#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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129
Scripts/Items/Books/Defined/DrakovsJournal.cs
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129
Scripts/Items/Books/Defined/DrakovsJournal.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class DrakovsJournal : BlueBook
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{
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public static readonly BookContent Content = new BookContent
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(
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"Drakov's Journal", "Drakov",
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new BookPageInfo
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(
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"My Master",
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"",
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"This journal was",
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"found on one of",
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"our controllers. It",
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"seems he has lost",
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"faith in you. Know",
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"that he has been"
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),
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new BookPageInfo
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(
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"dealth with and will",
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"never again speak",
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"ill of you or our",
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"cause.",
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" -Galzon"
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),
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new BookPageInfo
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(
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"We have completted",
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"construction of the",
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"devices needed to",
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"build the clockwork",
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"overseers and minions",
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"as per the request of",
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"the Master. The",
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"gargoyles have been"
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),
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new BookPageInfo
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(
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"most useful and their",
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"knowledge of the",
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"techniques for the",
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"construction of these",
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"creatures will serve",
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"us well.",
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" -----",
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"I am not one to"
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),
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new BookPageInfo
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(
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"criticize the Master,",
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"but I believe he may",
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"have erred in his",
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"decision to destroy",
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"the wingless ones.",
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"Already our forces",
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"are weakened by the",
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"constant attacks of"
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),
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new BookPageInfo
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(
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"the humans Their",
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"strength and",
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"unquestioning",
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"compliance would",
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"have made them very",
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"useful in the fight",
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"against the humans.",
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"But the Master felt"
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),
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new BookPageInfo
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(
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"their presence to be",
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"an annoyance and",
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"a distraction to the",
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"winged ones. It was",
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"not difficult at all",
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"to remove them from",
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"this world. But now",
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"I fear without more"
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),
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new BookPageInfo
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(
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"allies, willing or",
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"not, we stand",
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"little chance of",
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"defeating the foul",
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"humans from our",
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"lands. Perhaps if",
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"the Master had",
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"shown a little"
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),
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new BookPageInfo
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(
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"mercy and forsight",
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"we would not be",
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"in such dire peril."
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)
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);
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public override BookContent DefaultContent{ get{ return Content; } }
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[Constructable]
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public DrakovsJournal() : base( false )
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{
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}
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public DrakovsJournal( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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