#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public class Bascinet : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 40; } }
public override int InitMaxHits{ get{ return 50; } }
public override int AosStrReq{ get{ return 40; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 18; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public Bascinet() : base( 0x140C )
{
Weight = 5.0;
}
public Bascinet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}

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using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x1451, 0x1456 )]
public class BoneHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public BoneHelm() : base( 0x1451 )
{
Weight = 3.0;
}
public BoneHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 1.0 )
Weight = 3.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x13BB, 0x13C0 )]
public class ChainCoif : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 4; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 1; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 60; } }
public override int OldStrReq{ get{ return 20; } }
public override int ArmorBase{ get{ return 28; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } }
[Constructable]
public ChainCoif() : base( 0x13BB )
{
Weight = 1.0;
}
public ChainCoif( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B6E, 0x3165 )]
public class Circlet : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 1; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override Race RequiredRace{ get { return Race.Elf; } }
[Constructable]
public Circlet() : base( 0x2B6E )
{
Weight = 2.0;
}
public Circlet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CloseHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public CloseHelm() : base( 0x1408 )
{
Weight = 5.0;
}
public CloseHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}

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using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x1451, 0x1456 )]
public class DaemonHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 46; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override int LabelNumber{ get{ return 1041374; } } // daemon bone helmet
[Constructable]
public DaemonHelm() : base( 0x1451 )
{
Hue = 0x648;
Weight = 3.0;
ArmorAttributes.SelfRepair = 1;
}
public DaemonHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 3.0;
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}

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using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B70, 0x3167 )]
public class GemmedCirclet : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 1; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 35; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public GemmedCirclet() : base( 0x2B70 )
{
Weight = 2.0;
}
public GemmedCirclet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Helmet : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 45; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public Helmet() : base( 0x140A )
{
Weight = 5.0;
}
public Helmet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}

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using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x1db9, 0x1dba )]
public class LeatherCap : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherCap() : base( 0x1DB9 )
{
Weight = 2.0;
}
public LeatherCap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class NorseHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 4; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public NorseHelm() : base( 0x140E )
{
Weight = 5.0;
}
public NorseHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class OrcHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 50; } }
public override int AosStrReq{ get{ return 30; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 20; } }
public override double DefaultWeight { get { return 5; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.None; } }
[Constructable]
public OrcHelm() : base( 0x1F0B )
{
}
public OrcHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if( version == 0 && ( Weight == 1 || Weight == 5 ) )
{
Weight = -1;
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class PlateHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 80; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -1; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateHelm() : base( 0x1412 )
{
Weight = 5.0;
}
public PlateHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}

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using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B71, 0x3168 )]
public class RavenHelm : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public RavenHelm() : base( 0x2B71 )
{
Weight = 5.0;
}
public RavenHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B6F, 0x3166 )]
public class RoyalCirclet : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 1; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 35; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public RoyalCirclet() : base( 0x2B6F )
{
Weight = 2.0;
}
public RoyalCirclet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B72, 0x3169 )]
public class VultureHelm : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public VultureHelm() : base( 0x2B72 )
{
Weight = 5.0;
}
public VultureHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2B73, 0x316A )]
public class WingedHelm : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 55; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public WingedHelm() : base( 0x2B73 )
{
Weight = 5.0;
}
public WingedHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}