return 55; } }
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public override int InitMaxHits{ get{ return 75; } }
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public override int AosStrReq{ get{ return 75; } }
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public override int OldStrReq{ get{ return 20; } }
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public override int OldDexBonus{ get{ return -2; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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public DragonArms() : base( 0x2657 )
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{
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Weight = 5.0;
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}
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public DragonArms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 15.0;
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}
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}
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}
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53
Scripts/Items/Armor/Dragon/DragonChest.cs
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53
Scripts/Items/Armor/Dragon/DragonChest.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2641, 0x2642 )]
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public class DragonChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 3; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int InitMinHits{ get{ return 55; } }
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public override int InitMaxHits{ get{ return 75; } }
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public override int AosStrReq{ get{ return 75; } }
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public override int OldStrReq{ get{ return 60; } }
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public override int OldDexBonus{ get{ return -8; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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public DragonChest() : base( 0x2641 )
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{
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Weight = 10.0;
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}
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public DragonChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 15.0;
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}
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}
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}
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53
Scripts/Items/Armor/Dragon/DragonGloves.cs
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53
Scripts/Items/Armor/Dragon/DragonGloves.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2643, 0x2644 )]
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public class DragonGloves : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 3; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int InitMinHits{ get{ return 55; } }
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public override int InitMaxHits{ get{ return 75; } }
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public override int AosStrReq{ get{ return 75; } }
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public override int OldStrReq{ get{ return 30; } }
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public override int OldDexBonus{ get{ return -2; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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public DragonGloves() : base( 0x2643 )
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{
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Weight = 2.0;
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}
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public DragonGloves( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 2.0;
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}
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}
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}
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53
Scripts/Items/Armor/Dragon/DragonHelm.cs
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53
Scripts/Items/Armor/Dragon/DragonHelm.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[Flipable( 0x2645, 0x2646 )]
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public class DragonHelm : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 3; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int InitMinHits{ get{ return 55; } }
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public override int InitMaxHits{ get{ return 75; } }
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public override int AosStrReq{ get{ return 75; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int OldDexBonus{ get{ return -1; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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public DragonHelm() : base( 0x2645 )
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{
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Weight = 5.0;
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}
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public DragonHelm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 5.0;
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}
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}
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}
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50
Scripts/Items/Armor/Dragon/DragonLegs.cs
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50
Scripts/Items/Armor/Dragon/DragonLegs.cs
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@ -0,0 +1,50 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2647, 0x2648 )]
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public class DragonLegs : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 3; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int InitMinHits{ get{ return 55; } }
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public override int InitMaxHits{ get{ return 75; } }
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public override int AosStrReq{ get{ return 75; } }
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public override int OldStrReq{ get{ return 60; } }
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public override int OldDexBonus{ get{ return -6; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
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[Constructable]
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public DragonLegs() : base( 0x2647 )
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{
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Weight = 6.0;
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}
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public DragonLegs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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