#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x1db9, 0x1dba )]
public class LeatherCap : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherCap() : base( 0x1DB9 )
{
Weight = 2.0;
}
public LeatherCap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}