#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
147
Scripts/Items/Armor/Glasses/ElvenGlasses.cs
Normal file
147
Scripts/Items/Armor/Glasses/ElvenGlasses.cs
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ElvenGlasses : BaseArmor
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1032216; } } // elven glasses
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 4; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 2; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 36; } }
|
||||
public override int InitMaxHits{ get{ return 48; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 45; } }
|
||||
public override int OldStrReq{ get{ return 40; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 30; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
private AosWeaponAttributes m_AosWeaponAttributes;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public AosWeaponAttributes WeaponAttributes
|
||||
{
|
||||
get{ return m_AosWeaponAttributes; }
|
||||
set{}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ElvenGlasses() : base( 0x2FB8 )
|
||||
{
|
||||
Weight = 2;
|
||||
m_AosWeaponAttributes = new AosWeaponAttributes( this );
|
||||
}
|
||||
|
||||
public ElvenGlasses( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AppendChildNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AppendChildNameProperties( list );
|
||||
|
||||
int prop;
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitColdArea) != 0 )
|
||||
list.Add( 1060416, prop.ToString() ); // hit cold area ~1_val~%
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitDispel) != 0 )
|
||||
list.Add( 1060417, prop.ToString() ); // hit dispel ~1_val~%
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitEnergyArea) != 0 )
|
||||
list.Add( 1060418, prop.ToString() ); // hit energy area ~1_val~%
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitFireArea) != 0 )
|
||||
list.Add( 1060419, prop.ToString() ); // hit fire area ~1_val~%
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitFireball) != 0 )
|
||||
list.Add( 1060420, prop.ToString() ); // hit fireball ~1_val~%
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitHarm) != 0 )
|
||||
list.Add( 1060421, prop.ToString() ); // hit harm ~1_val~%
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitLeechHits) != 0 )
|
||||
list.Add( 1060422, prop.ToString() ); // hit life leech ~1_val~%
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitLightning) != 0 )
|
||||
list.Add( 1060423, prop.ToString() ); // hit lightning ~1_val~%
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitLowerAttack) != 0 )
|
||||
list.Add( 1060424, prop.ToString() ); // hit lower attack ~1_val~%
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitLowerDefend) != 0 )
|
||||
list.Add( 1060425, prop.ToString() ); // hit lower defense ~1_val~%
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitMagicArrow) != 0 )
|
||||
list.Add( 1060426, prop.ToString() ); // hit magic arrow ~1_val~%
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitLeechMana) != 0 )
|
||||
list.Add( 1060427, prop.ToString() ); // hit mana leech ~1_val~%
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitPhysicalArea) != 0 )
|
||||
list.Add( 1060428, prop.ToString() ); // hit physical area ~1_val~%
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitPoisonArea) != 0 )
|
||||
list.Add( 1060429, prop.ToString() ); // hit poison area ~1_val~%
|
||||
|
||||
if ( (prop = m_AosWeaponAttributes.HitLeechStam) != 0 )
|
||||
list.Add( 1060430, prop.ToString() ); // hit stamina leech ~1_val~%
|
||||
}
|
||||
|
||||
private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
|
||||
{
|
||||
if ( setIf )
|
||||
flags |= toSet;
|
||||
}
|
||||
|
||||
private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
|
||||
{
|
||||
return ( (flags & toGet) != 0 );
|
||||
}
|
||||
|
||||
private enum SaveFlag
|
||||
{
|
||||
None = 0x00000000,
|
||||
WeaponAttributes = 0x00000001,
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
SaveFlag flags = SaveFlag.None;
|
||||
|
||||
SetSaveFlag( ref flags, SaveFlag.WeaponAttributes, !m_AosWeaponAttributes.IsEmpty );
|
||||
|
||||
writer.Write( (int) flags );
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) )
|
||||
m_AosWeaponAttributes.Serialize( writer );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
SaveFlag flags = (SaveFlag) reader.ReadInt();
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.WeaponAttributes ) )
|
||||
m_AosWeaponAttributes = new AosWeaponAttributes( this, reader );
|
||||
else
|
||||
m_AosWeaponAttributes = new AosWeaponAttributes( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue