#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

View file

@ -0,0 +1,54 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FCB, 0x3181 )]
public class FemaleLeafChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 20; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
public FemaleLeafChest() : base( 0x2FCB )
{
Weight = 2.0;
}
public FemaleLeafChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,52 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c06, 0x1c07 )]
public class FemaleLeatherChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
public FemaleLeatherChest() : base( 0x1C06 )
{
Weight = 1.0;
}
public FemaleLeatherChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FC8, 0x317E )]
public class LeafArms : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 15; } }
public override int OldStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeafArms() : base( 0x2FC8 )
{
Weight = 2.0;
}
public LeafArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FC5, 0x317B )]
public class LeafChest : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 20; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeafChest() : base( 0x2FC5 )
{
Weight = 2.0;
}
public LeafChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,140 @@
using System;
using Server.Items;
namespace Server.Items
{
[Flipable]
public class LeafGloves : BaseArmor, IArcaneEquip
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeafGloves() : base( 0x2FC6 )
{
Weight = 2.0;
}
public LeafGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
switch ( version )
{
case 0:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
break;
}
}
}
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get{ return m_MaxArcaneCharges; }
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get{ return m_CurArcaneCharges; }
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane
{
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
}
public void Update()
{
if ( IsArcane )
ItemID = 0x26B0; // TODO: Check
else if ( ItemID == 0x26B0 )
ItemID = 0x2FC6;
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( IsArcane )
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
}
public void Flip()
{
if ( ItemID == 0x2FC6 )
ItemID = 0x317C;
else if ( ItemID == 0x317C )
ItemID = 0x2FC6;
}
#endregion
}
}

View file

@ -0,0 +1,52 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeafGorget : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeafGorget() : base( 0x2FC7 )
{
Weight = 2.0;
}
public LeafGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,54 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2FC9, 0x317F )]
public class LeafLegs : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 20; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeafLegs() : base( 0x2FC9 )
{
Weight = 2.0;
}
public LeafLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0x2FCA, 0x3180 )]
public class LeafTonlet : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeafTonlet() : base( 0x2FCA )
{
Weight = 2.0;
}
public LeafTonlet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13cd, 0x13c5 )]
public class LeatherArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherArms() : base( 0x13CD )
{
Weight = 2.0;
}
public LeatherArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}

View file

@ -0,0 +1,52 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c0a, 0x1c0b )]
public class LeatherBustierArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
public LeatherBustierArms() : base( 0x1C0A )
{
Weight = 1.0;
}
public LeatherBustierArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,53 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13cc, 0x13d3 )]
public class LeatherChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherChest() : base( 0x13CC )
{
Weight = 6.0;
}
public LeatherChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 6.0;
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherDo : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int AosStrReq{ get{ return 40; } }
public override int OldStrReq{ get{ return 40; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherDo() : base( 0x27C6 )
{
Weight = 6.0;
}
public LeatherDo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,139 @@
using System;
using Server.Items;
namespace Server.Items
{
[Flipable]
public class LeatherGloves : BaseArmor, IArcaneEquip
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherGloves() : base( 0x13C6 )
{
Weight = 1.0;
}
public LeatherGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
break;
}
}
}
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get{ return m_MaxArcaneCharges; }
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get{ return m_CurArcaneCharges; }
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane
{
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
}
public void Update()
{
if ( IsArcane )
ItemID = 0x26B0;
else if ( ItemID == 0x26B0 )
ItemID = 0x13C6;
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( IsArcane )
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
}
public void Flip()
{
if ( ItemID == 0x13C6 )
ItemID = 0x13CE;
else if ( ItemID == 0x13CE )
ItemID = 0x13C6;
}
#endregion
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherGorget : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherGorget() : base( 0x13C7 )
{
Weight = 1.0;
}
public LeatherGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,50 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherHaidate : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 20; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherHaidate() : base( 0x278A )
{
Weight = 4.0;
}
public LeatherHaidate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherHiroSode : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 40; } }
public override int InitMaxHits{ get{ return 50; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherHiroSode() : base( 0x277E )
{
Weight = 1.0;
}
public LeatherHiroSode( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherJingasa : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 4; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherJingasa() : base( 0x2776 )
{
Weight = 3.0;
}
public LeatherJingasa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,50 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13cb, 0x13d2 )]
public class LeatherLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherLegs() : base( 0x13CB )
{
Weight = 4.0;
}
public LeatherLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherMempo : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 30; } }
public override int OldStrReq{ get{ return 30; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherMempo() : base( 0x277A )
{
Weight = 2.0;
}
public LeatherMempo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherNinjaHood : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 45; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherNinjaHood() : base( 0x278E )
{
Weight = 2.0;
}
public LeatherNinjaHood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherNinjaJacket : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherNinjaJacket() : base( 0x2793 )
{
Weight = 5.0;
}
public LeatherNinjaJacket( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,66 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherNinjaMitts : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 25; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherNinjaMitts() : base( 0x2792 )
{
Weight = 2.0;
}
public LeatherNinjaMitts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
reader.ReadInt();
reader.ReadInt();
}
Weight = 2.0;
ItemID = 0x2792;
break;
}
}
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherNinjaPants : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 40; } }
public override int InitMaxHits{ get{ return 50; } }
public override int AosStrReq{ get{ return 10; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherNinjaPants() : base( 0x2791 )
{
Weight = 3.0;
}
public LeatherNinjaPants( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,52 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c00, 0x1c01 )]
public class LeatherShorts : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
public LeatherShorts() : base( 0x1C00 )
{
Weight = 3.0;
}
public LeatherShorts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,55 @@
using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c08, 0x1c09 )]
public class LeatherSkirt : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 10; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
public LeatherSkirt() : base( 0x1C08 )
{
Weight = 1.0;
}
public LeatherSkirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
if ( Weight == 3.0 )
Weight = 1.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,49 @@
using System;
using Server.Items;
namespace Server.Items
{
public class LeatherSuneate : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 20; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public LeatherSuneate() : base( 0x2786 )
{
Weight = 4.0;
}
public LeatherSuneate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}