#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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46
Scripts/Items/Armor/Plate/DecorativePlateKabuto.cs
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46
Scripts/Items/Armor/Plate/DecorativePlateKabuto.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class DecorativePlateKabuto : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 6; } }
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public override int BaseFireResistance{ get{ return 2; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 2; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int InitMinHits{ get{ return 55; } }
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public override int InitMaxHits{ get{ return 75; } }
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public override int AosStrReq{ get{ return 70; } }
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public override int OldStrReq{ get{ return 70; } }
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public override int ArmorBase{ get{ return 3; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public DecorativePlateKabuto() : base( 0x2778 )
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{
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Weight = 6.0;
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}
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public DecorativePlateKabuto( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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54
Scripts/Items/Armor/Plate/FemalePlateChest.cs
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54
Scripts/Items/Armor/Plate/FemalePlateChest.cs
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@ -0,0 +1,54 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1c04, 0x1c05 )]
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public class FemalePlateChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 95; } }
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public override int OldStrReq{ get{ return 45; } }
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public override int OldDexBonus{ get{ return -5; } }
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public override bool AllowMaleWearer{ get{ return false; } }
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public override int ArmorBase{ get{ return 30; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public FemalePlateChest() : base( 0x1C04 )
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{
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Weight = 4.0;
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}
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public FemalePlateChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 4.0;
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}
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}
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}
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52
Scripts/Items/Armor/Plate/FemaleWoodlandChest.cs
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52
Scripts/Items/Armor/Plate/FemaleWoodlandChest.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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//Is this a filler-type item? the clilocs don't match up and at a glacnce I can't find direct reference of it
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[FlipableAttribute( 0x2B6D, 0x3164 )]
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public class FemaleElvenPlateChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 95; } }
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public override int OldStrReq{ get{ return 95; } }
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public override bool AllowMaleWearer{ get{ return false; } }
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public override int ArmorBase{ get{ return 30; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public FemaleElvenPlateChest() : base( 0x2B6D )
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{
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Weight = 8.0;
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}
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public FemaleElvenPlateChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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46
Scripts/Items/Armor/Plate/HeavyPlateJingasa.cs
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46
Scripts/Items/Armor/Plate/HeavyPlateJingasa.cs
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@ -0,0 +1,46 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class HeavyPlateJingasa : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 2; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 2; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 70; } }
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public override int AosStrReq{ get{ return 55; } }
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public override int OldStrReq{ get{ return 55; } }
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public override int ArmorBase{ get{ return 4; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public HeavyPlateJingasa() : base( 0x2777 )
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{
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Weight = 5.0;
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}
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public HeavyPlateJingasa( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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46
Scripts/Items/Armor/Plate/LightPlateJingasa.cs
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46
Scripts/Items/Armor/Plate/LightPlateJingasa.cs
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@ -0,0 +1,46 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class LightPlateJingasa : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 7; } }
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public override int BaseFireResistance{ get{ return 2; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 2; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 55; } }
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public override int InitMaxHits{ get{ return 60; } }
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public override int AosStrReq{ get{ return 55; } }
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public override int OldStrReq{ get{ return 55; } }
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public override int ArmorBase{ get{ return 4; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public LightPlateJingasa() : base( 0x2781 )
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{
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Weight = 5.0;
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}
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public LightPlateJingasa( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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52
Scripts/Items/Armor/Plate/PlateArms.cs
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52
Scripts/Items/Armor/Plate/PlateArms.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1410, 0x1417 )]
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public class PlateArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 80; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int OldDexBonus{ get{ return -2; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public PlateArms() : base( 0x1410 )
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{
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Weight = 5.0;
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}
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public PlateArms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 5.0;
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}
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}
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}
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46
Scripts/Items/Armor/Plate/PlateBattleKabuto.cs
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46
Scripts/Items/Armor/Plate/PlateBattleKabuto.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class PlateBattleKabuto : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 6; } }
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public override int BaseFireResistance{ get{ return 2; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 2; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int InitMinHits{ get{ return 60; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 70; } }
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public override int OldStrReq{ get{ return 70; } }
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public override int ArmorBase{ get{ return 3; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public PlateBattleKabuto() : base( 0x2785 )
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{
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Weight = 6.0;
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}
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public PlateBattleKabuto( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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52
Scripts/Items/Armor/Plate/PlateChest.cs
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52
Scripts/Items/Armor/Plate/PlateChest.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1415, 0x1416 )]
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public class PlateChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 95; } }
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public override int OldStrReq{ get{ return 60; } }
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public override int OldDexBonus{ get{ return -8; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public PlateChest() : base( 0x1415 )
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{
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Weight = 10.0;
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}
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public PlateChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 10.0;
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}
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}
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}
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46
Scripts/Items/Armor/Plate/PlateDo.cs
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46
Scripts/Items/Armor/Plate/PlateDo.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class PlateDo : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 60; } }
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public override int InitMaxHits{ get{ return 70; } }
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public override int AosStrReq{ get{ return 85; } }
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public override int OldStrReq{ get{ return 85; } }
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public override int ArmorBase{ get{ return 3; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public PlateDo() : base( 0x277D )
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{
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Weight = 10.0;
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}
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public PlateDo( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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52
Scripts/Items/Armor/Plate/PlateGloves.cs
Normal file
52
Scripts/Items/Armor/Plate/PlateGloves.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1414, 0x1418 )]
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public class PlateGloves : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 2; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 70; } }
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public override int OldStrReq{ get{ return 30; } }
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public override int OldDexBonus{ get{ return -2; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public PlateGloves() : base( 0x1414 )
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{
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Weight = 2.0;
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}
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public PlateGloves( Serial serial ) : base( serial )
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||||
{
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}
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|
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public override void Serialize( GenericWriter writer )
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||||
{
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||||
base.Serialize( writer );
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writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 1.0 )
|
||||
Weight = 2.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
48
Scripts/Items/Armor/Plate/PlateGorget.cs
Normal file
48
Scripts/Items/Armor/Plate/PlateGorget.cs
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PlateGorget : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 2; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 50; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 45; } }
|
||||
public override int OldStrReq{ get{ return 30; } }
|
||||
|
||||
public override int OldDexBonus{ get{ return -1; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 40; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
public PlateGorget() : base( 0x1413 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public PlateGorget( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/Items/Armor/Plate/PlateHaidate.cs
Normal file
46
Scripts/Items/Armor/Plate/PlateHaidate.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PlateHaidate : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 2; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 55; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 80; } }
|
||||
public override int OldStrReq{ get{ return 80; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
public PlateHaidate() : base( 0x278D )
|
||||
{
|
||||
Weight = 7.0;
|
||||
}
|
||||
|
||||
public PlateHaidate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/Items/Armor/Plate/PlateHatsuburi.cs
Normal file
46
Scripts/Items/Armor/Plate/PlateHatsuburi.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PlateHatsuburi : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 2; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 55; } }
|
||||
public override int InitMaxHits{ get{ return 75; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 65; } }
|
||||
public override int OldStrReq{ get{ return 65; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 4; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
public PlateHatsuburi() : base( 0x2775 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public PlateHatsuburi( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/Items/Armor/Plate/PlateHiroSode.cs
Normal file
46
Scripts/Items/Armor/Plate/PlateHiroSode.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PlateHiroSode : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 2; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 55; } }
|
||||
public override int InitMaxHits{ get{ return 75; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 75; } }
|
||||
public override int OldStrReq{ get{ return 75; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
public PlateHiroSode() : base( 0x2780 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public PlateHiroSode( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Items/Armor/Plate/PlateLegs.cs
Normal file
49
Scripts/Items/Armor/Plate/PlateLegs.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1411, 0x141a )]
|
||||
public class PlateLegs : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 2; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 50; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 90; } }
|
||||
|
||||
public override int OldStrReq{ get{ return 60; } }
|
||||
public override int OldDexBonus{ get{ return -6; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 40; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
public PlateLegs() : base( 0x1411 )
|
||||
{
|
||||
Weight = 7.0;
|
||||
}
|
||||
|
||||
public PlateLegs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/Items/Armor/Plate/PlateMempo.cs
Normal file
46
Scripts/Items/Armor/Plate/PlateMempo.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PlateMempo : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 2; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 60; } }
|
||||
public override int InitMaxHits{ get{ return 70; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 50; } }
|
||||
public override int OldStrReq{ get{ return 50; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 4; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
public PlateMempo() : base( 0x2779 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public PlateMempo( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/Items/Armor/Plate/PlateSuneate.cs
Normal file
46
Scripts/Items/Armor/Plate/PlateSuneate.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PlateSuneate : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 2; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 55; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 80; } }
|
||||
public override int OldStrReq{ get{ return 80; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
public PlateSuneate() : base( 0x2788 )
|
||||
{
|
||||
Weight = 7.0;
|
||||
}
|
||||
|
||||
public PlateSuneate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/Items/Armor/Plate/SmallPlateJingasa.cs
Normal file
46
Scripts/Items/Armor/Plate/SmallPlateJingasa.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SmallPlateJingasa : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 7; } }
|
||||
public override int BaseFireResistance{ get{ return 2; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 2; } }
|
||||
public override int BaseEnergyResistance{ get{ return 2; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 55; } }
|
||||
public override int InitMaxHits{ get{ return 60; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 55; } }
|
||||
public override int OldStrReq{ get{ return 55; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 4; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
public SmallPlateJingasa() : base( 0x2784 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public SmallPlateJingasa( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/Items/Armor/Plate/StandardPlateKabuto.cs
Normal file
46
Scripts/Items/Armor/Plate/StandardPlateKabuto.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class StandardPlateKabuto : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 6; } }
|
||||
public override int BaseFireResistance{ get{ return 2; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 2; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 60; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 70; } }
|
||||
public override int OldStrReq{ get{ return 70; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
|
||||
[Constructable]
|
||||
public StandardPlateKabuto() : base( 0x2789 )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public StandardPlateKabuto( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Scripts/Items/Armor/Plate/WoodlandArms.cs
Normal file
50
Scripts/Items/Armor/Plate/WoodlandArms.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B6C, 0x3163 )]
|
||||
public class WoodlandArms : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 2; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 50; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 80; } }
|
||||
public override int OldStrReq{ get{ return 80; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 40; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
||||
[Constructable]
|
||||
public WoodlandArms() : base( 0x2B6C )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public WoodlandArms( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Scripts/Items/Armor/Plate/WoodlandChest.cs
Normal file
50
Scripts/Items/Armor/Plate/WoodlandChest.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B67, 0x315E )]
|
||||
public class WoodlandChest : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 2; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 50; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 95; } }
|
||||
public override int OldStrReq{ get{ return 95; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 40; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
||||
[Constructable]
|
||||
public WoodlandChest() : base( 0x2B67 )
|
||||
{
|
||||
Weight = 8.0;
|
||||
}
|
||||
|
||||
public WoodlandChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Scripts/Items/Armor/Plate/WoodlandGloves.cs
Normal file
50
Scripts/Items/Armor/Plate/WoodlandGloves.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B6A, 0x3161 )]
|
||||
public class WoodlandGloves : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 2; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 50; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 70; } }
|
||||
public override int OldStrReq{ get{ return 70; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 40; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
||||
[Constructable]
|
||||
public WoodlandGloves() : base( 0x2B6A )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public WoodlandGloves( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/Items/Armor/Plate/WoodlandGorget.cs
Normal file
52
Scripts/Items/Armor/Plate/WoodlandGorget.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B69, 0x3160 )]
|
||||
public class WoodlandGorget : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 2; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 50; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 45; } }
|
||||
public override int OldStrReq{ get{ return 45; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 40; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
||||
[Constructable]
|
||||
public WoodlandGorget() : base( 0x2B69 )
|
||||
{
|
||||
}
|
||||
|
||||
public WoodlandGorget( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 1 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
if( version == 0 )
|
||||
Weight = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Scripts/Items/Armor/Plate/WoodlandLegs.cs
Normal file
50
Scripts/Items/Armor/Plate/WoodlandLegs.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x2B6B, 0x3162 )]
|
||||
public class WoodlandLegs : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 2; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 2; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 50; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 90; } }
|
||||
public override int OldStrReq{ get{ return 90; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 40; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
||||
[Constructable]
|
||||
public WoodlandLegs() : base( 0x2B6B )
|
||||
{
|
||||
Weight = 8.0;
|
||||
}
|
||||
|
||||
public WoodlandLegs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue