#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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3512 changed files with 627673 additions and 0 deletions
54
Scripts/Items/Armor/Leather/FemaleLeafChest.cs
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54
Scripts/Items/Armor/Leather/FemaleLeafChest.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2FCB, 0x3181 )]
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public class FemaleLeafChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int AosStrReq{ get{ return 20; } }
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public override int OldStrReq{ get{ return 20; } }
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public override int ArmorBase{ get{ return 13; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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public override bool AllowMaleWearer{ get{ return false; } }
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[Constructable]
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public FemaleLeafChest() : base( 0x2FCB )
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{
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Weight = 2.0;
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}
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public FemaleLeafChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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52
Scripts/Items/Armor/Leather/FemaleLeatherChest.cs
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52
Scripts/Items/Armor/Leather/FemaleLeatherChest.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1c06, 0x1c07 )]
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public class FemaleLeatherChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 3; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int AosStrReq{ get{ return 25; } }
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public override int OldStrReq{ get{ return 15; } }
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public override int ArmorBase{ get{ return 13; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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public override bool AllowMaleWearer{ get{ return false; } }
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[Constructable]
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public FemaleLeatherChest() : base( 0x1C06 )
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{
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Weight = 1.0;
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}
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public FemaleLeatherChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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53
Scripts/Items/Armor/Leather/LeafArms.cs
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53
Scripts/Items/Armor/Leather/LeafArms.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2FC8, 0x317E )]
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public class LeafArms : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int AosStrReq{ get{ return 15; } }
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public override int OldStrReq{ get{ return 15; } }
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public override int ArmorBase{ get{ return 13; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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public LeafArms() : base( 0x2FC8 )
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{
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Weight = 2.0;
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}
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public LeafArms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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53
Scripts/Items/Armor/Leather/LeafChest.cs
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53
Scripts/Items/Armor/Leather/LeafChest.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2FC5, 0x317B )]
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public class LeafChest : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int AosStrReq{ get{ return 20; } }
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public override int OldStrReq{ get{ return 20; } }
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public override int ArmorBase{ get{ return 13; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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public LeafChest() : base( 0x2FC5 )
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{
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Weight = 2.0;
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}
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public LeafChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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140
Scripts/Items/Armor/Leather/LeafGloves.cs
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140
Scripts/Items/Armor/Leather/LeafGloves.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[Flipable]
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public class LeafGloves : BaseArmor, IArcaneEquip
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int AosStrReq{ get{ return 10; } }
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public override int OldStrReq{ get{ return 10; } }
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public override int ArmorBase{ get{ return 13; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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public LeafGloves() : base( 0x2FC6 )
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{
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Weight = 2.0;
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}
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public LeafGloves( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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if ( IsArcane )
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{
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writer.Write( true );
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writer.Write( (int) m_CurArcaneCharges );
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writer.Write( (int) m_MaxArcaneCharges );
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}
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else
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{
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writer.Write( false );
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}
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 0:
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{
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if ( reader.ReadBool() )
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{
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m_CurArcaneCharges = reader.ReadInt();
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m_MaxArcaneCharges = reader.ReadInt();
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if ( Hue == 2118 )
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Hue = ArcaneGem.DefaultArcaneHue;
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}
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break;
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}
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}
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}
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#region Arcane Impl
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private int m_MaxArcaneCharges, m_CurArcaneCharges;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxArcaneCharges
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{
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get{ return m_MaxArcaneCharges; }
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set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int CurArcaneCharges
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{
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get{ return m_CurArcaneCharges; }
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set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsArcane
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{
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get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
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}
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public void Update()
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{
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if ( IsArcane )
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ItemID = 0x26B0; // TODO: Check
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else if ( ItemID == 0x26B0 )
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ItemID = 0x2FC6;
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if ( IsArcane && CurArcaneCharges == 0 )
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Hue = 0;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( IsArcane )
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list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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if ( IsArcane )
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LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
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}
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public void Flip()
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{
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if ( ItemID == 0x2FC6 )
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ItemID = 0x317C;
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else if ( ItemID == 0x317C )
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ItemID = 0x2FC6;
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}
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#endregion
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}
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}
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52
Scripts/Items/Armor/Leather/LeafGorget.cs
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52
Scripts/Items/Armor/Leather/LeafGorget.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class LeafGorget : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int AosStrReq{ get{ return 10; } }
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public override int OldStrReq{ get{ return 10; } }
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public override int ArmorBase{ get{ return 13; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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public LeafGorget() : base( 0x2FC7 )
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{
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Weight = 2.0;
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}
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public LeafGorget( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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54
Scripts/Items/Armor/Leather/LeafLegs.cs
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54
Scripts/Items/Armor/Leather/LeafLegs.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2FC9, 0x317F )]
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public class LeafLegs : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int AosStrReq{ get{ return 20; } }
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public override int OldStrReq{ get{ return 20; } }
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public override int ArmorBase{ get{ return 13; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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[Constructable]
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public LeafLegs() : base( 0x2FC9 )
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{
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Weight = 2.0;
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}
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public LeafLegs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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53
Scripts/Items/Armor/Leather/LeafTonlet.cs
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53
Scripts/Items/Armor/Leather/LeafTonlet.cs
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using System;
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using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2FCA, 0x3180 )]
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public class LeafTonlet : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int AosStrReq{ get{ return 10; } }
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public override int OldStrReq{ get{ return 10; } }
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public override int ArmorBase{ get{ return 13; } }
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|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeafTonlet() : base( 0x2FCA )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public LeafTonlet( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
53
Scripts/Items/Armor/Leather/LeatherArms.cs
Normal file
53
Scripts/Items/Armor/Leather/LeatherArms.cs
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13cd, 0x13c5 )]
|
||||
public class LeatherArms : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherArms() : base( 0x13CD )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public LeatherArms( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 1.0 )
|
||||
Weight = 2.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/Items/Armor/Leather/LeatherBustierArms.cs
Normal file
52
Scripts/Items/Armor/Leather/LeatherBustierArms.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1c0a, 0x1c0b )]
|
||||
public class LeatherBustierArms : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherBustierArms() : base( 0x1C0A )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public LeatherBustierArms( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
53
Scripts/Items/Armor/Leather/LeatherChest.cs
Normal file
53
Scripts/Items/Armor/Leather/LeatherChest.cs
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13cc, 0x13d3 )]
|
||||
public class LeatherChest : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 25; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherChest() : base( 0x13CC )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public LeatherChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 1.0 )
|
||||
Weight = 6.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Items/Armor/Leather/LeatherDo.cs
Normal file
49
Scripts/Items/Armor/Leather/LeatherDo.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherDo : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 35; } }
|
||||
public override int InitMaxHits{ get{ return 45; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 40; } }
|
||||
public override int OldStrReq{ get{ return 40; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherDo() : base( 0x27C6 )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public LeatherDo( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
139
Scripts/Items/Armor/Leather/LeatherGloves.cs
Normal file
139
Scripts/Items/Armor/Leather/LeatherGloves.cs
Normal file
|
|
@ -0,0 +1,139 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable]
|
||||
public class LeatherGloves : BaseArmor, IArcaneEquip
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherGloves() : base( 0x13C6 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public LeatherGloves( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
if ( IsArcane )
|
||||
{
|
||||
writer.Write( true );
|
||||
writer.Write( (int) m_CurArcaneCharges );
|
||||
writer.Write( (int) m_MaxArcaneCharges );
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write( false );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if ( reader.ReadBool() )
|
||||
{
|
