#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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42
Scripts/Items/Champion Artifacts/Decorative/Futon.cs
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Scripts/Items/Champion Artifacts/Decorative/Futon.cs
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using System;
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using Server;
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namespace Server.Items
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{
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[Flipable]
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public class Futon : Item
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{
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[Constructable]
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public Futon() : base( Utility.RandomDouble() > 0.5 ? 0x295C : 0x295E )
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{
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}
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public Futon( Serial serial ) : base( serial )
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{
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}
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public void Flip()
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{
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switch ( ItemID )
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{
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case 0x295C: ItemID = 0x295D; break;
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case 0x295E: ItemID = 0x295F; break;
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case 0x295D: ItemID = 0x295C; break;
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case 0x295F: ItemID = 0x295E; break;
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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