#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Items;
namespace Server.Items
{
public class DecorativePlateKabuto : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int AosStrReq{ get{ return 70; } }
public override int OldStrReq{ get{ return 70; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public DecorativePlateKabuto() : base( 0x2778 )
{
Weight = 6.0;
}
public DecorativePlateKabuto( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c04, 0x1c05 )]
public class FemalePlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 95; } }
public override int OldStrReq{ get{ return 45; } }
public override int OldDexBonus{ get{ return -5; } }
public override bool AllowMaleWearer{ get{ return false; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public FemalePlateChest() : base( 0x1C04 )
{
Weight = 4.0;
}
public FemalePlateChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 4.0;
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
//Is this a filler-type item? the clilocs don't match up and at a glacnce I can't find direct reference of it
[FlipableAttribute( 0x2B6D, 0x3164 )]
public class FemaleElvenPlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 95; } }
public override int OldStrReq{ get{ return 95; } }
public override bool AllowMaleWearer{ get{ return false; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public FemaleElvenPlateChest() : base( 0x2B6D )
{
Weight = 8.0;
}
public FemaleElvenPlateChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class HeavyPlateJingasa : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 70; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 55; } }
public override int ArmorBase{ get{ return 4; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public HeavyPlateJingasa() : base( 0x2777 )
{
Weight = 5.0;
}
public HeavyPlateJingasa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class LightPlateJingasa : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 55; } }
public override int ArmorBase{ get{ return 4; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public LightPlateJingasa() : base( 0x2781 )
{
Weight = 5.0;
}
public LightPlateJingasa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1410, 0x1417 )]
public class PlateArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 80; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -2; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateArms() : base( 0x1410 )
{
Weight = 5.0;
}
public PlateArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class PlateBattleKabuto : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 60; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 70; } }
public override int OldStrReq{ get{ return 70; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateBattleKabuto() : base( 0x2785 )
{
Weight = 6.0;
}
public PlateBattleKabuto( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1415, 0x1416 )]
public class PlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 95; } }
public override int OldStrReq{ get{ return 60; } }
public override int OldDexBonus{ get{ return -8; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateChest() : base( 0x1415 )
{
Weight = 10.0;
}
public PlateChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 10.0;
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class PlateDo : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 60; } }
public override int InitMaxHits{ get{ return 70; } }
public override int AosStrReq{ get{ return 85; } }
public override int OldStrReq{ get{ return 85; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateDo() : base( 0x277D )
{
Weight = 10.0;
}
public PlateDo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1414, 0x1418 )]
public class PlateGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 70; } }
public override int OldStrReq{ get{ return 30; } }
public override int OldDexBonus{ get{ return -2; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateGloves() : base( 0x1414 )
{
Weight = 2.0;
}
public PlateGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class PlateGorget : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 45; } }
public override int OldStrReq{ get{ return 30; } }
public override int OldDexBonus{ get{ return -1; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateGorget() : base( 0x1413 )
{
Weight = 2.0;
}
public PlateGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class PlateHaidate : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 80; } }
public override int OldStrReq{ get{ return 80; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateHaidate() : base( 0x278D )
{
Weight = 7.0;
}
public PlateHaidate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class PlateHatsuburi : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int AosStrReq{ get{ return 65; } }
public override int OldStrReq{ get{ return 65; } }
public override int ArmorBase{ get{ return 4; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateHatsuburi() : base( 0x2775 )
{
Weight = 5.0;
}
public PlateHatsuburi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class PlateHiroSode : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int AosStrReq{ get{ return 75; } }
public override int OldStrReq{ get{ return 75; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateHiroSode() : base( 0x2780 )
{
Weight = 3.0;
}
public PlateHiroSode( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1411, 0x141a )]
public class PlateLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 90; } }
public override int OldStrReq{ get{ return 60; } }
public override int OldDexBonus{ get{ return -6; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateLegs() : base( 0x1411 )
{
Weight = 7.0;
}
public PlateLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class PlateMempo : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 60; } }
public override int InitMaxHits{ get{ return 70; } }
public override int AosStrReq{ get{ return 50; } }
public override int OldStrReq{ get{ return 50; } }
public override int ArmorBase{ get{ return 4; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateMempo() : base( 0x2779 )
{
Weight = 3.0;
}
public PlateMempo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class PlateSuneate : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 80; } }
public override int OldStrReq{ get{ return 80; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public PlateSuneate() : base( 0x2788 )
{
Weight = 7.0;
}
public PlateSuneate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class SmallPlateJingasa : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 60; } }
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 55; } }
public override int ArmorBase{ get{ return 4; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public SmallPlateJingasa() : base( 0x2784 )
{
Weight = 5.0;
}
public SmallPlateJingasa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class StandardPlateKabuto : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int InitMinHits{ get{ return 60; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 70; } }
public override int OldStrReq{ get{ return 70; } }
public override int ArmorBase{ get{ return 3; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public StandardPlateKabuto() : base( 0x2789 )
{
Weight = 6.0;
}
public StandardPlateKabuto( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B6C, 0x3163 )]
public class WoodlandArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 80; } }
public override int OldStrReq{ get{ return 80; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public WoodlandArms() : base( 0x2B6C )
{
Weight = 5.0;
}
public WoodlandArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B67, 0x315E )]
public class WoodlandChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 95; } }
public override int OldStrReq{ get{ return 95; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public WoodlandChest() : base( 0x2B67 )
{
Weight = 8.0;
}
public WoodlandChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B6A, 0x3161 )]
public class WoodlandGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 70; } }
public override int OldStrReq{ get{ return 70; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public WoodlandGloves() : base( 0x2B6A )
{
Weight = 2.0;
}
public WoodlandGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B69, 0x3160 )]
public class WoodlandGorget : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 45; } }
public override int OldStrReq{ get{ return 45; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public WoodlandGorget() : base( 0x2B69 )
{
}
public WoodlandGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
if( version == 0 )
Weight = -1;
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B6B, 0x3162 )]
public class WoodlandLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 90; } }
public override int OldStrReq{ get{ return 90; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public WoodlandLegs() : base( 0x2B6B )
{
Weight = 8.0;
}
public WoodlandLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}