||||
m_CurArcaneCharges = reader.ReadInt();
|
||||
m_MaxArcaneCharges = reader.ReadInt();
|
||||
|
||||
if ( Hue == 2118 )
|
||||
Hue = ArcaneGem.DefaultArcaneHue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Arcane Impl
|
||||
private int m_MaxArcaneCharges, m_CurArcaneCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxArcaneCharges
|
||||
{
|
||||
get{ return m_MaxArcaneCharges; }
|
||||
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int CurArcaneCharges
|
||||
{
|
||||
get{ return m_CurArcaneCharges; }
|
||||
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsArcane
|
||||
{
|
||||
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if ( IsArcane )
|
||||
ItemID = 0x26B0;
|
||||
else if ( ItemID == 0x26B0 )
|
||||
ItemID = 0x13C6;
|
||||
|
||||
if ( IsArcane && CurArcaneCharges == 0 )
|
||||
Hue = 0;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( IsArcane )
|
||||
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
|
||||
if ( IsArcane )
|
||||
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if ( ItemID == 0x13C6 )
|
||||
ItemID = 0x13CE;
|
||||
else if ( ItemID == 0x13CE )
|
||||
ItemID = 0x13C6;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
49
Scripts/Items/Armor/Leather/LeatherGorget.cs
Normal file
49
Scripts/Items/Armor/Leather/LeatherGorget.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherGorget : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherGorget() : base( 0x13C7 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public LeatherGorget( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Scripts/Items/Armor/Leather/LeatherHaidate.cs
Normal file
50
Scripts/Items/Armor/Leather/LeatherHaidate.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherHaidate : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 20; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherHaidate() : base( 0x278A )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public LeatherHaidate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Items/Armor/Leather/LeatherHiroSode.cs
Normal file
49
Scripts/Items/Armor/Leather/LeatherHiroSode.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherHiroSode : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 40; } }
|
||||
public override int InitMaxHits{ get{ return 50; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 25; } }
|
||||
public override int OldStrReq{ get{ return 25; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherHiroSode() : base( 0x277E )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public LeatherHiroSode( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Items/Armor/Leather/LeatherJingasa.cs
Normal file
49
Scripts/Items/Armor/Leather/LeatherJingasa.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherJingasa : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 4; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 2; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 25; } }
|
||||
public override int OldStrReq{ get{ return 25; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherJingasa() : base( 0x2776 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public LeatherJingasa( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Scripts/Items/Armor/Leather/LeatherLegs.cs
Normal file
50
Scripts/Items/Armor/Leather/LeatherLegs.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13cb, 0x13d2 )]
|
||||
public class LeatherLegs : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherLegs() : base( 0x13CB )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public LeatherLegs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Items/Armor/Leather/LeatherMempo.cs
Normal file
49
Scripts/Items/Armor/Leather/LeatherMempo.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherMempo : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 35; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 30; } }
|
||||
public override int OldStrReq{ get{ return 30; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherMempo() : base( 0x277A )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public LeatherMempo( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Items/Armor/Leather/LeatherNinjaHood.cs
Normal file
49
Scripts/Items/Armor/Leather/LeatherNinjaHood.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherNinjaHood : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 4; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 25; } }
|
||||
public override int InitMaxHits{ get{ return 45; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 10; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherNinjaHood() : base( 0x278E )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public LeatherNinjaHood( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Items/Armor/Leather/LeatherNinjaJacket.cs
Normal file
49
Scripts/Items/Armor/Leather/LeatherNinjaJacket.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherNinjaJacket : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 55; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 10; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherNinjaJacket() : base( 0x2793 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public LeatherNinjaJacket( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Scripts/Items/Armor/Leather/LeatherNinjaMitts.cs
Normal file
66
Scripts/Items/Armor/Leather/LeatherNinjaMitts.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherNinjaMitts : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 25; } }
|
||||
public override int InitMaxHits{ get{ return 25; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 10; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherNinjaMitts() : base( 0x2792 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public LeatherNinjaMitts( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 2 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if ( reader.ReadBool() )
|
||||
{
|
||||
reader.ReadInt();
|
||||
reader.ReadInt();
|
||||
}
|
||||
|
||||
Weight = 2.0;
|
||||
ItemID = 0x2792;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Items/Armor/Leather/LeatherNinjaPants.cs
Normal file
49
Scripts/Items/Armor/Leather/LeatherNinjaPants.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherNinjaPants : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 40; } }
|
||||
public override int InitMaxHits{ get{ return 50; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 10; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherNinjaPants() : base( 0x2791 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public LeatherNinjaPants( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/Items/Armor/Leather/LeatherShorts.cs
Normal file
52
Scripts/Items/Armor/Leather/LeatherShorts.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1c00, 0x1c01 )]
|
||||
public class LeatherShorts : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherShorts() : base( 0x1C00 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public LeatherShorts( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
55
Scripts/Items/Armor/Leather/LeatherSkirt.cs
Normal file
55
Scripts/Items/Armor/Leather/LeatherSkirt.cs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1c08, 0x1c09 )]
|
||||
public class LeatherSkirt : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherSkirt() : base( 0x1C08 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public LeatherSkirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
|
||||
if ( Weight == 3.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Items/Armor/Leather/LeatherSuneate.cs
Normal file
49
Scripts/Items/Armor/Leather/LeatherSuneate.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LeatherSuneate : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 25; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 20; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
[Constructable]
|
||||
public LeatherSuneate() : base( 0x2786 )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public LeatherSuneate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue