#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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3512 changed files with 627673 additions and 0 deletions
49
Scripts/Items/Armor/Helmets/Bascinet.cs
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49
Scripts/Items/Armor/Helmets/Bascinet.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class Bascinet : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 2; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 2; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 40; } }
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public override int InitMaxHits{ get{ return 50; } }
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public override int AosStrReq{ get{ return 40; } }
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public override int OldStrReq{ get{ return 10; } }
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public override int ArmorBase{ get{ return 18; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public Bascinet() : base( 0x140C )
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{
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Weight = 5.0;
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}
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public Bascinet( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 5.0;
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}
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}
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}
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50
Scripts/Items/Armor/Helmets/BoneHelm.cs
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50
Scripts/Items/Armor/Helmets/BoneHelm.cs
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@ -0,0 +1,50 @@
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using System;
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using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1451, 0x1456 )]
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public class BoneHelm : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 2; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int AosStrReq{ get{ return 20; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int ArmorBase{ get{ return 30; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public BoneHelm() : base( 0x1451 )
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{
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Weight = 3.0;
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}
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public BoneHelm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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if ( Weight == 1.0 )
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Weight = 3.0;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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47
Scripts/Items/Armor/Helmets/ChainCoif.cs
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47
Scripts/Items/Armor/Helmets/ChainCoif.cs
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@ -0,0 +1,47 @@
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using System;
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using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13BB, 0x13C0 )]
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public class ChainCoif : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 4; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 1; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 35; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override int AosStrReq{ get{ return 60; } }
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public override int OldStrReq{ get{ return 20; } }
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public override int ArmorBase{ get{ return 28; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
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[Constructable]
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public ChainCoif() : base( 0x13BB )
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{
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Weight = 1.0;
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}
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public ChainCoif( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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53
Scripts/Items/Armor/Helmets/Circlet.cs
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53
Scripts/Items/Armor/Helmets/Circlet.cs
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@ -0,0 +1,53 @@
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using System;
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using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B6E, 0x3165 )]
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public class Circlet : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 1; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 2; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 10; } }
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public override int OldStrReq{ get{ return 10; } }
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public override int ArmorBase{ get{ return 30; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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public override Race RequiredRace{ get { return Race.Elf; } }
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[Constructable]
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public Circlet() : base( 0x2B6E )
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{
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Weight = 2.0;
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}
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public Circlet( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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49
Scripts/Items/Armor/Helmets/CloseHelm.cs
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49
Scripts/Items/Armor/Helmets/CloseHelm.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class CloseHelm : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 3; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int InitMinHits{ get{ return 45; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override int AosStrReq{ get{ return 55; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int ArmorBase{ get{ return 30; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public CloseHelm() : base( 0x1408 )
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{
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Weight = 5.0;
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}
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public CloseHelm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 5.0;
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}
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}
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}
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61
Scripts/Items/Armor/Helmets/DaemonHelm.cs
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61
Scripts/Items/Armor/Helmets/DaemonHelm.cs
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using System;
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using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1451, 0x1456 )]
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public class DaemonHelm : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 6; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override int AosStrReq{ get{ return 20; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int ArmorBase{ get{ return 46; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override int LabelNumber{ get{ return 1041374; } } // daemon bone helmet
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[Constructable]
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public DaemonHelm() : base( 0x1451 )
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{
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Hue = 0x648;
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Weight = 3.0;
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ArmorAttributes.SelfRepair = 1;
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}
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public DaemonHelm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 3.0;
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if ( ArmorAttributes.SelfRepair == 0 )
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ArmorAttributes.SelfRepair = 1;
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}
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}
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}
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53
Scripts/Items/Armor/Helmets/GemmedCirclet.cs
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53
Scripts/Items/Armor/Helmets/GemmedCirclet.cs
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using System;
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using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2B70, 0x3167 )]
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public class GemmedCirclet : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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public override int BasePhysicalResistance{ get{ return 1; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 2; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 35; } }
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public override int AosStrReq{ get{ return 10; } }
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public override int OldStrReq{ get{ return 10; } }
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public override int ArmorBase{ get{ return 30; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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public GemmedCirclet() : base( 0x2B70 )
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{
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Weight = 2.0;
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}
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public GemmedCirclet( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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49
Scripts/Items/Armor/Helmets/Helmet.cs
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49
Scripts/Items/Armor/Helmets/Helmet.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class Helmet : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 45; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override int AosStrReq{ get{ return 45; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int ArmorBase{ get{ return 30; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public Helmet() : base( 0x140A )
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{
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Weight = 5.0;
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}
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public Helmet( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 5.0;
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}
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}
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}
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53
Scripts/Items/Armor/Helmets/LeatherCap.cs
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53
Scripts/Items/Armor/Helmets/LeatherCap.cs
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using System;
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using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1db9, 0x1dba )]
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public class LeatherCap : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 3; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int AosStrReq{ get{ return 20; } }
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public override int OldStrReq{ get{ return 15; } }
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public override int ArmorBase{ get{ return 13; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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public LeatherCap() : base( 0x1DB9 )
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{
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Weight = 2.0;
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}
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public LeatherCap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 2.0;
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}
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}
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}
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49
Scripts/Items/Armor/Helmets/NorseHelm.cs
Normal file
49
Scripts/Items/Armor/Helmets/NorseHelm.cs
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@ -0,0 +1,49 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class NorseHelm : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 4; } }
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public override int BaseFireResistance{ get{ return 1; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 45; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override int AosStrReq{ get{ return 55; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int ArmorBase{ get{ return 30; } }
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|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
public NorseHelm() : base( 0x140E )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public NorseHelm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 1.0 )
|
||||
Weight = 5.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
55
Scripts/Items/Armor/Helmets/OrcHelm.cs
Normal file
55
Scripts/Items/Armor/Helmets/OrcHelm.cs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OrcHelm : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 3; } }
|
||||
public override int BaseFireResistance{ get{ return 1; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 50; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 30; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 20; } }
|
||||
|
||||
public override double DefaultWeight { get { return 5; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.None; } }
|
||||
|
||||
[Constructable]
|
||||
public OrcHelm() : base( 0x1F0B )
|
||||
{
|
||||
}
|
||||
|
||||
public OrcHelm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if( version == 0 && ( Weight == 1 || Weight == 5 ) )
|
||||
{
|
||||
Weight = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Scripts/Items/Armor/Helmets/PlateHelm.cs
Normal file
51
Scripts/Items/Armor/Helmets/PlateHelm.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PlateHelm : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 2; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 50; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 80; } }
|
||||
public override int OldStrReq{ get{ return 40; } }
|
||||
|
||||
public override int OldDexBonus{ get{ return -1; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 40; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
public PlateHelm() : base( 0x1412 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public PlateHelm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 1.0 )
|
||||
Weight = 5.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Scripts/Items/Armor/Helmets/RavenHelm.cs
Normal file
51
Scripts/Items/Armor/Helmets/RavenHelm.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B71, 0x3168 )]
|
||||
public class RavenHelm : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 1; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 2; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 50; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 25; } }
|
||||
public override int OldStrReq{ get{ return 25; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 40; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
public RavenHelm() : base( 0x2B71 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public RavenHelm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
53
Scripts/Items/Armor/Helmets/RoyalCirclet.cs
Normal file
53
Scripts/Items/Armor/Helmets/RoyalCirclet.cs
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B6F, 0x3166 )]
|
||||
public class RoyalCirclet : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 1; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 2; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 35; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 10; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 30; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public RoyalCirclet() : base( 0x2B6F )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public RoyalCirclet( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Scripts/Items/Armor/Helmets/VultureHelm.cs
Normal file
51
Scripts/Items/Armor/Helmets/VultureHelm.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B72, 0x3169 )]
|
||||
public class VultureHelm : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 1; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 2; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 50; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 25; } }
|
||||
public override int OldStrReq{ get{ return 25; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 40; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
public VultureHelm() : base( 0x2B72 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public VultureHelm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Scripts/Items/Armor/Helmets/WingedHelm.cs
Normal file
51
Scripts/Items/Armor/Helmets/WingedHelm.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B73, 0x316A )]
|
||||
public class WingedHelm : BaseArmor
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 1; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 2; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 45; } }
|
||||
public override int InitMaxHits{ get{ return 55; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 25; } }
|
||||
public override int OldStrReq{ get{ return 25; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 40; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
public WingedHelm() : base( 0x2B73 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public WingedHelm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue